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Monty Lovering

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  • RPG Biography
    Started with a war game called 'Melee!', I think, in 2nd year of Secondary School. Progressed to AD&D via Bunnies and Burrows, then got into RuneQuest which is still my favourite system. Along the way I also played Traveller and Aftermath at school. Then there was one big gap...
  • Current games
    Now I'm playing Pathfinder as a PV ina F2F session, have done a one-shot on Roll20 of RQG as GM, and am playing Traveller and RuneQuest 3ish on Roll20 as a PC.
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    The Netherlands
  • Blurb
    A Brit in the Netherlands.

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  1. I think the imagery of women is pretty OK in Chaosium’s RQG publications. I mean, look. Women wearing practical clothes or armour and standing like people. As opposed to what the hell and tilt hip. Yes there are bare chests which means bare breasts with women. But most cultures didn’t sexualise bare breasts in the way the West has sexualised them to the extent they are regarded as sexual display no matter what the context. As far as boob plate goes, the number of female warriors in periods where hard metal breast plates were a predominant for of armour was low. In periods where reappraisal of graves identified as warriors is leading us to believe there were noticeable numbers of female warriors, the armour of the period (for example, maille) would be largely indistinguishable between male and female warriors. In modern settings where women are fighting in hard contact fight sports it’s not a thing for the reasons already stated. IMG there’s no size difference between male and female humans so in many cultures women warriors are commonplace. I think the only obviously female ‘armour’ IMG is the gold ceremonial armour d’amour of priestesses of Uleria. And everyone who grew up with Star Wars knows exactly what that looks like. 😜
  2. I vacillate between the cosmology and mythology being just as scientifically accurate as it was in the Bronze Age world (it’s a world mundane as ours but with the addition of magic, a real after life, and the ability of people to be apotheosised by gaining vast magical power), and Glorantha being a computer simulation of such advanced scale the background characters are self-aware. And it’s only gods and hero’s who are ‘real’, albeit 12 year olds playing online from Milwaukee. I’ve just got in my mind this grand reveal after a five year long campaign where they gain access to some kind of feed in the Clanking Ruins where they can see the webcam feeds of actual players...
  3. Problem with the theory of Runic attraction is that without the use of magic, an Orlanthi priest and and Erithean priestess hit the ground at exactly the same time if you push them of a cliff together. Source; God Leaner scroll 67BD, “On the nature of falling”, Lhankor May library at Jansholm.
  4. Dogs can differentiate between sheep, horses, cattle, rabbits, birds... so if it's in an environment where the creature is known, it'll know what it is. Doesn't;t need to see one. Their counting is rudimentary. My bitch knows she has puppies. She has no idea how many. When we change the bedding in the whelping box and have out all the puppies back in the fresh whelping box she will check the blanket we put it in unless we wave it in the air and show her there are no puppies in it. But if a dog gets to use non-dog language on a regular basis then it can learn a lot. https://www.theverge.com/21557375/bunny-the-dog-talks-researchers-animal-cognition-language-tiktok Bunny recently came up with "I dog", and then the next day asked "Why dog?".
  5. They don't have INT, they might understand something but replying? A dog will sit but won't be be able to tell you a party of 5 Llama riders passed this way five hours ago. But 'Llama riders pass since last sleep'? Maybe.
  6. I agree. In fact, I'd say that 95% of NPC - all but star NPCs - can be boiled down to maybe six stat sets if you allow 'low, average, high' values for physical and magical characteristics, and then maybe assigning 25 or 50 or 75 or 95% in chosen weapon skills and adding spells to suit. PCs will neither or care trollkin 7 has an INT of 3 and a CON of 12, but trollkin 3 has INT 10 and CON 2...
  7. Version 1.0.0

