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Kloster

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Everything posted by Kloster

  1. You were faster than I am on this one. I perfectly agree. Runequestement votre, Kloster
  2. I just found it, top of the thread list. >:-> Runequestement votre, Kloster
  3. They are allowed to cast spells. Allied spirits are even initiates of the cult, so have access to one use runic magic. The problem for this tactic is the perception of the target. Familiars (at least animal based ones) can see, so no problemo. Allied spirits bind to animals (an alynx for Orlanth forex) are in the same position. A Humakt allied spirit bind in a sword has no eye, so will need a spell to be able to target the following combat or healing spells (soul sight, second sight, mystic vision are the one that comes to mind). A fetch is discorporate, so I don't know. Runequestement votre, Kloster
  4. Hi, As a sidetrack of this thread (http://basicroleplaying.com/forum/basic-roleplaying/263-ancient-history-3.html) what do you think of a western setting for BRP? Would it be playable or too deadly? Would it be interesting? Except for deadlands, I haven't seen a Western RPG for long. The ones that comes to mind for me are Boot Hill (TSR), Western Hero (Hero Games) and Wild West (FGU) and they are old quite ancient. Runequestement votre, Kloster
  5. I agree. That's why I told it's better to do it on someone who is trying to heal (already wounded and the chance on failing INT roll) than on somebody else. The chance is low but the gain is higher on those targets. Runequestement votre, Kloster
  6. I think it's me. Runequestement votre, Kloster
  7. You're doing a fine job, Triff. Runequestement votre, Kloster
  8. IIRC, the cretan bow is a U shaped, simple composite bow, made with wood, reinforced with bones and sinew. The scythian one was a recurved composite bow. But for atlanteans, both are OK. Runequestement votre, Kloster
  9. Hello Jason, Do you know if foreign version are planned? Runequestement votre, Kloster
  10. I think you are underestimating it. As you tell, it is very important during "complex interactions of archery and spellcasting", but those interactions are not rare. And it does not affect only the 1st round, because actions that carry over from 1 round to the other one replace the action of the new round. Runequestement votre, Kloster
  11. Not by much, RQ rule was that you add your category mod to the roll before comparing to the value. Runequestement votre, Kloster
  12. Hello Jason, Is the optional location table unique or separated in a melee and a missile one? Runequestement votre, Kloster
  13. Historically, at least for french and german language, the Grenadier was the soldier throwing grenades, so HE was the grenade launcher!!! Runequestement votre, Kloster
  14. "Savior of the universe" :thumb: Ah, Ornella Mutti, Max von Sidow, gosh we're old!!! Runequestement votre, Kloster
  15. Yes, Pax Romana is nice. Very good work. I've downloaded a few months ago, and I enjoyed reading it. As I like Rome, I'm sure I will purchase BRP Rome, if it is available in France, that is. Runequestement votre, Kloster
  16. Hello Jason, As the skill categories are optional, are each skill affected to a category or does the GM that decides to use them have to do the segregation by himself? Runequestement votre, Kloster
  17. I lied a little. At the 3rd fight, some players still have inactive characters. But for most of us, it worked, and after the 2nd session, only 1 player was still not ready (he was the guy who, after 2 years of play, still didn't understood how to cast his bladesharp 2). Runequestement votre, Kloster
  18. I think my choice goes to the RQ method, with categories, and bonus depending upon characteristics. But having some starting values based on one or several characteristics, instead of a flat value can be fine, as long as the categories are still present. Runequestement votre, Kloster
  19. It is still slower than having a dedicated parrying device. And the 12 sec MR is part of the conceptualization of combat of BRP (and all RPG. In ADD, a MR is 1 mn, IIRC). Runequestement votre, Kloster
  20. I'm not putting a broad category. I'm proposing the rapier, which is a single weapon. The 2h rule is ... in the rules. I agree with you this one is stupid and present (in my mind) to give a little playability to the 2h weapons. Runequestement votre, Kloster
  21. I have explained that the locked impale is not the only occasion I had to loose my weapon. Disarming, striking of the weapon and fumbles are the others. Perhaps am I unlucky, perhaps do I have a GM that use a lot of strange tactics (I do also, so I don't complain), perhaps am I wrong. Runequestement votre, Kloster
  22. This makes me remember of a ladder. We had to pull the centaur with ropes. Runequestement votre, Kloster
  23. Of course, some player never change, and I've also lived that kind of problem. But at least, they have to think fast when to declare (or they don't act). And to limit this kind of trick, our GM ruled that if a player need more than 10 sec before starting to act when asked to, the action was cancelled. Pretty forced us to be careful to hear what HE was telling. It is a bit dictatorial, but most players understood the point. After that, he relaxed, but at that point, everything was mostly flowing. Runequestement votre, Kloster
  24. For us, it was more: GM: Declaration phase. What are you doing? Player 1: Erh, Ehm,... GM (10 sec later): OK, nothing. Player 2 please. Player 2: But, ehm,... GM (10 sec later): OK, nothing. This NPC does that. Player 3 please. ... At the 3rd fight, everybody knew to be ready when asked to tell what his character was doing. Runequestement votre, Kloster
  25. In most of the fights I took part, we were outnumbered, and we didn't choose the fights. In those cases, your tactics don't apply. Runequestement votre, Kloster
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