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Kloster

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Everything posted by Kloster

  1. True for the Jack O Bear. For the chain harmonizing, IIRC, it implies harmonizing the harmonizer. Perfect for dancing, but not very practical in combat (3 or more ways fights are quite rare). Runequestement votre, Kloster
  2. Same for me. We use that since years. Runequestement votre, Kloster
  3. Seconded. It is excellent, even if you don't play in post Alexander time frame. Lots of good descriptions and ideas, plus the setting is original. Runequestement votre, Kloster
  4. In that case, the elfquest rule of armored jewels should apply. Runequestement votre, Kloster
  5. True. Now, :focus:, the mighty western (and BRP of course). Runequestement votre, Kloster
  6. On that one, we agree. Runequestement votre, Kloster
  7. Same for me. My favorite is Kagemusha. The money he received for the fistful of dollar was not gently given by Leone, though, contrary to the money payed by Yul Brinner. And Lucas never payed for the Hidden Fortress. Runequestement votre, Kloster
  8. Waow (Kloster bows). Runequestement votre, Kloster
  9. Same for me. But some old Peckinpah, or Stagecoach, Winetou (no, not Winetou), the magnificent sven, erh seven. Runequetement votre, Kloster
  10. Why 'half' naked? :innocent: Runequestement votre, Kloster
  11. Thanks for the precision. I didn't knew for the axe. Runequestement votre, Kloster
  12. Impressive. By sheer curiosity, how old is he now ? My wife wants to know, because even if SHE is the CoC at home, she's a bit afraid of what influence I may have on him. I think that I lost my chance when she discovered what I had in mind when speaking of musical education. Runequestement votre, Kloster
  13. My first answer was that I'm perhaps too old for the mainstream tastes. Having re-read the introduction thread, I now think a lot of us are, even if western made a comeback in the theaters in the 90's that allowed our younger BRPers to know something about this once flamboyant movie genre. True, even if I count wild wild west (the real one, without Will Smith) as almost straight classical, although a bit deranged, not as steampunk. I've tried it (with Western Parade, a swiss amateur production), and it took 2 games to transform a game envisionned somewhere between the magnificent seven and the good, the bad and the ugly in something ... weird. Runequestement votre, Kloster
  14. 5 years old, wow. A bit young. I think my 3 1/2 year old son will wait a bit more. Runequestement votre, Kloster
  15. True. True, but it was dominant in europe for the non armored, non shield duels from 1500 to 1650. It died because of the apparition of lighter thrusting weapons that were faster and stronger, allowing to parry without loosing too much time and to present a smaller, less lethal surface to the adversary. This in itself lead to the new maneuvers we still know (the lunge is invented by Vigiani around 1620). I told it never was dominant. For what I've seen, most kendo/kenjutsu techniques are dodges, not parry, but as I'm not a practicioner, I can't say much. All the fights I've seen are, but I'm not an expert. I've never seen nor practiced with mace nor axe. And none of the books I've read are speaking of it, so same comment as you on those. For the asian styles I've seen (not practiced), ie kendo and eskrima, it was either dodges, or 2 weapon fighting. That's for sure, with a metal armor, dodge is slow, but people wearing armor were, at least in europe, either carrying a shield (the ultimate parrying tool) or were using a 2 handed weapon. I don't know for other areas. Runequestement votre, Kloster
  16. Current RPGs: BRP: RQIII Non BRP: Champions Past and significant: BRP: RQII, RQIII, SB1, Hawkmoon, CoC Non BRP: Champions, Shadowrun, Vampire, Cyberpunk, ADD1, JB007 Non RPG: Civilization, Car Wars, Britania, World in Flames Past and non significant: BRP: None Non BRP: Lots of (Aftermath, Bushido, flashing blades, Daredevils, D&D1, MERP, Rolemaster,...) Non RPG: Lots of, including quite a number of wargames Runequestement votre, Kloster
  17. I always knew computers were linked to voodoo. I now stand corrected, they are linked to Heisenberg uncertainty principle. Thanks for the move. I wanted to made it a poll, but couldn-t find the "create poll" button. Runequestement votre, Kloster
  18. What do you think of the "New Thread Button"? Why is it on the right of the "post reply" button on the bottom of the page and on the left at the top of the page? :innocent: Runequestement votre, Kloster
  19. Hello Jason, Does the MR include a 'declaration of intention' phase? Runequestement votre, Kloster
  20. Thanks for the clarification. Runequestement votre, Kloster
  21. If you use the CoC way of difficulties (1/2 skill for Hard), that means he has over 200%, not counting he has situational modifiers. And it seems the new BRP works that way. So, skills over 250% should be feasible. Runequestement votre, Kloster
  22. Good ideas. Runequestement votre, Kloster
  23. This is exactly what I want. Runequestement votre, Kloster
  24. Not counting the shield (which is of course the main parrying weapon, widely used from the bronze age to the renaissance): - The florentine style is a rapier plus a parrying weapon (mainly a dagger). Widely used in renaissance Italy, dominant in european duels from 1500 up to around 1650, when the better cups and the introduction of quillons allowed for 1H parry with purely thrusting weapons (Giacomo de Grassi and Vigiani). - Niten’ichi (or Ni-To Kenjutsu) is a sword plus a parrying weapon. Usually, katana plus wakisashi. Never was dominant, but has been quite used. - Philipinos Eskrima, done with 2 sticks or 2 swords. Dominant in the Philipines. The single weapon for attacking and parry is feasible almost only with the modern, light thrusting only weapons. Parrying with a cutting weapon risk to damage your own weapon. Parrying with a heavy weapon is slow. Runequestement votre, Kloster
  25. In fact, in that case, hit locations reduce lethality because the damage done can not bring the location below destruction (minus starting value) and the THP taken is equal to the damage taken to the location. Of course, if the location is head, chest or abdomen, this is instant death. So, for criticals, I agree, hit locations don't change anything. Runequestement votre, Kloster
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