Lloyd Dupont Posted February 21, 2020 Report Share Posted February 21, 2020 For definition sake (in case I get the name right, so you know what I am talking about) An advantage (or disadvantage) roll is when you roll your skill a second time and take the (worst) best. Call of Cthulhu has them. D&D5e has them. I can see how they feel somewhat more satisfying than a +20% bonus (it's not quite the same but it's an ok approximation). Now my problem is that initially dismissed advantage rolls as a pointless gimmick. But they appear everywhere in my recent readings and I am considering them again... However I wonder.. when would one (GM) go for (dis)advantage roll instead of malus / bonus? Me think.. Perhaps I should use (dis)advantage roll in most circumstances. And only use skill/10 for impossible task. But bonus / malus works quite well for missile weapon and range. A 20% increment every so often is easy, but +1,2,3,4,5,6... disadvantage roll is quite cumbersome, wouldn't it? 1 Quote Link to comment Share on other sites More sharing options...
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