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Sacred Earth, Sacred Water review


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Hi, I’ve written a review of this campaign pack with 4 scenarios set in Prax by Beer with Teeth: 😊👇

https://elruneblog.blogspot.com/2024/05/sacred-earth-sacred-water-praxian.html

Also, has anyone played or run the scenario Stone and Bone? Careful with spoilers though! 😉

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Read my Runeblog about RuneQuest and Glorantha at: http://elruneblog.blogspot.com.es/

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  • 3 weeks later...

How easy is it to involve Sun County (Sandheart militia) players? I'm running a Sandheart campaign. The player characters are a mixed bunch, including an Impala tribe nomad, a lunar, a Sun County native and a Yelornan who was raised by the priestesses in the Big Rubble and does not know (yet) her ethnicity.

 

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There are plenty of plot hooks.  The original design of the games was to bring in our more usual PCs, so there was one Straw Weaver (we built the clan around his existence) and the rest of us.  I'd look at the Impala Tribe, and give the Straw Weavers something that Sun County needs.  That way, the Impala rider's presence can be used as a reason to 'do this little favour' and 'demonstrate you are trustworthy'.  Having outsiders is necessary for much of the plot.

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Oh, now I think of it...

Spoiler

There's a part in the 4th adventure where there's an Impala vs Bison showdown that could potentially happen.  An impala rider could be key to solving that, or could have an angst-filled time chewing the scenery, or could end up at odds with the Bison Tribe (and thus draw an end to their adventures). 

It's up to you how to handle it, of course, and it's written in a way which means that part's left open.

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5 hours ago, Diana Probst said:

image.png.ec62a12f3a5af643bff3ebefdecb2441.png

Here's a rundown of the first plot hook box.  You could easily repurpose the last bullet and have it be 'orders from above' and that works.  The Priestesses work in much the same way, persuading the Yelornan woman to go (and take her friends, while on leave).

Beautiful.

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I have been playing this scenario set with my Pol Joni campaign. Stone and Bone is a basic chaos fight but a good way to intro a shaman NPC as a both an ally and possible foe, depending on your campaign.

Gifts of Prax is a good way lay get into Praxian life, lots of great random encounters to integrate too.

The Life Thief is a great way to explore a unique part of Prax, although having an unbeatable “foe” is more than a bit frustrating, so I extended the next scenario, the temple of the twins to become a possible way to defeat the “foe” by extending the hero quest a bit. I won’t say how, my players are still in the midst of this bit. But the Eirithan link to the creation of the dead place was to me an obvious link point missed by Beer with Teeth.

Overall I found these scenarios are a great Praxian addition.

Now for the negatives…. I found that the writing style in terms of structure and flow of information a bit problematic, requiring multiple readings to “get” the full story clear in my own head. I suspect the writers tried to be too flexible in terms of enabling Praxian and non Praxian players. My advice….write it for a specific char type, us GMs are more than used to adaption where needed, like I did to make this Bison tribe focussed scenarios work for the Pol Joni.

Overall, one of the best Praxian scenario sets out there.

 

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19 hours ago, Geoff R Evil said:

The Life Thief is a great way to explore a unique part of Prax, although having an unbeatable “foe” is more than a bit frustrating, so I extended the next scenario, the temple of the twins to become a possible way to defeat the “foe” by extending the hero quest a bit. I won’t say how, my players are still in the midst of this bit. But the Eirithan link to the creation of the dead place was to me an obvious link point missed by Beer with Teeth.

 

That's fab.  We wanted to have people have to use their own solutions here, because we felt there should not be a single path to victory over such a thing.  It's campaign-worthy as a fight, if you decide to take it on.  The Eirithan angle's a really good one, and I'll remember it.

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