Moving older version list from first post to here:
v1.2 Excel version: https://drive.google.com/file/d/1wkN9vyyeTRjw7CtCn0PejYuiPoK36vhe/view?usp=sharing
Version history:
v1.11.1 Beta 3:
https://docs.google.com/spreadsheets/d/1jwlqQO1nndMARvYmJnRTX3VVshC09AKliWuIIWoTSkM
Fixed Uzdo DEX.
Français: https://docs.google.com/spreadsheets/d/12xIUMsMHSYVmr-3KVjuFKHrHs-Q7DR9ZfblHIQkX-3Q
Español: https://docs.google.com/spreadsheets/d/1wx3aVsFUYjp92-NXTuAYTobml006ulmOEFxlQ8ZpMh4
Deutsch: https://docs.google.com/spreadsheets/d/1JTojp9zOejUNGBODuakL2y399TUfJCYag47CWqyTll4
Magyar: https://docs.google.com/spreadsheets/d/1v7eNM1kCCpWYc5jzwb66DThY1gfY5M_VuVdVT1Z3xcY
日本語: https://docs.google.com/spreadsheets/d/1vo286vR3ekPkLUfq69_VBPwVVjw9jGX5PnBR-v_WO5w
v1.11.1 Beta 2:
https://docs.google.com/spreadsheets/d/15ehFG_vz0Yd-C68jzCGvNOq9rSSwaXATiQw5MQ6dwXA
Preliminary translation to Japanese is complete. All the game terms should be pretty much stable, a few things like obscure spell names or deities might be subject to revision before the core rule book and official character sheet are finished.
The instruction text and prompts presented for culture, occupation, and cult skills might be a little rough (a mixture of Goole Translate and AI-assistance, and some official translator input).
The upshot of this is that if you use this sheet, translate it into Japanese, and then transfer it into a future version, it might not translate fully back to English or to another language if some of the translations change.
Jonstown Compendium stuff is not all translated.
Normally, I hide the Translation tab. But for now, I'm leaving it visible so anyone interested in the Japanese translation can see what it is and let me know if they have any suggestions for improvement!
Pre-translated versions
Some people have reported the translation not working, so here are some pre-translated versions.
日本語: https://docs.google.com/spreadsheets/d/1y2liq4TksD4cKln0gHywkzcSjayit0CZuC1cOAsuhdI
Français: https://docs.google.com/spreadsheets/d/1zLMTyTCrP3M7RMZztFyqi1kj4i8n8_QKO93B74_CHLE
Español: https://docs.google.com/spreadsheets/d/10Mh-uV0bwtnL7qOLTZmG5O3mmf1rBeATE-tNRcRtJo0
Deutsch: https://docs.google.com/spreadsheets/d/1Cx7Gf0mcBd39eWf0CUTo5sQ7bTfcOp8G8x0eCbKMFeo
Magyar: https://docs.google.com/spreadsheets/d/1E6oU2lfx1VTXx_qQDomwBk39EwcP7GOZ_sPrbqplibw
Known issues
Spell list (for the drop-down list) for your selected cult does not get translated.
v1.10.1 Beta 3:
https://docs.google.com/spreadsheets/d/1iXn3LG-M8Y49Ax62YMSidzELWiqqn96aKwKgP90-3tw
Added Adventurers from the Lunar Provinces content (ALP) to the JC extensions (needs to be enabled on the Rules tab).
Changed the way that skills and runes are added up so that copying and pasting no longer breaks the formulae.
Note that where a homeland gives more than one possible rune bonus, you will be given all of them. Delete the ones that are not appropriate.
v1.10.1 Beta 2:
https://docs.google.com/spreadsheets/d/1TOTPT3xOP6FLSXHwfUmvdahwrjPcy0YJenrp4-_mIYQ
Added Children of Hykim character creation content.
Changed the Man and Beast calculations to take into account other form runes. If your Dragonewt rune goes up by 10, your Man Rune will go down by 10. If you want to lose the points off Beast instead, then put a +10 in Man or -10 in Beast, or 5 to split the change.
v1.10.1 Beta 1:
https://docs.google.com/spreadsheets/d/19La9QBPec0uhI8RcPsVccJa4UXY5AhS87i8Lo2gCiZ8
Added all the Jonstown Compendium character creation options. Use the Rules tab to enable them, then pick the options with a two or three letter prefix, e.g. "DP", "PEI" etc. at the end of the lists.
