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What is Classic Fantasy and how does it compare to...


threedeesix

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1 hour ago, threedeesix said:

Hi Verderer,

In 1st and 2nd edition AD&D, due to their nature, gnomes were mostly naturally adept at illusion magics. At least those that chose to cast spells. There really is no game balance reason why they cannot be normal magic-users however. As I state in several parts of the book, simply ignore any class/racial restrictions that don't fit your game. They just set up the frame work for the official material.

I see no reason why dwarven runesmiths would conflict with dwarves not being magic-users. Rune magic, like divine magic, is a different kind of magic. And dwarves do make magic items of course. So I have already made plans for dwarven runesmiths to become a part of Classic Fantasy down the road. However, it will just require quite a few pages to write up the class, rune enchantment rules, and descriptions of all the individual runes. Due to the limited page count, and that it wasn't a core class of the dwarves, it wasn't essential for the core book. It will make it in Unearthed Companion.

There should be no reason why lawful and chaotic couldn't fit in with all of the alignment passions. I may include that as an option in the Companion anyway as I have been thinking about it myself.

The Mythras rules should be in print really soon as far as I know. I believe the two books were to come out relatively close to each other. However Lawrence would know that more than I.

Thanks for the questions,

Rod

 

Excellent, thanks Rod! I am really looking forward to the companion.

And thanks Mankcam & Falconer, I already have downloaded Imperative, but I decided I definitely want Mythras too, so as soon as it is released, I will get me one print version.

 

Edited by Verderer
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The Mythras rules should be in print really soon as far as I know. I believe the two books were to come out relatively close to each other. However Lawrence would know that more than I.

Indeed - we're on the verge of releasing Mythras in PDF in the next couple of weeks, with the print copy being available in about 6-8 weeks. There'll be a fuller announcement on the Design Mechanism's website and forum this weekend.

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The Design Mechanism: Publishers of Mythras

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8 hours ago, lawrence.whitaker said:

Indeed - we're on the verge of releasing Mythras in PDF in the next couple of weeks ... 

Ah, I love excellent news like these. :)

"Mind like parachute, function only when open."

(Charlie Chan)

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Rod, a question about divine spells - they've got schools listed in addition to the sphere... what's the purpose of having them on divine spells too? (Can you be a multiclass specialist wizard/cleric?)

Also, will there be more spheres & respective spells in UA?

 

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39 minutes ago, Verderer said:

Rod, a question about divine spells - they've got schools listed in addition to the sphere... what's the purpose of having them on divine spells too? (Can you be a multiclass specialist wizard/cleric?)

Also, will there be more spheres & respective spells in UA?

 

Hi Verderer,

The schools are there simply to cover the fact that some spells and effects can detect or defend against a particular "type" or school of magic. Therefore, the school of magic is mentioned. For example, the detect magic spell will determine the spells school. Sphere on the other hand, while similar to school most of the time, but not always, is typically used to determine spells belonging to a deity.

At this time there will be no new spheres added to future CF supplements as I cover just about if not all of the ones from the original source material. But if I come across something I missed, and deem it useful in CF, it will be added.

Rod

Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info

"D100 - Exactly 5 times better than D20"

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Alright, thanks again Rod. I thought there must be some utility the schools have, but couldn't figure out what it was.

By original source material I take you refer to the original D&D rules? Unfortunately, I don't have access to those, I only have D&D 3.5 rulebook to look at. I realise that wasnt' your inspiration for CF, but looking at the domain in there, I notice that there's at least partial overlap. For example domains like plant, animal, and protection exist in both CF and 3.5, and then there might be some some that are similar but under different title (maybe like Divination vs. Knowledge?), or split into several (like Elemental vs, Fire, Water, Earth & Air). But then there seem to be some that exist in 3.5 only, such as Good, Evil, Chaos, Death, Necromantic etc.

So if I want' to emulate D&D 3.5 or other D20 rules, I could come up with new domains. That isn't too hard, the only issue I see is converting the spells. Depending on individual spell, some seem to convert easily, some need more thinking. I guess the problem is figuring out the correct Intensity and appropriate level of each spell? How would you say do CF ranks and D20 levels match, roughly? What about spell levels?

 

 

 

 

 

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On ‎7‎/‎12‎/‎2016 at 3:25 AM, Verderer said:

I guess the problem is figuring out the correct Intensity and appropriate level of each spell? How would you say do CF ranks and D20 levels match, roughly? What about spell levels?

Character Level converts to...

Rank 1: Level 1-4
Rank 2: Level 5-9
Rank 3: Level 10-14
Rank 4: Level 15-19
Rank 5: Level 20+

Spell Level converts to (Rule of thumb only)...

Arcane
Rank 1: Spell Levels 1 and 2
Rank 2: Spell Levels 3 and 4
Rank 3: Spell Levels 5 and 6
Rank 4: Spell Levels 7 and 8
Rank 5: Spell Level 9

Divine
Rank 1: Spell Levels 1 and some 2
Rank 2: Spell Levels 2 and 3
Rank 3: Spell Levels 4 and 5
Rank 4: Spell Level 6
Rank 5: Spell Level 7

Rod

Edited by threedeesix

Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info

"D100 - Exactly 5 times better than D20"

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Great stuff, thanks again Rod!:D

One final q for now: I assume experience rolls & character improvement works exactly like in Mythras rules? No special exp rules for slaying monsters or finding loot, so it's more up to the GM to reward how he likes?

 

 

 

 

Edited by Verderer
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1 hour ago, Verderer said:

One final q for now: I assume experience rolls & character improvement works exactly like in Mythras rules? No special exp rules for slaying monsters or finding loot, so it's more up to the GM to reward how he likes?

Exactly like in Mythras, and exactly as the GM likes. I tend to hand them out at the end of each session as my players like to see faster advancement, plus I will give out a bonus point or two for finishing an adventure, slaying a really deadly monster etc.

Rod

Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info

"D100 - Exactly 5 times better than D20"

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