Mordante Posted November 8, 2022 Share Posted November 8, 2022 Is there a battle system for runequest available anyway in the mold of pendragon? 2 Quote Link to comment Share on other sites More sharing options...
Akhôrahil Posted November 8, 2022 Share Posted November 8, 2022 Not yet at least, but since RQG has the Battle skill, you could easily steal the Pendragon system wholesale. 2 Quote Link to comment Share on other sites More sharing options...
g33k Posted November 8, 2022 Share Posted November 8, 2022 27 minutes ago, Mordante said: Is there a battle system for runequest available anyway in the mold of pendragon? I believe this is planned for the GM's book (which is quite far along the production pipeline). See this thread for everything underway: (n.b. it began life as an "unofficial" list, but Chaosium staff have begun regularly contributing there -- I don't think they "officially" guarantee to keep it 100% correct & up-to-date, but the accuracy & quality of the list is VERY good these days!) 1 Quote C'es ne pas un .sig Link to comment Share on other sites More sharing options...
Mordante Posted November 8, 2022 Author Share Posted November 8, 2022 Thanks! Quote Link to comment Share on other sites More sharing options...
Arcadiagt5 Posted November 9, 2022 Share Posted November 9, 2022 @Jeff wrote a very good guideline to the Battle of the Queens that I relied on heavily when I ran that battle. You can find that original guide here and I do recommend it: https://basicroleplaying.org/topic/10383-another-question-for-the-sages/ My own experience running the battle, heavily informed by the above, is here: https://basicroleplaying.org/topic/13324-my-experience-running-the-battle-of-the-queens/ Hopefully these will provide some insights. 1 Quote Link to comment Share on other sites More sharing options...
Bill the barbarian Posted November 9, 2022 Share Posted November 9, 2022 13 hours ago, Mordante said: Is there a battle system for runequest available anyway in the mold of pendragon? Having taken Arcadiagt5's advice before, I suggest heeding him on this. He has helped me out quite nicely before. 1 Quote ... remember, with a TARDIS, one is never late for breakfast! Link to comment Share on other sites More sharing options...
Arcadiagt5 Posted November 9, 2022 Share Posted November 9, 2022 38 minutes ago, Bill the barbarian said: Having taken Arcadiagt5's advice before, I suggest heeding him on this. He has helped me out quite nicely before. Thank you for the kind words! 1 Quote Link to comment Share on other sites More sharing options...
Bill the barbarian Posted November 9, 2022 Share Posted November 9, 2022 Thanks for the assistance when asked. We still have to get some gaming you and I. 1 Quote ... remember, with a TARDIS, one is never late for breakfast! Link to comment Share on other sites More sharing options...
SachaGoat Posted November 9, 2022 Share Posted November 9, 2022 I've run a few battles in my current campaign. It started as an attempt at emulating Pendragon Book of Battle but I found it was a lot of effort and lacked the impact (likely because the Glory rewards are missing and Pendragon's fast contest combat is very different to RQG). What I'm planning now is similar to what I interpret as Pendragon 6e's upcoming Battle rule changes: Using the group's selected Passion average as a Morale score. Using WB&RM unit stats differences and other modifiers to generate an Intensity score. Each player rolls Battle: Fumble (lose morale/advantage) Failure (nothing) Success (get to roll a random encounter) Special (get to roll a random encounter; + gain morale/advantage) Crit (get to roll a special encounter) Then I'd roll Intensity (score based off of unit status, battle status/odds etc), if I succeed I choose out of the encounters generated. If I fail, players choose. Standard encounters are your average troop (eg. tarshite footmen), special ones are rare units and heroes (eg. the crater makers) They include individuals-stats and an amount morale is reduced by. Players then choose to either play Cautiously (1 round), Bravely (2 rounds) or Heroically (3 rounds). The special encounters are nearly always a full combat, rather than finite rounds. I'm unsure how much morale is reduced by in the upcoming 6e rules, but I see it.. Cautiously = double morale loss, Bravely = standard morale loss, Heroically = no morale loss. When the group morale reaches 0 they retire from battle for several Battle turns (again unknown but I'd probably go with 3 turns)... in which they can roleplay, heal, meditate etc. I'm considering giving rep rewards for encounters (similar to Glory) and at a certain high rep amount from a single battle, there would be a +1 CHA gain. The actual numbers for morale and such need to be tweaked, but this is what I'm going with next time a Hero Wars battle crops up. Quote Link to comment Share on other sites More sharing options...
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