Bonjour mesdames et messieurs
My first post here ! Sorry for my english, I hope I will be clear and not rude 😛
I like a lot how sorcery is described now (more than all house rules I saw with saints, etc... years ago) but it is clear that we need more clarifications.
My vision :
A sorcerer manipulates powers from runes. From my perspective, a sorcerer must use Fire Rune to enhance Int not because the spell listed in RQG says that but
page 48 :
[Fire/Sky The element of Fire/Sky is purification. It destroys polluting matter and withdraws upward from the Material World. It is the Sky Dome and the stars, with its greatest manifestation being the fiery Sun that brings light and warmth to the world.
Characteristic: INT Personality: To have a strong affinity with Fire/Sky means to be pure, chaste, idealistic, and perceptive. Sense: Scan Skill Category: Perception Weapons: Spear, bow Organs: Brain, sinew Color: Yellow Metal: Gold Phylum: Bird]
So your sorcer wants to enhance or reduce Int ? He must manipulate Fire rune. He wants to enhance perception Skill --> fire rune. He wants to play with his opponent size ? He must manipulate Darkness rune.
That's not sorcery rule,that's gloranthan runes rule. (Note that, if I had to define link between elements and characteristics, I am not sure I would choose the same than gloranthan rules, but the power in glorantha are described like that)
I fear what will be the conclusion of inscribing spells impact. I hope there is no MP saving (free INT yes, SR yes, but mp ...)
Role play : as a magician, you must channel your energy in order to create your spell. Great power has a great cost, no pain no gain
Game play : if MP are saved, that means that you can indefinitely cast snow balls to your ennemies. Well... after 10 POW you are just.. like a god (ok 20 POW perhaps) ? In fact that is exactly the same to have bladesharp XXX on your blade all the time.
My two guilders