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French Desperate WindChild

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Everything posted by French Desperate WindChild

  1. It depends on the melee definition Imagine two shield walls opposition I m not sure that the left wing can touch the opposite one (and can even know in the round that the opposite one is flying)
  2. Bonsoir the first family heirloom (RQG, p83) could give a good story but need to personalize the ancestor (and not just take the bonus) I m facing a big question What is the "level" of this hero, and what can the sub cult propose ? Exploring the glorantha wiki, I found a large variety of names: founder of clan / renown chief, like Karganar or Colymar ? "new" god like Sartar ? "mythic new" god like Vingkot ? "old lesser" god like Gusbran ? (lesser god = not god in the rulebook) For the subcult, can we imagine one rune spell, spirit magic, craft secret, passion, ennemy and friend ? I have a dream, find somewhere a list of subcults 😛 5000 pages of canonical cults and subcults, spells, .. thanks for your view
  3. I agree with @Akhôrahil It seems too generous (if you are not flying) My view (not rules) 1) disengagement is announced before SR1 2) the attacker could choose to attack him (with all bonus, from back, no dodge, no pary, ... ) or not then 3 situations : A vs B, B disengages ==> A attacks (Or not) A vs B & C, B disengages ==> A attacks B (with bonus) or C, C attacks A (who can parry / dodge / ...) A & D vs vs B, B disengages ==> A attacks B (with bonus), D attacks B (with bonus)
  4. I feel it very good. I am not talking about our world / culture now (In my opinion there is no reason to pay less or more, or to close the door to a gender / a sex / a religion... if the job is done it is done as long as softskills are good too), but about the glorantha There are 2 things : what you learnt before you're initiation, and what you learnt because you're cult choice or call /profession choice. Of course a warrior (any gender) will learn weapons, of course a healer (any gender) will learn first aid. Of course Vinga cultist will learn weapon, of course Barntar cultist will learn plant lore. But my point was "cultural weapon" How do adults prepare children before initiation ? Did they specialized girls differently than boys ? I never learn how to use a weapon at school. I am not sure that my skill today is just 25% the soldier skill after 3 (?) years of training to become master. Or just fist fight. I am pretty sure I have less than 25% to hit (with impact) a sand bag. And I am a man, but a man born in XX century. If I was born in XI century I probably knew more about mace / axe (no sword I'm not a noble) and very probably any girl (in France at least) would be prohibited to use the same weapon Do you think, than in Sartar where Ernalda for women and Orlanth for men are so obvious, girls and boys learn exactly the same things ? Of course if you see this girl with a vingan temper, you may teach her weapons skills or a man with a nandan temper you may teach him some Ernalda attribut skill. But not all the girls, and not all the boys To avoid a table gender, I propose something else: the cultural table gives no % for weapons, only a list. the profession bonus give more bonus not +10 but +25 for exemple, for any "cultural weapon", and if you want an exotic weapon, you have a -15% malus. Then: you, a woman or a man, you have the same skill, because you'r way is profession + cult. If your cult give you no weapon, and your profession just one (like Barntar / Ernalda farmer) ok, you have one skill at 40-50% and the others are.. ridiculous score like mine IRL. If your cult give you one weapon, and your profession 3 or 4 (like orlanth/humakt warrior) ok, you have 2 - 3 skills at 60%+ and one at 80%+
  5. "and the gamemaster is free to come up with their own methods or point values as desired. It is strongly recommended that all adventurers use the same method of determination. " I think the rules are very clear ! Define one rule. I also like one pool (90 / 100 ..) to display as the player wish (in the RAW limits) I dislike the random for creation. It can create too much differences between players, even in the choice: you want to be a good warrior but you have 1d4 malus for any hit ? good challenge or just frustration. Same with sorcerer / int or shaman / pow (but pow seems easier to increase) My first character in RQ 3 starts with the dices around 100 points of characteristchs (don't remember ~30 years ago) when my friends where between 80-90.. I still remember how the GM watch me after the last roll
  6. Very good news ! I hope to see (just few ideas, I m pretty sure you will do more) - mass magic (how to participate, what are the effects) - as a participant, what can I do (more than battle skill) : be in front line, be in support, berserk or prudent, ... and associated event (meet a known enemy / champion / hero / god ?! 😛, look for an ennemy, see a friend / love / chief in danger, see a friend death ...) - as a team leader, what can i do - as the army leader, what can i do - mass weapon ( not only siege, but also maran beast and things like that) - ambush / wood / city / ... battle type really enjoy the L5R battle system for the capacity to choose how you will manage your battle (looking for glory or for life) And the battle skill gives all its sense then : define if the PC succeed or not to be where he wants to be
  7. yeah but you can do it in real world too : if you kill me I will not be able to pay the bread for my family. That doesn't mean I know the future
  8. good point, but it is at least tribe level anyway. You need to find outside quickly how to worship the deity if you doesn't want to see spirit of reprisal (p282) You don't have excuse (following the concept of local aspect is aligned with local priest)
  9. conclusion : for specialist sorcerer , the rules are very well thought !
