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Blood Tide.


Conrad

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Stunt is a concept definitely missing in vanilla BRP and that beg to be added....

RevolutionD100 is almost based on it... Blood and Tide have lots of them...

And I made a curated personal version for my BRP homebrew ruleset.. with a few extra rule on learning/researching and limiting them (Blood and Tide have no set maximum, I use INT/2 because, what else? And I like to limit them to force specialisation)
Will probably share it soon.. made some magic tweak to go along with it...

 

Anyway if you must know... I like how Revolution D100 define them. Stunt are improvement on skills. You need a skill (or in BRP you need a skill at, say, 50%/75%/90% a bit like Mythras cult benefits) to be able to learn the stunt. Stunt let you perform the skill better or with special move.

A few examples that could be from Blood and Tide, Revolution D100 or my homebrew ones...

Power Attack
Prerequisite: [(Melee) Weapon] > 50%
Cost: 3FP
Next attack with the weapon will have +D6 damage

Graceful Dodge
Prerequisite: Dodge > 50%
Cost: 1FP/3 dmg
When taking half damage from an area attack in case of successful dodge, eliminate the remaining damage at the cost of 1FP/ 3 dmg.

Fireball
Prerequisite: Fire > 50%
Cost +2 to spell level
Turn the Fire spell into a fireball (area attack, 6m diameter) at the cost of 2 extra level of spell
(BTW, reduced elemental spell cost to 2MP/D6-level and using general HP)

Blueprint [device]
Prerequisite: [Science/Craft] > 50%
Normally science / craft is used for diagnostic and repair. Building an entirely new device from scratch is a hard roll (skill / 2). With this stunt the device can be crafted at normal difficulty.

Ace [Skill]
Prerequisite [Skill] > 50%
Give one (1) advantage roll per session with the selected skill (i.e. roll twice, take best result)

Tough as Nail
Prerequisite: Player Character, Boss or Elites
HP is now SIZ+CON instead of (SIZ+CON)/2

Edited by Lloyd Dupont
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Related but non-BRP. In Star Wars Edge of Empire and Infinity RPG there are 'talents' associated with each skill which are like Blood Tide Stunts. Talents have mini skill trees which require other talents; you could do the same with Stunts by requiring a Stunt as a prerequisite for another stunt in @Lloyd Dupont's table above. Also similar to Perks in the computer game Skyrim, which give you extra abilities associated with a skill.

I really liked the Stunts in Blood Tide, but I haven't used them or anything else in the game yet.

Edited by Questbird
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I like the idea of varied prerequisites.  Some stunts need skill-levels, some need a status (such as "PC, Boss, or Elite").  I like the "stunt tree" notion, too (I liked D&D3e's "Feat Trees").

You could broaden this... Racial stunts, Cultural Stunts, etc.  Various backgrounds could allow (or DIS-allow!) various Stunts.

You could require TWO skills (such as a Weapon-Skill 80% & Athletics 60%) before being allowed to Buckle any Swashes.

Etc...

TYVM!

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1 hour ago, g33k said:

I like the idea of varied prerequisites.  Some stunts need skill-levels, some need a status (such as "PC, Boss, or Elite").  I like the "stunt tree" notion, too (I liked D&D3e's "Feat Trees").

You could broaden this... Racial stunts, Cultural Stunts, etc.  Various backgrounds could allow (or DIS-allow!) various Stunts.

You could require TWO skills (such as a Weapon-Skill 80% & Athletics 60%) before being allowed to Buckle any Swashes.

Etc...

TYVM!

Well.. I have magical stunt such as Teleportation Tracking that require teleportation and perception.. ;)

Teleportation Tracking
Prerequisite:  Teleportation > 50%, Perception > 75%
Up to 10r after someone teleport away, can follow them

Teleportation Divination
Prerequisite:  Perception > 75%, Vision 50%
Up to 10r after someone teleport away, can observe their destination


And in my soon to be shared Master of Orion setting I gave some advantage roll to some races... (and some have special powers)

Also (another example)...

Backstab
Prerequisite: Stealth > 50% + a Small Melee Weapon SKill > 50%
Cost: 1FP? free?
Can backstab with any small melee weapon skill (not just the one prerequisite) as long make an attack from a hidden location / back. Which adds +D6 to damage.

Edited by Lloyd Dupont
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On 3/17/2020 at 1:35 PM, Conrad said:

Should Blood Tide get its own section in the Mythic Worlds part of this esteemed site? 🙂

Maybe a Genre Forum that included things like Blood Tide, Pirates of Legend and so on.

Perhaps call it Mythic Earth or Alternate Earth, but for all D100ey rules systems.

Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. 

www.soltakss.com/index.html

Jonstown Compendium author. Find my contributions here

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On 3/19/2020 at 12:44 AM, soltakss said:

 ... Perhaps call it Mythic Earth or Alternate Earth ...

Huh.

Almost like the guy is prescient or something!

No sooner did he suggest it, than I found just such a forum here!  "Mythic Worlds."   😁 

 

On 3/19/2020 at 12:44 AM, soltakss said:

... things like Blood Tide, Pirates of Legend and so on.

... for all D100ey rules systems.

But this, notsomuch.  It's a Chaosium-specific subforum.

Arguably, "Blood Tide" conversations would go there... clearly, Pirates of Legend (& other non-Chaosium publishers' stuff) would not.

 

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5 hours ago, g33k said:

Arguably, "Blood Tide" conversations would go there... clearly, Pirates of Legend (& other non-Chaosium publishers' stuff) would not.

Many Systems, One Family, One Forum

Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. 

www.soltakss.com/index.html

Jonstown Compendium author. Find my contributions here

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3 hours ago, soltakss said:

Many Systems, One Family, One Forum

It'd take a bit of a re-org, is all.

Neither Chaosium nor the other publishers would be best-pleased to have their works mis-attributed.

Very do-able, all in all...  If there was enough traffic to justify doing it (but there doesn't seem to be).

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