MOB Posted February 3, 2021 Report Share Posted February 3, 2021 Chaosium is distributing Upwind, the RPG fable of lost science, elemental magic, and unchartered skies. Originally produced by Nocturnal Media and Biohazard following a successful Kickstarter, Upwind is now available from Chaosium in full color hardcover and PDF, along with the Prophecy of the Grand Amplifier sourcebook. "Imagine Bakshi’s classic animated film Wizards has a head-on collision with Disney’s Treasure Planet and the resulting fire is put out with a whole lot of Studio Ghibli’s Castle in the Sky.That, in an unexpected, animated mash-up, is Upwind." Upwind is a narrative style RPG set in a strange alternate world of floating island nations, flying sailing ships, long-lost technology, wild elemental powers, looming war and forgotten legacies. Upwind is powered by the Q system, an original stakes-based, playing card-driven mechanic that gives every encounter consequences with meaningful, narrative-building outcomes. With its unique bidding rules, Upwind plays as fast as you can tell your story. UPWIND: available now from Chaosium's US, UK, EU, and AUS warehouses Upwind Core Rulebook - 224 page full color hardcover + PDF - $44.99 The Grand Amplifier Campaign - 120 page full color hardcover + PDF - $29.99 Both titles also available in PDF. Download the Upwind character sheet here. 3 Quote Link to comment Share on other sites More sharing options...
Nick Brooke Posted February 3, 2021 Report Share Posted February 3, 2021 Upwind is a beautifully-produced game: here's a link to the artist's portfolio, including a high-resolution map of the setting and some useful icons. https://jamesstowe.myportfolio.com/fantasy-illustration-upwind-roleplaying-game 3 Quote Community Ambassador - Jonstown Compendium, Chaosium, Inc. Email: nick.brooke@chaosium.com for community content queriesJonstown Compendium ⧖ Facebook Ф Twitter † old website Link to comment Share on other sites More sharing options...
MOB Posted February 14, 2021 Author Report Share Posted February 14, 2021 Explore the Skies! UPWIND is a narrative style RPG set in a strange alternate world of floating island nations, flying sailing ships, long-lost technology, wild elemental powers, looming war &forgotten legacies. Curious? Click here for the free Quickstart: https://chaosium.com/upwind Quote Link to comment Share on other sites More sharing options...
Videopete Posted February 14, 2021 Report Share Posted February 14, 2021 Any chance for a quick start or a actual play with creators Quote Link to comment Share on other sites More sharing options...
MOB Posted February 14, 2021 Author Report Share Posted February 14, 2021 7 minutes ago, Videopete said: Any chance for a quick start or a actual play with creators Here you go: http://actualplay.roleplayingpublicradio.com/category/systems/upwind 1 Quote Link to comment Share on other sites More sharing options...
g33k Posted March 21, 2021 Report Share Posted March 21, 2021 How "tactical" is ship-to-ship combat? Is relative speed & maneuverability accounted for? Is it important? Gaining altitude for advantage, diving to attack, etc? Are there "blind spots" to attack from? Do classic old naval maneuvers work (are they relevant in the mechanics) such as "crossing the enemy's T" ? Many thanks! Looks good... Quote Link to comment Share on other sites More sharing options...
David Scott Posted March 21, 2021 Report Share Posted March 21, 2021 2 hours ago, g33k said: How "tactical" is ship-to-ship combat? Is relative speed & maneuverability accounted for? Is it important? Gaining altitude for advantage, diving to attack, etc? Are there "blind spots" to attack from? Do classic old naval maneuvers work (are they relevant in the mechanics) such as "crossing the enemy's T" ? It's narrative system driven by playing cards, skyship combat has seven manoeuvres. Have a look at the free quickstart for a feel of it. https://www.chaosium.com/upwind-pdf/ Quote ----- Search the Glorantha Resource Site: https://wellofdaliath.chaosium.com. Search the Glorantha mailing list archives: https://glorantha.steff.in/digests/ Link to comment Share on other sites More sharing options...
g33k Posted March 21, 2021 Report Share Posted March 21, 2021 (edited) 4 hours ago, David Scott said: It's narrative system driven by playing cards, skyship combat has seven manoeuvres. Have a look at the free quickstart for a feel of it. https://www.chaosium.com/upwind-pdf/ TYVM... Looks interesting, indeed! I'm intrigued by the way the "Q" mechanics work... But no, the quickstart has nothing substantive that I could find, regarding skyship maneuvers. I presume those are in the main rulebook. I infer that advantages like "superior maneuvering" and "better speed" and "heavier firepower" would be an extra cache-card for any scenes ("plays") where they are relevant, but explicit tactical "wargame-y" maneuvering &c isn't really part of Upwind's "narrative" gamesystem. ( I also note how remarkably close Upwind is to the new Jim Butcher series, "Cinder Spires" (Book 1, Aeronaut's Windlass, already in print; book 2, Olympian Affair, being written now). It'd be very minor work to reskin the Upwind RPG to fit Cinder Spires... mind you, I *EXPECT* the (inevitable) CS rpg will most-likely be a Fate-engine'd game from Evil Hat (because DFRPG), but I suppose it wouldn't hurt matters any for Nocturnal/Biohazard/Chaosium/Whoever to reach out to Mr. Butcher, maybe even with a free copy of the rules (pdf/hardcopy/both) to ask ... ) . I do know he's an avid gamer (tabletop, larp, and videogames)). Edited March 21, 2021 by g33k inferred cache card Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.