p_clapham Posted August 13, 2014 Report Share Posted August 13, 2014 A new setting for Legend, adventuring during the Ice Age/ Stone Age. The link has more details. http://www.soltakss.com/stormspeargames/ssg0101.html Quote Link to comment Share on other sites More sharing options...
jux Posted August 13, 2014 Report Share Posted August 13, 2014 Whoa! Awesome! I wish it was RQ6 supplement though. It says it is RQ6 compatible - I wonder how? I know RQ6 and Legend are basically the same game, but it's pointless to have 2 sets of rules then. Quote Link to comment Share on other sites More sharing options...
jux Posted August 15, 2014 Report Share Posted August 15, 2014 Any more info about it? When will it be released? Quote Link to comment Share on other sites More sharing options...
p_clapham Posted August 15, 2014 Author Report Share Posted August 15, 2014 Any more info about it? When will it be released? The dead tree version is slated for early next year, the PDF will be a bit sooner. It sounds like they are waiting on the art at this point. Quote Link to comment Share on other sites More sharing options...
soltakss Posted August 16, 2014 Report Share Posted August 16, 2014 Um, not sure how you found the link - that was something I was experimenting with a while ago. I don't think it has been announced yet. The link has been taken down now. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
p_clapham Posted August 16, 2014 Author Report Share Posted August 16, 2014 Oh sorry, someone found it with a google search and posted it on the Mongoose boards. Some teaser stuff for it had been posted on the Mongoose boards, no details, just that they were going to have a upcoming book called the Land of Ice and Stone. Quote Link to comment Share on other sites More sharing options...
jux Posted August 18, 2014 Report Share Posted August 18, 2014 I hope this project gets done eventually. But I hope it to be about real (pre)history with dinosaurs and why not some amount of low level magic. Quote Link to comment Share on other sites More sharing options...
soltakss Posted August 19, 2014 Report Share Posted August 19, 2014 I hope this project gets done eventually. But I hope it to be about real (pre)history with dinosaurs and why not some amount of low level magic. Low level magic, certainly, Mammoths, Cave Bears, Cave Lions, Cave Hyenas, Wooly Rhinos and Scimitar-Tooth Cats certainly. Dinosaurs are several million years too early, unfortunately. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
jux Posted August 21, 2014 Report Share Posted August 21, 2014 Millions, schnillions ... who's counting Mammoths, Cave Lions, etc was what I meant. This really could be something special - looking forward to it. Quote Link to comment Share on other sites More sharing options...
p_clapham Posted August 21, 2014 Author Report Share Posted August 21, 2014 Millions, schnillions ... who's counting Mammoths, Cave Lions, etc was what I meant. This really could be something special - looking forward to it. If you want some dinosaurs there are plenty of books you can lift their stats from. I'm on the fence about adding them myself, it might make my game feel less prehistoric Swords & Sorcery, and more the Flintstones. Quote Link to comment Share on other sites More sharing options...
10baseT Posted August 23, 2014 Report Share Posted August 23, 2014 The link doesnt work anymore, but reading the posts, i cant wait for this one. I've been hooked ever since GURPS Ice Age... where my neanderthal drowned, fell into a river running away on a ledge, from a cave bear. (was originally looking for flint to barter with). Quote Link to comment Share on other sites More sharing options...
soltakss Posted August 23, 2014 Report Share Posted August 23, 2014 The link doesnt work anymore I took the link down, as it was only a trial page with out of date information. When the book is published, I'll update the page and add odds and ends. Sounds like you'll enjoy this, then, as that is exactly the kind of thing that I'm aiming at. 1 Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
Prime Evil Posted August 28, 2014 Report Share Posted August 28, 2014 The link doesnt work anymore, but reading the posts, i cant wait for this one. I've been hooked ever since GURPS Ice Age... where my neanderthal drowned, fell into a river running away on a ledge, from a cave bear. (was originally looking for flint to barter with). This does sound like a truly awesome adventure! Quote Link to comment Share on other sites More sharing options...