    22 downloads

    This Excel spreadsheet is intended to allow a GM to keep all the details of NOCs handy, especially in combat situations. No reason it can't be used by players for their own PCs either. It is only intended to be used on screen, not as a print out. There are tabs catering for most common hit location tables, and the tabs feature notes to help you get started. Enjoy!
  8. I know nothing about Google sheets so couldn't say but the formulas in it are pretty basic. Good tip about the filter I will try it. Ta!
  9. Here is a finished version of the battlesheet I have been working on. It caters for most hit location tables (in various tabs), and allows a GM to run a group of NPCs in an efficient and easy fashion if you know even a bit of Excel. There's also no reason why it can be used by players. Just plug in characteristics into the salmon-coloured cells and the black cells will automatically calculate. The cells for current HP will change colour to indicate disablement, unconsciousness, impending death or death. There are helpful notes on the sheets to help you get going. Enjoy! https://drive.google.com/file/d/1ob8QT4SovIo9MRcjhBy71ncu_4s33rLr/view?usp=sharing
  10. OK, here's the updated version. Available to download here: https://drive.google.com/file/d/1_Rgo-diPcwXW5iZnN6xUzjHrd4A_S6dj/view?usp=sharing Lots of changes based on feedback. Current HPs now change colour according to the amount of damage, there's less white space, etc. You can use filter to remove the un-needed lines. The light red highlight cells need input, the black cells with white text auto calculate. Be good if people can give me more feedback.
  11. I’m going to share the next version. This is only envisaged as a digital version to be used on a second screen for VTT or as a laptop on the side for IRL. So thus the landscape format. resurrected duck got me to thinking and I’ve reduced the width by compacting things which means magic is not below but next to weapons stats reducing the row count.
  12. Game Master's Battlesheet So a while back I realized that some DMs playing AD&D in its various incarnations were using an Excel spreadsheet to track NPCs in combat and I thought that this was a rather neat idea. Finally got around to working on one for RuneQuest last night. Below is the block that would exist for each character. Orange cells are calculated by the sheet, MPs and HPs are in yellow cells and the pale highlight is for cells you need to put values in. The column on the far left is designed to allow you to filter extraneous information; each NPC would have a number and the combat important values would be 1a, others 1b, etc.. I have used obvious abbreviations where necessary, and for the column for noting damage have used 'Dam' as some people will insert how much damage has been taken and others how many HP are left. A few calculated cells you'd have to delete in the blocks for weapons to remove MSRs for missile weapons and missile weapon SRs for melee weapons, etc. This is actually a 'fork' of the one I will be using as I have various hellish homebrews, but I thought it would be nice to offer to make this available to people in a standard RQG format. But is anyone interested and what feedback do you have? Having done the donkey work and remembered how to use IF functions it would be simple to add non-bipedal hit locations. Would this be better in different tabs or shall I have a stab at adding non-biped columns to the same tab?
  13. They do! I'm just setting up in Roll20 to run Borderlands so this is great. Thanks for your hard work!!
  14. I think the shorter version ("You wouldn’t like me") is probably enough.
  15. I like crunchy. This extends to SIZ too. For me, SIZ of an anthropoid is the presented target area and won't change appreciably if it gains strength. I'm a little shorter than most Running Backs, but 20kg lighter, but it's gonna be about the same chance of hitting me or the Running Back if we'd just stand there and take the hit. But if you have a higher or lower STR than average you gain or lose weight. That impacts things like knockbacks. But here are my house rules. Anthropoid SIZ height and weight. All characters are considered to live active life-styles and have an ideal weight for their height if they are average STR for their species, as per the standard SIZ/weight/height table. For the occasional sedentary character who has put on weight, add a +x (where x is the number of SIZ's they are overweight) as a subscript to the character record, and a - x as subscript to CON of the same amount on the record. For characters that are underfed for long periods, the subscript would be -x n SIZ and CON. As a rule of thumb, +1 is mildly overweight, +2 is overweight, +3 is obese, +4 is morbidly obese. Mildly overweight carries no penalties. Overweight reduces MOV by 1 and ENC to 80%. Obese has the same penalties as overweight plus the addition of the character always being Fatigue 1. Morbidly obese reduces MOV by 2, limits ENC as before, and means the character is always at least fatigue 2. Negative values for undernourished characters carry the same penalties. Characters with above average STR will be heavier than average for their height - see below for details as this varies by species. Elves are lightly built and will be the height of a human 1 SIZ larger than their weight would indicate. An elf will be 1 SIZ heavier for every point of STR above 11. Baboons are 1 SIZ shorter than a human of the same weight, but cannot really stand fully erect, choosing to walk on all fours almost all the time. Baboons over SIZ 13 are 2 SIZ shorter than a human of the same weight, Baboons over SIZ 15 are 3 SIZ shorter than a human of the same weight. A baboon will be 1 SIZ heavier for every point of STR above 20. Humans will be 1 SIZ heavier for every point of STR above 12. Agimori will be 1 STR heavier for every point of STR above 20. Tusk Riders should be treated as humans for the purposes of this calculation. Many Mostali are heavily built compared to humans. Those of SIZ 2-3 are as tall as indicated, but those from SIZ 4-5 are 1 SIZ less in height than indicated, from SIZ 6-7 are 2 SIZ less in height than indicated, from SIZ 8-9 are 3 SIZ less in height than indicated, from SIZ 10-11 are 4 SIZ less in height than indicated, and at SIZ 12 are 5 SIZ less in height than indicated. Mostali will be 1 SIZ heavier for every point of STR above 18. Dark trolls are heavily built and will be the height of a human 3 SIZ less than their SIZ would indicate, but any lack of height is compensated for by breadth when considering SIZ for the purposes of resolving a hit. They will be 1 STR heavier for every point of STR above 17. Great Trolls will be 1 STR heavier for every point of STR above 26. Trollkin will be 1 STR heavier for every point of STR above 10. Any other anthropoid species, including those with tails, will be 1 STR heavier for every point of STR above the average of the species. Characters who are below average STR will have lose weight at half the rate for each point of STR below the above given figure. So if they would be one SIZ heavier for every point of STR above average, they will be one SIZ lighter for every two points of STR below average. Any excess or deficit of weight for the characters SIZ due to STR should be noted as positive or negative superscript to the characters SIZ
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