DP = DuckPac
PEI = Pirates of the East Isles
HD = Holiday Dorastor
In order to facilitate extending the list with JC publication weapons, I have split out the Weapons sheet into the three types.
Implemented new menu option, "Fill Spell Picks". This checks both cults in the CharSheet on rows 85 and 86 and adds all the spirit and rune spells to the drop down selection lists. With this feature, you can pick a main cult (or dojo from Pirates of the East Isles), get the skills and spells with the fill button on the CharSheet, then add a second cult and select this new menu option. The two spell lists from the cults will be merged into the drop down lists.
Added all the core runes to the CharGen tab. When changing race to one with a different opposing Man Rune, the two rune names get swapped (but at present it doesn't swap any numbers apart from automatic cultural bonuses, because you really should do that before creating the character).
v1.9.10 Beta 9:
https://docs.google.com/spreadsheets/d/13cBXwit2gOqsE7FxhcTXebV5sY3kwGQkE7RyIGvQcnk
Added all the elder race Lore skills with base 5%.
Added in the weapons from the Glorantha Bestiary (hesh, whipstick, klanth, utuma, etc.)
v1.9.10 Beta 8:
https://docs.google.com/spreadsheets/d/1EOjYGvCPRbh-kACAbGt7iGEWPypZel1mFlvfXb3zSe8
Fixed Merchant occupation getting +10 Ride.
v1.9.10 Beta 7:
https://docs.google.com/spreadsheets/d/1HW7cgx24Xj9Aew7pzMr7AmNz3u_Tdd_z_HDyXzadDYc
Fixed Centaur hit points per location according to latest Q&A clarifications.
v1.9.10 Beta 6:
https://docs.google.com/spreadsheets/d/1NdXB2nvsZIUPGYBMP547Kek9Y2Z-6Az6wDBmING9QD8
If you change the Occupation to "Shaman", then you will get the +3 to Spirit Combat Damage that shamans get.
v1.9.10 Beta 5:
https://docs.google.com/spreadsheets/d/1d7HumuZspiIdT79ECeHhS_jv4QGVNkdyz2VXRpsZ01M
Fixed a bug where Bison and Impala Riders do not get the cultural modifier to SIZ. Any culture that got a modifier to STR, CON, or SIZ would not automatically get it (there are no others though, just those two Praxian tribes). WAHA!
v1.9.10 Beta 4:
https://docs.google.com/spreadsheets/d/13992T3NieCbrHCpz2jGBLgflyMnB0DfBol4kT6HgxEg
Added shields from updated A&E 1.01
v1.9.10 Beta 3:
https://docs.google.com/spreadsheets/d/1uN0KAhyP5jCQMhJHZjeFFKL9-3NTKy4Ir5E-_vz35V0
Added Arms & Equipment weapons, including translations for French, German, & Spanish.
Changed some of the German translations for core rules weapons, which might affect translating back and forth between languages.
Fixed an issue where translating from one language to another to another would leave some terms in the last language for which I have a translation. It now leaves them in English. Mostly affects weapons in Hungarian and spells in Spanish.
v1.9.10 Beta 2:
https://docs.google.com/spreadsheets/d/1w2bKX5TrR8tSz0_SSVvYEypbakHJ1b9e-mHQ5I2kVbE
Fixed Rapier base skill, 10 instead of 5.
v1.9.10 Beta 1:
https://docs.google.com/spreadsheets/d/1kL8JXJHD0J39tUDJHYRWRdrZj1wk_Ho0hYD_HDBtk3I
Fixed the skill tick boxes in knowledge and perception skill sections. If you have used the bugged version, just paste a tick box copied from somewhere else over each one.
Thrown damage bonus is now calculated and included.
v1.9.9 Beta 1:
https://docs.google.com/spreadsheets/d/1b-qkTHA3LUTpQ_SlOTjhVyazPKDZpjRwSo_WDNmL5FU
Hungarian (Magyar) support is complete, thanks László Bakk!
Translation now supports the RuneQuest menu, although I have not yet entered translation terms for those. If anyone is interested in contributing translations for French, German, or Spanish, please let me know. I also still need the spell list translating into Spanish.
v1.9.8: https://docs.google.com/spreadsheets/d/1hQa5Zwx4FiTDNqSEbwDjNOyId-M359CDGtsCXF3vOuw/edit?usp=sharing
Fixed the filling in of skill details e.g. Speak, Insight, Read/Write. Broke this while fixing the sorting, oops!
v1.9.8 Beta 1: https://docs.google.com/spreadsheets/d/1JtuxWOaioNvRk1iNpm49_hI0L0QONCci38FkEfaHZfg
Fixed the skill sorting! If you translate the sheet into another language, you can click the button at the top of the "Skill" column (BG) and get them sorted into your language's alphabetical order. Works for all the racial variant skill lists such as the Darksense, Earthsense, and Elfsense skills. WARNING: Pick the race and click the button in column F BEFORE you sort them.