  10. I fully agree : I think it is easier to start / learn a new language than to become a fluent guy (i have this experience in english 😛 ) that's why I would prefer a curve. Same : easy to learn how to be stable on a horse, difficult to learn how to charge chaos monster on a horse and I like a lot the concept of "between adventures" with community role/experience : If the PC wants to be a full student, well, he/she must lose money, lose community role / power / influence (be a leader is also a full time activity except maybe high king / high priest), lose role xp check my issue is not how to become the super hero, it is more to allow people to change a way, learn new thing. Let see a ernaldan farmer. She does'nt know anything about weapon *. She dedicates all her time to the clan feed. But for any reason, she wants / needs to become a warrior (maran, vingan, whatever) How much time to become just professional ? 1season = +4% for 1 skill (role + training), +2% for other occupational training In one year she has ~50% in only one of her new activity core skills. It seems hard to change. * start with ~25/30% in sword AND axe AND bow AND spear AND dagger for a "standard" sartarite woman who is culturally not dedicated to fight seems to be too much, doesn't it ? I would prefer a gender table
  11. training is one of the few rules that are from my perspective a regression between RQ:G and RQ3 the main concern is not the full time needed to learn a skill from 0 to 100 it is more the learning curve : In RQ:G you need the same time to move from 10% to 12% and to move from 98% to 100% In RQ3 10 hours versus 98 hours The new rule is cleary easier to apply. I didn't check if a full training to become a master (from 0 to 90) is faster or lower. It is just the curve wich seems to me less realistic
  12. that's more Eurmal I think so Well, for the fun, there are two answers : the rpg fun table (you are right) and also the glorantha world understanding From my perspective, Glorantha is not a background for RPG, it is more, a great artistic/intellectual/philosophical/{don't know what} creation. Some of you (creators or "sage") have a large knowledge scope about earth myths / religions / spirit societies. More than I have although I like this topic. From a "rule" perspective I could define what to do with religious run, spell etc... But with my knowledge of european myths (better from average people, but ridiculous compared with what humanity knows) I think I may miss something from the creators intention because I don't know enough. My glorantha may vary but that is the choice of god learner: your heroquest may vary, is it good to change goddesses ? My best fun here is to learn and open my mind more than collect the funny rule I had an issue with time / Time as there is a kind of time before the Time (Great compromise): Before Time there was a before and an after each story : Orlanth is lightbringer AFTER Sun killer for example. If you reenact by heroquesting to kill a Sun representative you should have a kind of chaos/darkness impact in your life / community if you succeed, then you may have to reenact the lightbringer quest too to fix it. Now I have an other issue: the land incarnation. Zeus is Zeus everywhere (I think) and when Romans decided Jupiter= Zeus, if there were (i don't know) religious clashes there were explained (I think) as clashes between greeks and romans not between Zeus A and Zeus B. So how can you explain that ? Is there some earth religion with this kind of Incarnations clashes (not human conflicts) that can enlight me ? a good idea, thanks !
  13. and don't forget you are not alone. You may have to protect some weaker people so attacking multiple ennemies (splitting attack then) to be focused by them can be the plan. If you are a protector / hero / or just proud warrior, don't try the math, try to kill lot of people.
  14. Bonjour everyone I m afraid that I m becoming illuminated, seeing the truth beyond the mundane world. My main issue is my myopia and beyond is very far so need your help... My question is both RP & GP Two priests of the same god can disagree. For example, I know that we can find Orlanth in many countries, in many forms (I am not talking about subcult) Heortling, Aeolianism, EWF, Carmanian, Safelstran, Henotheist, storm tribes in Pent ... maybe Arkatism ? (I don't realy understand what is Arkatism in third age or before) The differences are numerous and more or less acceptable by " the other" : slavery, caste, shaman, sorcery, dragon as ennemy or ally or final transformation, beard, acceptable cult for marriage etc.. But what is the view of the god himself ? For exemple Ugly is a member of The Community (let's say Heortling) at least an Initiate (with Rune Magic) why not a god talker. Adventuring, he learns some secrets from a Orlanthi wanderer from another "strange big cult" (let's say Henotheist) After a big success he goes back home, with or without saying what he learned. One day, Ugly is reported breaking major religious taboo (according to The Community Priest) when he just follows the teachings (personal rite / sacrifice / spell / sing / sex activity, etc..) of the wanderer What does happen ? As a social impact, he can be outlawed or killed, ok As a religious impact, the Priest will probably try to excommunicate him. What will happen ? the excommunication will succeed, because the Priest has the power, don't care the god. In GP, Ugly looses his rune powers, reprisals spirits will play with him. the excommunication will partially succeed, because the god accepts the worship from the "strange big cult" (the proof ? the "strange big cult" obtains blessing from Orlanth). In GP, No more Heortling Priest will recognize Ugly as an initiate and refuse him to participate any ceremony (of course social impact can exist). Ugly will keep his rune powers as usual, can replenish his rune points (when he will be able to partipate to ceremonies, somewhere) the excommunication will failed, because Orlanth refuses it. In GP, The Community Priest will continue his job, rejecting Ugly, but other Heortling Priests will not know anything from the god (Ugly is still an heortling initiate). Yes they can learn by social means and decide to manage it as they want the excommunication will fumble, because Orlanth refuses it. In GP a lighting bolt will easly explain that The Community Priest was wrong Of course the success level I describe is not from a dice roll, but from a god decision there is no rule what I know, (RQ:G; previously oriflam french RQ) that explain you can not suceed a spell (excomunication or other) when you break the will of the God, at least in the mundane plan. What happen if I use Thunderbolt on my brother for example ? Will I kill my brother then curse the clan and be outlawed for kinstrife ? Or Will Orlanth refuse the Thunderbolt, saving my brother, then no curse the clan, and show me the shame of my wish ?
