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PhilHibbs

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Everything posted by PhilHibbs

  1. Yes, on a failed parry you will get a hit through, but he might have prevented you from hitting where you wanted to hit. It seems to me that against an evenly armored opponent, you might want to go for max damage on the first few hits, and then when you've hit a vital location, Choose the same location again to take it down.
  2. It seems to me from my very limited LARP fighting experience that most of the time you go for the openings that the enemy hasn't covered - so while he may not have stopped you hitting him, he may well have stopped you hitting him in a vital location. So being able to "Choose Location" on a failed parry isn't realistic. I am considering restricting Choose Location to unopposed attacks and criticals.
  3. So has the D&D system of hit points and saving rolls going up as a character progresses not made it into CF? I have had a flick though and can't see anything like that. Total Hit Points are double what they used to be in RQ3, but that's for all characters (and monsters) from the start. How can a high-level CF character wade through a horde of hundreds of low-level orcs in the same way that a 10th level fighter can?
  4. I'm going to adapt a zone from World of Warcraft into a RuneQuest 2 campaign. Zul'Drak is a ruined city where the trolls who worshipped animal spirits/gods turned to desperate measures in order to fight of the Lich King and sacrificed their own gods to gain their powers for themselves to use against the undead. In Glorantha, this will be against chaos rather than undead, and I'm going to place it in the Palarkri Mountains in Pamaltela. The party are a group of God Learners in the Golden Liberation Society and they will be sent there on a rescue mission to investigate a missing expedition. I'm not sure what race the natives should be, maybe some relatives of the Agimori, or some new human type of my own invention modelled on the Aztecs.
  5. My set of Sandy's rules is back online: http://www.hibbs.me.uk/snarks/sandysorcery.html My variant rules is here: http://www.hibbs.me.uk/snarks/meldeksorcerors.html
  6. I found some MRQ2 downloads here, so I thought I'd share this: Game Aids on MRQ Wiki The Adventurer Creation Spreadsheet is mine - there's an online Google Documents version (you will need to have a Google Documents account and use Save As to use it), and an OpenOffice.org version as well.
  7. I'm thinking of replacing the cover art on my copy of MRQ with something like that.
  8. This is not something that BRP should have hard rules for, any more than Cthulhu, Stormbringer, or Superworld should have all had the same system. Suggestions, definitely, for the benefit of newer players, but nothing strict, just a clear statement that the referee should choose their system at the start of a campaign.
  9. It's not an encyclopedia of roleplaying, it's a general encyclopedia. There's no reason why any particular administrator should know the first thing about roleplaying. The article had no references to back up any assertion of notability, so an admin tagged it as such. Essentially he said "I see no reliable independent evidence that this is notable - provide such evidence or it will be considered for deletion". Note the word "considered" - it means that it will be flagged for debate. Not for deletion, but for debate. No reason to get wound up at all, this is just the system working the way it is supposed to. I spotted it, and helped to sort out the situation. Job done, move on, no need to get annoyed over anything.
  10. I think enough has been done in linking to Shannon's article on RPGNet. Thanks all.
  11. An admin on Wikipedia has flagged the Basic Roleplaying article as not having established notability of the subject matter, and thus may be considered for deletion at some point. http://en.wikipedia.org/wiki/Basic_Role-Playing Now I know what you're all thinking, but don't. A flood of fans all logging on and saying "It's notable, we know it, it's historically significant and great and stuff" isn't going to help. Appologies for the characterisation, I exaggerate for comic effect. What *will* help is references to published material that states that BRP is historically significant to the hobby, and preferably which is independent of Chaosium, Games Workshop, and anyone else directly linked to the material. By this I mean reviews and historical articles in publications such as Dragon, Escapist, etc. or, even better, in mainstream publications outside the hobby. Blogs of prominent industry people like Ken Rolston are also good, even though he worked for Avalon Hill on the RQ stuff. If you find something, then you can either navigate the maze of templates and citation rules, or just post a reply here and I'll do that bit.
  12. Hi, I'm Phil Hibbs, and I've been roleplaying since 1981. Started on D&D, then moved on to RQ2 and Traveller, RQ and Glorantha are still my main fascination. Lately I've been playing a lot of L5R 2nd Edition though. My claim to publishing fame is a playtest credit in the Hero Wars rulebook. I'm a founder member of the GTA, and regularly attend the two main European conventions for Hero Wars, Cthulhu and Stormbringer (Tentacles in Germany, and Convulsion/Continuum in the UK).
  13. Any old RQII/RQIII fans able to comment on how the system compares?
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