Extended the CharSheet to fit two pages of A4, and added a section for a companion. Derived attributes are not calculated automatically, and there's space for 8 skills which could also be used for spells or runes.
Added a few "OH" weapon variants for off-hand weapons, feel free to add any more like this to the Weapons tab if for example you want to have an off-hand club skill or something like that, just copy the regular one and set the base to 5%.
v1.9.7: https://docs.google.com/spreadsheets/d/1DPApzUVKddacBunoLdQ2JwVPsrd7TETqmb1YpEc_2tE
Disabled the sorting of skills until I can fix it properly.
v1.9.7 Beta 2: https://docs.google.com/spreadsheets/d/1l0Cm8aeNAjaCbq_Ca9DAhG_TXCUZTmwgapwznVUR0sE
Fixed spelling of "Yelm" in the list of values that fills in the pick list of spells.
Added "Swap Values" to the RuneQuest menu. Select two cells and run this command, the values will be exchanged.
Added a button in a few places. Selecting a cell and clicking this will prompt for a value, and that value will be added to the cell if it is already blank or numeric. So if a cell already contains "37" and you enter "6", it will set the cell to 43. Rejects if a non-numeric cell is selected.
Added columns to calculate critical, special, and fumble chances for runes and passions.
Race-specific Perception skills area, so Elves get "Special (Elfsense)", Uz get Darksense Search and Scan variants, and others reclaim the space for more Lore skills. WARNING: This does not play well with sorted skill lists. If you sort the skills, then this functionality may well mess up the skills visible on the character sheet. Not much I can do about that. Workaround: Select race first with the sheet in English, click the button above Assign, then translate and sort.
Added a column to keep track of temporary bonuses to skills, such as Bladesharp, Sword Trance, or augments. CharGen sheet has columns that calculate the special and critical chances for modified skills.
Added a new "Rule" to swap out the Sorcery skill list for a Notes area. Not really a rule, but it uses the same mechanism so I put it with the rule changes.
Introduced a new colour. Blue cells are cells that can be entered manually, but also might be calculated or filled in automatically. Green cells are only entered manually, these are the main areas that you will be entering things into. For example, the "Base Roll" values in Column Z are calculated by adding up the dice rolls in Column I, but you can enter your own rolled values instead if you want. Some of the "Skill Detail" values are filled in automatically, based on race or culture, but you can enter others like crafts or languages yourself.
V1.9.7 Beta 1: https://docs.google.com/spreadsheets/d/1Q-jETXJlWzZ7Qxem1NRyPJ3TRfctD4GUMUdKiC_5f5M
Treat Disease and Treat Poison now show up on the character sheet.
Fumble chances now show as 00 instead of 100.
Minor improvements to copy-from-old-version functionality.
Sorcery spells are now a drop-down list again.
If there is a tie for highest rune or second highest rune, the first rune in the list wins in terms of which characteristic gets the bonus. Previously, no bonus was given. You can still break the tie manually by adding an extra 0.1 or 0.2 to the Adds column.
V1.9.7 Alpha 2: https://docs.google.com/spreadsheets/d/1A9RfzOPgKcigkgC54j2AxTpxI2pPABhm18uK6MjMbSs
Fixed translation of Sing skill alternative value in French rule set.
Added new column for keeping track of changes to Rune values after character creation (values added in the Extra column will not affect the characteristic bonus, which the Adds column does affect).
V1.9.6 Beta 5: https://docs.google.com/spreadsheets/d/1mtWV2l9ow3J8aeDH78cFkibjbV9o-OXDJ_oLUaOIoQc/edit
Apprentice Shaman occupation gives +1 to Spirit Combat Damage Bonus
v1.9.6 Beta 4: https://docs.google.com/spreadsheets/d/1Dd9JcHZN-T2iD1x_ko7mDF4vDGWJDr8DTcIg2HICA84/edit?usp=sharing
Fixed a bug where reassigning a rune to a different characteristic did not work on translated sheets.