Prime Evil Posted August 28, 2014 Report Share Posted August 28, 2014 I'm really hoping that this is successful enough to allow for a couple of follow up sourcebooks. One question - how are you handling magic in the Ice Age era? Quote Link to comment Share on other sites More sharing options...
soltakss Posted August 28, 2014 Report Share Posted August 28, 2014 I'm really hoping that this is successful enough to allow for a couple of follow up sourcebooks. Me too. All magic is Common Magic, as the deities are not string or organised enough to provide divine magic, sorcery is way too advanced for the time and spirit magic has not yet been developed enough to use. The Steppe Nomadic Tengrists only developed advanced spirit magic in the first millenium BC, so it makes sense for this not to be around in the Stone Age. Spirits have cults, or societies, which grant magic at the mid-winter or mid-summer festivals. Magic is subtle, not showy. So, someone with Ignite would not be able to set something on fire from far away, but when trying to make a fire, can cast it to set kindling alight. Speedart helps a thrown spear go a little bit harder and more accurately. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
p_clapham Posted August 30, 2014 Author Report Share Posted August 30, 2014 Are you going to explore the other branches of humanity that existed back then? Quote Link to comment Share on other sites More sharing options...
soltakss Posted August 31, 2014 Report Share Posted August 31, 2014 It covers Long Men, Short Men and Red Men, the equivalents of Cro-Magnons, Moderns (Grimaldis) and Neanderthals, each has its own Background and set of characteristics. I will probably cover the Devinsonians if I do the Mammoth Steppe, as that will touch on the Altai, far to the south, where they have been found. 1 Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
Claybor Posted September 4, 2014 Report Share Posted September 4, 2014 This sounds pretty kool. I also very much enjoyed GURPS Ice Age and this looks like it will be a lot like it. Quote Link to comment Share on other sites More sharing options...
p_clapham Posted September 4, 2014 Author Report Share Posted September 4, 2014 It covers Long Men, Short Men and Red Men, the equivalents of Cro-Magnons, Moderns (Grimaldis) and Neanderthals, each has its own Background and set of characteristics. I will probably cover the Devinsonians if I do the Mammoth Steppe, as that will touch on the Altai, far to the south, where they have been found. There's also the Boskop man. Their official status is up for debate, but a race of big headed super intelligent humanoids would make for great gaming. Quote Link to comment Share on other sites More sharing options...
soltakss Posted September 4, 2014 Report Share Posted September 4, 2014 There's also the Boskop man. Their official status is up for debate, but a race of big headed super intelligent humanoids would make for great gaming. Thanks, I had not seen that reference before. Southern Africa is a bit out of the way, due to the massive deserts that filled central Africa at the time, but it is worth bearing in mind. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
p_clapham Posted September 5, 2014 Author Report Share Posted September 5, 2014 I think their stats would be roughly the same as baseline human except for their intelligence which would be 3D6+6. They might have been on the small side, so a penalty to STR and/ or SIZ would be appropriate. Quote Link to comment Share on other sites More sharing options...
jux Posted September 6, 2014 Report Share Posted September 6, 2014 Don't know about real prehistory, but in the Earth Children books, the Neanderthals had "genetic memory" or something. So you literally got some kind of knowledge genetically from your parents. That could also reflect some how in mechanics, but naturally, the fluff is more important than mechanics in human-centric setting. Quote Link to comment Share on other sites More sharing options...
soltakss Posted September 6, 2014 Report Share Posted September 6, 2014 Don't know about real prehistory, but in the Earth Children books, the Neanderthals had "genetic memory" or something. So you literally got some kind of knowledge genetically from your parents. That could also reflect some how in mechanics, but naturally, the fluff is more important than mechanics in human-centric setting. Yes, I have that Neanderthals (Red Men) are more instinctive, so start off with higher skills, but it costs double to improve non-basic skills. Devinsonians would do something similar, being of the same root, but I haven't decided what, yet, they also need a better name. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
soltakss Posted September 6, 2014 Report Share Posted September 6, 2014 I think their stats would be roughly the same as baseline human except for their intelligence which would be 3D6+6. They might have been on the small side, so a penalty to STR and/ or SIZ would be appropriate. Maybe, although cranium size does not necessarily affect INT - Neanderthals had a larger brain that modern humans, for example. INT is more to do with frontal lobe size, probably, but I am not a biologist or doctor. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
Prime Evil Posted September 6, 2014 Report Share Posted September 6, 2014 Here's an interesting article on the influence of the Boskop people on Robert E Howard and H.P. Lovecraft that surveys the history of the concept in archaeology and anthropology: http://rehtwogunraconteur.com/?p=25278 Quote Link to comment Share on other sites More sharing options...
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