Pentallion Posted May 7, 2016 Report Share Posted May 7, 2016 (edited) If it's not too late. Just a minor tweak really. On special to hits, impaling weapons get impale and all other weapons get knockback. some weapons you can choose. However, one thing in RQ 6 that my players liked was that different weapons did different things. So why not allow impaling weapons to impale on specials and crits, while hammers Stun Location and Great Swords Sunder, etc.? My players fell in love with this innovation to our RQ 3 game. It's not as complicated as the special effects of RQ 6. It's simple and the game already accomodates it with special successes. Impaling weapons impale, hammers stun, etc. Edited May 7, 2016 by Pentallion 1 Quote Link to comment Share on other sites More sharing options...
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