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French Desperate WindChild

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Everything posted by French Desperate WindChild

  1. what I understand from the text : a Broadsword Criticals and does 18 Points of Damage and is parried by a Small Shield with 8 HPs. the shield blocks 8 HPs of damage, leaving 10 HPs to hit a character location, And the shield recieves for it self twice: in a "normal attack" 1 hp, ==> 2 hp Which is different for a parrying weapon (sword...) but It could be different
  2. of course it is clearly understandable (and understood) when I say I miss Prince of Sartar comic, I m not criticizing*, just saiying it is a good work and I hope it will continue (BUT after full description of god/goddess/heroquesting/sorcery /... in RQG) * = giving bad words - not sure of the word to use
  3. Big Mamma versus Bruce Lee, who has the best HP ? My advise for your sanity : go discuss with a god talker of the subcult Eurmal the psy
  4. Storm Bull doesn't seem to be honorable, just violent. At least in the rule, no honor as favorite passion. From my perspective, Storm Bull expects his followers to destroy chaos, nothing else. Destroy the big cacodemon, destroy the little baby, don't care, Chaos is Chaos. And killing a friend/healer because the cultist was under berserk stance, well it is just an accident, maybe a usefull sacrifice to destroy Chaos.
  5. My opinion on this (but I don't have any lore, so I would appreciate information) : Time (aka after Great Compromise) may be : gods musn't interfere "Now" Time of Mortal (as in Tolkien Time of the Elves, Time of the Men... - with my words, I never read Tolkien in the text) Since GP Mortal will die of old age (if not killed before) Then before Time it was... time And then what is Heroquesting ? I would say a kind of Time travel : you go before, you may change things (like GL), you may obtain things for your "Now". During the process you can be "You" or "The Other" (the god or I any actor of this Past Event) or a mix between "You" and "The Other" Then it could explain something I read (but I don't remember where, not in an official book at least) that Belintar is a Time Traveler too. Pharaon is a mix between Belintar and his "Body" That means people may travel in past by Heroquesting not before Great Compromise but before their "Now". Why nobody did it ? We don't know if they did, that is not because something is possible that someone did it. Gloranthan are worshippers, they may be blind for science. After thousands of year the technical progress are "ridiculous" (in my opininion) just because they don't need progress or science, their gods / cults are enough
  6. I would say that if your fetch emerges when you are initiate, the cult may use divination to define if yes or not the god accepts you like "that", if you are his "champion" (then your way in the cult could be faster) or just an accepted weirdos (then your way in the cult could be lower). And nothing says that shaman societies will accept you if you are initiate of this god who refuses other shamans as initiate
  7. you can also use a kind of "average" strike rank. SR 13 = 6 SR 14 = 4/8 SR 15 = 3/6/9
  8. in Dorastor, the Ituvanu (oriflam version, but I believe it's the same in english version) are described munchkin expert. These telmori shaman invoke spirits (not only disease) to raise there POW ("augmenter leur POU" in the text) every Fire and Earth seasons. Somethimes they invoke too powerful spirits to succeed. One Ituvanu may survive 5-10 years So from my perspective, yes, a shaman player can raise his pow day after day by this way. But the GM can raise the chance to invoke a harder spirit. After all, if the shaman disturbs too much the Force, there is no reason to not meet a Sith master.
  9. I stopped my interpretation to "know what has happened" but after re re reading, yes there is a kind of limitation "Secondly, initiates and Rune Masters are extensions of the deity, and can tell the deity many things through prayer. Thus, a deity will know what has happened to its Rune Masters and, to a lesser extent, its initiates. The god does not know what a Rune Master or initiate is thinking and cannot deduce motivations. A deity cannot invade anyone’s mind; though it knows when a worshiper has lost faith. Other knowledge given to a god by a worshiper must be volunteered through prayer"
  10. My only conclusion is that a spirit spell lasts long enough to win a battle And I will not answer because I followed this comic (and it was a very nice inspiration source) I m now sad, I was forgetting that I miss the end of the story before your post. You just destroyed my day @Bill the barbarian 😛
  11. RPG is definitively for young people !
  12. I would say 1627 not 2027, but great thing, thanks by the way, if you add the main events since 1580 (~ grizzly peak) it would be perfect. A question (for all) is the season for each event. For example, to start a new campaign, I would like to know the boldhome campain season ? Is there a source somewhere for this kind of things ?
  13. At least, honor passion lost for the humakti. They must not kill from my opinion (but they did)
  14. Yes sure, my words were only about "time line" Gods know what their initiates (and "linked areas") know
  15. Agree too, but in my vision (before the answers) I would say that "a nomad barbarian may discover how esrolian farm and learn something by discussing, blablabla" Of course a large part of praxians don't care. I believe that a lot of players playing a praxian warrior will not pick up farm skill even if it is allowed, but it could be an opportunity (OMG illumination ?)
  16. I didn't think about but you're right Well the conclusion should be "GM gives the list of allowed skills", by default occupation but "Experience Between Adventures May Vary"
  17. Yes it works well because we are in a "round" rule (reinit each 12 SR) In a SR rule it would works but less well. the impact is less important than I believed because the "5+DEX SR" (i used to just +5, my mistake) make you able to hit once or twice a round. Even if it is not strictly simulationist gain or lose 1 missile in 3 rounds is not very important, because the bison in front of you is already touching your noose. but again it was a "taunt". I will not change +5 in all case by 1.8*PI * DEX SR / ( TAI SR * 0.6) Yes Sir if you are big, the way to catch the arrow is longer so you will consume more SR !
  18. since there is now a "between adventure" experience, I would change "At the end of each season, an adventurer can select up to four occupational skills and cult skills and cultural skill* (but not weapon) to get an experience check. These experience checks are resolved at the same time as regular experience checks *cultural skill = where you are. For example, an esrolian merchant in prax use prax cultural skill" then erase the specific ride rules. It was very very usefull before the between adventure xp
  19. I think POW is easy to gain because you have to burn it, as described by @Mugen
  20. absolutly (like monarchy) but I would prefer examples like "Louis". In all case, we can conclude that a lot of people with the same name are just ... a normal fact in a "pre medieval background". Of course, few people with the same name would be just ... a normal fact too
  21. Again it seems realistic How to show you are richer /more educated ? find a "different" name for your children, just to stand out
  22. yes that was one of my previous answer too i would prefer more realistic but with the same simplicity, it seems impossible (at least with paper rpg). It was just a taunt here
  23. Your glorantha may vary, but not your name 😁 less now, but I m pretty sure that few centuries ago, you didn't fine more than 5-6 different firstnames in a village.
  24. and and and why it is the same SR to load a new missile ? hu ? hu ? My friend, Robin, is able to load faster than me, when he explores the Wood ! but thanks for the answer
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