Sorting of skills alphabetically no longer spoils the coloured banding of the skill rows.
v1.9.6 Beta 3: https://docs.google.com/spreadsheets/d/1IvICdOCOdB0p5MP3Y7w6CLKdFD7WyM9ByNuOOU3Ta8o/edit?usp=sharing
Corrections to French translation based on the Studio Deadcrows edition of the rules (thanks again @sireRage).
Sorting of skills alphabetically (optional separate operation to translation).
Implementation of alternative occupation skill percentages from the Studio Deadcrows edition.
Implementation of alternative General Hit Points calculation from RQ3.
v1.9.5a: https://docs.google.com/spreadsheets/d/1heO8XgQvGYPe_O8HrUns5qcMV7bN4oCI5ZsMyCwas0M/edit?usp=sharing
The following occupation skill values were missing or incorrect and have been changed from and to: Chariot Driver - Whip 0%⮕+25%; Entertainer - Lore (any) 0%⮕+10%, Herder - Cultural Ranged Weapon +10%⮕+30%.
v1.9.5: https://docs.google.com/spreadsheets/d/12RHsYJeJw8NtSubDE--MENwd6rhfZVe-9WgFeG52cwM/edit?usp=sharing
Corrections to French translation based on the quickstart (thanks again @sireRage).
Beginning of German translation based on the quickstart (thanks @Joerg and @Oracle).
Only the core game terms are translated to German so far, the instruction text, family background, cultures, occupations, weapons, and spell names are not done yet (or are just Google Translate placeholders).
v1.9.4: https://docs.google.com/spreadsheets/d/1W7_VCCvzULrC2if_U6udGIt6hHK6w4RiZyRAjMN0QOU/edit?usp=sharing
Implements optional alternative RQ3-style category modifier calculations
Indicates which rule is currently in effect with a checkbox (don't just check the box manually! Let the button do it!)
Added all the Spirit and Rune spells to the translation sheet (thanks @AutumnDawn)
French translations added for all spells (thanks @sireRage)
Formatted CharSheet for printing and added HP and MP tracks
Adjusted widths and positioning of spell columns, added points columns for spirit and rune
Removed Enc 1 for Claw natural weapon
v1.9.2: https://docs.google.com/spreadsheets/d/1byEn5Jg0_IMHKwAjuxMbZqWjp_hIcZujufAapHq41-w/edit?usp=sharing
Amended a few translations related to language names
v1.9.1: https://docs.google.com/spreadsheets/d/10Fc20ZIOI8ZZk-Bg6twcJHWDPzIH4QY5Y9Oazlwoiao/edit?usp=sharing
Fixed language skills for non-humans.
Added Minotaur as a playable race.
Shortened the names of language skills in French and Spanish.
v1.9: https://docs.google.com/spreadsheets/d/1gLCGxM8OKBOZDDst5tsoYN31jcSqd6mfSRnqqUqJOkY/edit?usp=sharing
Added French translation. Thanks to @sireRage.
Streamlined translation process, just select and click.
v1.8.2: https://docs.google.com/spreadsheets/d/1Glh3a30ouY-rYommBLOUshP_vjFeu1cd8jp3ppcKpcs/edit?usp=sharing
Fixed a few minor issues with Engizi and Yinkin cult skills.
v1.8.1: https://docs.google.com/spreadsheets/d/1-XrVp051-CFFOc8e7Pu6OznSliKHdlqRA1IL5c0bIEU/edit?usp=sharing
Fixed bugs:
Weapon SR are being calculated incorrectly.
Aldryami don't get the Plant rune.
Centaur hit locations are not done.
Baboon hit locations are not done.
High Llama tribe are not getting Medium Shield.
Sable Riders are getting +15 Medium Shield instead of +10.
Weapon stats for Pole Lasso don't work properly.
Sorcery spells are not being filled in on the character sheet tab.
Bison and Sable Riders are getting 1H Javelin as a Ranged weapon instead of Melee.
Entertainers are not getting Play Instrument.
Non-human are getting Insight (Human) for various occupations.
Troll Chanters get Speak (Darktongue) as well as Speak Own (Darktongue).
Troll Hunter/Gatherers get Sing instead of Sling!
Troll Noble/Rulers don't get Intimidate.
Troll Priestesses don't get Dance or Spirit Lore.
Troll Shamans don't get First Aid.
All bugs listed further down in the thread are fixed.
Baboon culture added, giving basic Praxian skills.
