Archivist Posted October 17, 2020 Share Posted October 17, 2020 I've read that Malestrom Domesday uses a D100 mechanic which is attribute focused, with talents modifying your rolls under your attributes. So you don't have to manage giant skill lists. Are there any other systems like this? Quote Link to comment Share on other sites More sharing options...
g33k Posted October 18, 2020 Share Posted October 18, 2020 Have you looked at Revolution D100? I think it has a free SRD (though I may be mistaken). Quote C'es ne pas un .sig Link to comment Share on other sites More sharing options...
rsanford Posted October 18, 2020 Share Posted October 18, 2020 Yeah g33k has a good suggestion. Rd100 does skills in a totally different way resulting in a much shorter (but more targeted) skill list. Quote Check out our homebrew rules for freeform magic in BRP -> No reason for Ars Magica players to have all the fun! Link to comment Share on other sites More sharing options...
g33k Posted October 18, 2020 Share Posted October 18, 2020 I don't know the Maelstrom Domesday system, but a quick check suggests it's VERY BRP-like (to the extent that I expect the game-dev's basically re-implemented the core BRP engine in their own language, before beginning their own elaborations/variations). Maybe there's someone here who knows the system well, and can speak up...? Anyhow... RE the RD100 engine, we DO have a local expert! Paging @RosenMcStern... white courtesy telephone! Quote C'es ne pas un .sig Link to comment Share on other sites More sharing options...
Al. Posted October 18, 2020 Share Posted October 18, 2020 8 hours ago, g33k said: I don't know the Maelstrom Domesday system, but a quick check suggests it's VERY BRP-like (to the extent that I expect the game-dev's basically re-implemented the core BRP engine in their own language, before beginning their own elaborations/variations). Maybe there's someone here who knows the system well, and can speak up...? Not quite. The original Maelstrom was written by an English school boy. Whether he was influenced by RuneQuest or other d100 I could not say for sure. The mechanics are however (in the main) a really elegant use of d100 and are really stripped down. The original setting was Elizabethan (I not II) which made it stand out, the herbalism section is comprehensive and the Magick (using the Maelstrom of the title) has the genesis of a brilliant idea (Magickers affect/effect reality and how hard it is to cast a spell depends on how likely the event is; thief running away from you over slippery cobbles? It's easy to make them fall over. You want to conjure a raging ball of flame from thin air? That's going to be very hard to remember the exact words of the spell and take multiple Will rolls to pull off). I agree with the love shown for RD100 too, again some really clever and elegant rules. Quote Rule Zero: Don't be on fire Link to comment Share on other sites More sharing options...
RosenMcStern Posted October 18, 2020 Share Posted October 18, 2020 Thanks for the kind words. But I doubt Archivist needs my support to understand the subtleties of Revolution D100. I do not know Maelstrom Domesday but the description sounds nice. It seems it has a list of 30something abilities and 30something career/backgrounds, so not terribly small in terms of variations. Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
Archivist Posted October 18, 2020 Author Share Posted October 18, 2020 Yes it occurred to me right after I posted that I was basically asking for Revolution D100, which I own. Duh! Thanks all. 1 Quote Link to comment Share on other sites More sharing options...
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