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OpenQuest is here!!!


Newt

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After nearly two years of work by myself and others, OpenQuest our D100 fantasy game is now available :)

Go to our Downloads page for a Pdf copy D101 Games » Downloads

Print copies (150page Soft cover £15 +p&p) will be available in a couple of weeks but you can preorder from our store now. D101 Games » Store

Enjoy :D

Head Honcho of D101 Games
Publisher of Crypts and Things/Monkey/OpenQuest/River of Heaven
The Sorcerer Under the Mountain

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The game has been out for over a week and during that time a couple of minor updates and clarifications have come to light. To this end an errata has been released and is available for people who want to see what has changed. Please note the PDF and Print version of the game have been updated to version 2 which includes this errata. If you ordered the print version from me you will be getting version 2 of the game with the errata included.

D101 Games » Downloads

Head Honcho of D101 Games
Publisher of Crypts and Things/Monkey/OpenQuest/River of Heaven
The Sorcerer Under the Mountain

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Hi Newt, (or anyone else)

Is OpenQuest basically a cleaned up version of the MRQ SRD, or if not, how different is it? Is is closer to MRQ or RQ2/3? Can someone explain it in point form?

BTW the supplements look very promising!

Thanks

"Tell me what you found, not what you lost" Mesopotamian proverb

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Thalaba (and maybe others)

I may well be missing things but otomh

Damage Modifier is the coarser BRP/RQIII one rather than MRQ (one of the few bad changes in my view)

Hero Points are in

No Idea roll, Luck roll, etc

Skill bases are similar to MRQ but more consistent

Skill list is MUCH shorter

Rules for skills over 100% are much simpler

Improvement/skill improvement rules are simpler

Has the three Magic systems inspired by RQIII

Weapons are similar to MRQ rather than RQIII

Armour is RQII like

Rules for multiple attacks/parries are more generous than RQIII

Advice on when and when not to call for a roll is far clearer than MRQ

The writing style is more grown up than MRQ

The rules for more experienced characters are much less faffy

Al

Edited by Al.

Rule Zero: Don't be on fire

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Most important: no hit locations, only general hit points.

Woops - it was looking good to me until this. I guess that was done in the originial spirit of SimpleQuest ;). Thanks for the clarification, guys! Looking forward to seeing the supplements!

Thalaba

"Tell me what you found, not what you lost" Mesopotamian proverb

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How's The Savage North coming along?

Very nicely thanks :)

John has been churning maps out at a frightening pace and is now moving onto the internal art. I'm just finsihing of the background info and Magic chapters, before descending on John's four adventures and putting in OpenQuest stats.

Its all coming together at a very fast n furious pace for these sort of things.

I'm not going to be pinned down on a release date, but I don't see Oct as unreasonable even though I'm going to be a dad for the second time in Sept.

Head Honcho of D101 Games
Publisher of Crypts and Things/Monkey/OpenQuest/River of Heaven
The Sorcerer Under the Mountain

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Woops - it was looking good to me until this. I guess that was done in the originial spirit of SimpleQuest ;). Thanks for the clarification, guys! Looking forward to seeing the supplements!

Thalaba

Yup OpenQuest is a continuation of what I started in SimpleQuest, with creatures, a setting and an adventure thrown in.

However the download is FREE, so don't let lack of Hit Locations put you off haveing a look and taking the bits you like. They are easily put back in from your favourite iteration of RQ/BRP. Its just I prefer no Hit Locations and the Major Wound system. Likewise if you don't any aspect of the system, just swop back in the bit you like. OpenQuest while very much its own man is designed to be broadly compatible with other D100 systems.

Head Honcho of D101 Games
Publisher of Crypts and Things/Monkey/OpenQuest/River of Heaven
The Sorcerer Under the Mountain

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