New features:
Minor improvements to translation - getting the number of spaces right for translated passions and skills with specialities so Hablar ( ) has the right length to fit the space available.
Plant Rune for Aldryami.
Centaur hit location chart.
Baboon hit location chart.
Characteristic bonuses for Praxian tribes.
Added a Baboon culture that gives the basic Praxian skills.
Split out Orlanth into two, for Adventurous and Thunderous, as they get an extra cult skill that I had missed out.
v1.7.2: Fixed shield statbox & total SR calculations: https://docs.google.com/spreadsheets/d/1olwhY0MFM1PX_4nJBKCRj5yEOzJsWTdfN6GGB3-QPN0/edit?usp=sharing
v1.7: Full Bestiary race support: https://docs.google.com/spreadsheets/d/1jo6RuY2tEhf4mJR6nbcs0ygzFIEOdAfFOu9dXPfuEko/edit?usp=sharing
1.6 Beta 1: temp damage, DEX based skills, all weapon stats, language translation : https://drive.google.com/open?id=1bXdyGZdblVePiPfJf8x5HdIoMYUadBS2BBL5QxiLFw0
v1.5: Culture, Occupation, and Cult skill auto population: https://docs.google.com/spreadsheets/d/14vaDG5FiDmprN9CZZJT-UZqoijPlnNUOzIMeD6XOgtI/edit?usp=sharing
v1.4: Spirit spell effects, weapon stats: https://docs.google.com/spreadsheets/d/1AX8aq82mLmFaRd8SF-AEhXLSRGNzD1lqRv-2XzAeZE0/edit?usp=sharing
v1.3: Runes!: https://docs.google.com/spreadsheets/d/1PBMrJ66ZBLTs36cLIEhYqk7DLQ9lJuUL6CjdTALJmnk/edit?usp=sharing
v1.2: Added Family History text in drop-down lists, added Chaosium Fan Policy: https://docs.google.com/spreadsheets/d/1x9ZsVpjXlI_IQWc32dddCrEDgwgJKmjAVPVGApiBD1E/edit?usp=sharing
v1.1: Added Move, moved Reputation: https://docs.google.com/spreadsheets/d/1PrqmqNTJuA0XuNP2yTbhEXXbu58EbOkW9oDOHfPks7Q/edit?usp=sharing
v1.0: Added button to roll stats!: https://docs.google.com/spreadsheets/d/1I9uqXXIFuj_ID5B143b8ES2UgNaZ9GM1ekhPWTHNtbY/edit?usp=sharing
v4.6: Fixed spirit combat bonus for INT+POW over 57, fixed a bug with negative modifiers to categories, extended lookup tables to cope with stats up to 100, added a column to enter species maximum characteristics (was previously hard coded at 21): https://docs.google.com/spreadsheets/d/1UUD-NVxgx6FtOgxSmETW8AbPR7OmATsbTdGn1kr3Cmk/edit?usp=sharing
v4.5: Fixed temporary spirit combat damage, added Evaluate, added extra column for skill experience: https://docs.google.com/spreadsheets/d/179pEllnjDoBjLC0e42e_C9ZtGsK31nWrzg6ddqn2HAc/edit?usp=sharing
v4.4: Fixed the SIZ modifier to Agility, fixed modifiers for low stats, and fixed secondary modifiers above 21: https://docs.google.com/spreadsheets/d/1UNfkIklJrrFH8WiS2efka0wu_2V3tcMSnNWRwbBHz4Y/edit?usp=sharing
v4.3: Reorganized weapons to include shields, added an extra passions line, extra spoken language: https://docs.google.com/spreadsheets/d/1zUJmo8XdAN6CLHudH4KH_qb4o9WImQLCxaGyvbu1Boo/edit?usp=sharing
v4.2 Fixed second highest rune stat bonus: https://docs.google.com/spreadsheets/d/1JtZKXngoMuNqDKwykXF1JaJWtvz7pKNQ2VBvXOzqTrA/edit?usp=sharing
v4.1 rearranged elemental rune pentagram: https://docs.google.com/spreadsheets/d/1_5UHh4__XEjMFE4w_ZS2YBI4BNdnbqfQR_AuiOW_2Ng/edit?usp=sharing
v4.0: Initial version with RQG changes over RQ4 Working Draft 2.1: https://docs.google.com/spreadsheets/d/1a33Cgv3b7Cv0LS84IikPaAzVjT4Lm3EwUHhBKs0Ref4/edit?usp=sharing