  15. And it could be a nice plan to reduce a sorcerer power : do what you can to let him no time / magic to prevent him from "reload" enhance Int (when a strong dispell Magic is not enough) You may need two years and a lot of warriors but at the end of the day (and the end of thousand men) you succed to beat the great villain. Or you might succeed the lightbringer quest and find someone (something ?) stronger and faster than an army
  16. 13 is the average score for human Int. Sorcery is one of the more complex thing to understand for a gloranthan (with illumination) You're too stupid to use sorcery ? you can use spirit magic You're too weak to use great sword ? you can use a dagger or... you can run The spell skill can also be seen as "remember" how to cast that spell
  17. Thanks for your answers Yes they interact with a lot of limitations, bu they intercat with mundane world. In an other way, we can imagine that it is not the god who come into mundane world but the mortal who interact with otherwolrd (it was more what I thought) Albert never signed the Great Compromise Yes of course. It was just an example of complex interaction (not the question /answer system of divination) Imagine a great singer who can move even a God but is desperate and refuses any heal of priests. She need (not want) to know something that she believe only her god can answer / explain / ... What can happen And it was also an eurmali riddle Who Is Albert , What is E-ntropy, M-oon, and C-haos x 2 (ok I am not a true eurmali ok ok ) Haha you succeed in the second riddle, it is my next topic Very very probably. if knowledge is the subject, that also what I mean
  18. Bonjour à toutes et tous I m not sure to use the good words, but let's try to be understandable If a mortal (human, dark troll, ...) wants to meet a god and be viewed by the god as himself (not with the mask of somegod the god knows) what can it try ? What I know: - Divination : but the discussion could be frustrating as very short and unclear - Shaman: at least in RQG, shaman can negotiate with a god so that means the go recognize the shaman as the shaman, doesn't it ? - Heroquest: but here you are not yourself; you incarnate another god, or some way are possible ? An example : Albert is a young scientist that nobody understand. He just discoverd that "Entropy" Rune is equal to "Moon" Rune merged with two "Chaos" Rune. Albert wants this discovery to be validate by some skilled people. But he doesn't know anyone. Except... Albert knows the knowing God, so he wants to discuss about the discovery, what are the impact, how he can continue his research, some advises, and why not after a beer or two, discuss about the %*!!* rule of woman beard etc...
  19. thank you sir, it was a nice moment to read it
  20. Ha I didn't see it like that ! in this case my " Hate MP savings" is becoming " "Mistrust MP savings" It could be tested
  21. the main issue I see is from a RP perspective : why people teach you sorcery and will accept you go in adventure ? Aeolian --> to be a "like invisible god priest" or to be a "super" (warrior / farmer / crafter / adventurer) with sorcery power (depending of the spell known) Lankhor Mhy --> from a religious aspect, can you learn other spells than "research truth" spells type ?
  22. yes more terrible than I believed that is the biggest info for me, it is not only craft, it is "power" => no pain no smith
  23. Bonne année à tous Thanks a lot for your answers and there details. For someone who doesn't know anything about metal working (IRL) and with poor english, it is a little bit difficult to master all these data so I will read it several times to try to cath so much knowledge ! To resume what I understood : - for human (dwarf skills are for dwarf), use redsmith to make things with bronze and any other metal (except iron, maybe quicksilver too ?) - if a human wants to craft Iron he must join Humakt(possible but big sacrifice) or Third Eye (hu a little bit harder, isn't it). I suspect that become a dwarf slave will not give you the knowledge (risk to see the knowledge go outside) Jeff gave a terrible news: the gods who know enchant iron don't know smith iron. - the last solution is to go in heroquest, for sure, but not so sure, to much danger during and after the heroquest for a person "who just want to smith"
  24. +1 parrying with a sword could give you opportunity to attack better parrying with a bow should give you only... a broken bow ?
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