ColoradoCthulhu Posted August 30, 2019 Share Posted August 30, 2019 Joking, of course. However, there are almost no posts in this sub-forum. I am wondering how active this game is for Chaosium. Quote Link to comment Share on other sites More sharing options...
Rick Meints Posted August 30, 2019 Share Posted August 30, 2019 It's active. This is a relatively new forum and many 7th Sea fans are still just finding out about this forum. Quote Hope that Helps,Rick Meints - Chaosium, Inc. Link to comment Share on other sites More sharing options...
ColoradoCthulhu Posted August 30, 2019 Author Share Posted August 30, 2019 I checked the event listings for GenCon 2019 after making the above post and there were almost two dozen play sessions of 7th Sea. I was just surprised that there is so little activity here. Quote Link to comment Share on other sites More sharing options...
Lordabdul Posted August 30, 2019 Share Posted August 30, 2019 (edited) I did GM a couple of adventures for my group last year -- the books were so gorgeous I had to! They wanted to play pirates, however, so we were in the Atabean Sea the whole time (using the "Pirate Nations" sourcebook). It was quite fun, and I liked the resolution mechanics, the world, and the flavour of magic. The only problems we had were: 1) For a game called 7th Sea, I found that a lot of the published material actually focuses more on "3-musketeers"-type swashbuckling action, and less on nautical shenanigans. I was especially disappointed by the very vague naval battle rules, but thankfully there are some pretty well designed optional/house-rules available on DTRPG. 2) My players wanted to play, like, actual pirates, i.e. "bad guys" (or, at least proper scoundrels... not "scoundrels on a character arc of redemption"! That's bullshit! ). The rules assume you're playing the "good guys" ("Heroes"), so we also had to tweak the "Corruption" rules to let them have their plundering and pillaging fun. I got a copy of FATE's Scum & Villainy late in the game and I tried to adapt their rules for "Consequences" to replace the "Corruption" ones, but we didn't quite get to test them out (FYI, those rules basically codify a bit how doing bad things attract worse things onto you... something I can do somewhat instinctively as a GM, but I thought it might also be fun to put a couple numbers and dice rolls on it). Edited August 30, 2019 by lordabdul Quote Ludovic aka Lordabdul -- read and listen to The God Learners , the Gloranthan podcast, newsletter, & blog ! Link to comment Share on other sites More sharing options...
g33k Posted August 31, 2019 Share Posted August 31, 2019 On 8/29/2019 at 11:16 PM, ColoradoCthulhu said: Joking, of course. However, there are almost no posts in this sub-forum. I am wondering how active this game is for Chaosium. This forum is brand new for Chaosium. I doubt many of the 7ths Sea players even know it exists. Quote C'es ne pas un .sig Link to comment Share on other sites More sharing options...
LuisOl Posted September 3, 2019 Share Posted September 3, 2019 Hi everyone! I´m Luis, a spanish GM for the 7th Sea rpg, and I know this forum exists! 😉 2 Quote Link to comment Share on other sites More sharing options...
g33k Posted September 3, 2019 Share Posted September 3, 2019 13 hours ago, LuisOl said: Hi everyone! I´m Luis, a spanish GM for the 7th Sea rpg, and I know this forum exists! 😉 Hi Luis, and welcome! 1 Quote C'es ne pas un .sig Link to comment Share on other sites More sharing options...
DrColossus Posted September 9, 2019 Share Posted September 9, 2019 Hello! Been GMing and writing Explorers Society titles for a couple years now. Just discovered this forum! 2 Quote Link to comment Share on other sites More sharing options...
Brace of Pistols Posted November 26, 2019 Share Posted November 26, 2019 I do. My group does. Though our game is currently taking a back seat to Fantasy AGE. I want to go back soon though. Quote Link to comment Share on other sites More sharing options...
KungFuFenris Posted November 27, 2019 Share Posted November 27, 2019 On 8/30/2019 at 6:50 PM, lordabdul said: I did GM a couple of adventures for my group last year -- the books were so gorgeous I had to! They wanted to play pirates, however, so we were in the Atabean Sea the whole time (using the "Pirate Nations" sourcebook). It was quite fun, and I liked the resolution mechanics, the world, and the flavour of magic. The only problems we had were: 1) For a game called 7th Sea, I found that a lot of the published material actually focuses more on "3-musketeers"-type swashbuckling action, and less on nautical shenanigans. I was especially disappointed by the very vague naval battle rules, but thankfully there are some pretty well designed optional/house-rules available on DTRPG. 2) My players wanted to play, like, actual pirates, i.e. "bad guys" (or, at least proper scoundrels... not "scoundrels on a character arc of redemption"! That's bullshit! ). The rules assume you're playing the "good guys" ("Heroes"), so we also had to tweak the "Corruption" rules to let them have their plundering and pillaging fun. I got a copy of FATE's Scum & Villainy late in the game and I tried to adapt their rules for "Consequences" to replace the "Corruption" ones, but we didn't quite get to test them out (FYI, those rules basically codify a bit how doing bad things attract worse things onto you... something I can do somewhat instinctively as a GM, but I thought it might also be fun to put a couple numbers and dice rolls on it). Yeah. I'd love to see what you did with the Corruption replacement. Quote Søren A. Hjorth - https://thenarrativeexploration.wordpress.com/ - Freelancer Writer, Cultural Distributer, Font of Less Than Useless Knowledge - Accidental Contributor Link to comment Share on other sites More sharing options...
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