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Here there be Dragons


MurfinMS

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Hi gang,

As some of you familiar with the RQ Rules list might remember, one of my pet peeves is creature SIZ and the square cube law.

Anyhow, when I was trying to assign proper, listable dimensions for various creatures in my bestiary,things were going pretty well, until I hit the Dragon.

Here was this creature with a *huge* range in its SIZ, with absolutely no dewcription about just how big it might be. Looking through various BRP-related sources, I finally found some dimensions for the Melnibonean dragons in Elric/Stormbringer. I also found some pretty scarry dimension for dragons in the decidedly non-BRP MERP game.

Trying to figure out sizes for the things eventually had me assigning various rough sizes to the dragons (Small, Medium, Large, Huge, Gigantic and Colossal ), with a SIZ range appropriate to each. It also helped that I based the small dragon on one of the hardosaur, so I had a pretty solid point to start on with the square cube law :)

After a bit of work, I came up with the following. Hope it may be of use.

Best,

-Ken-

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Dragon

Dragons are large, highly magical, powerfully-muscled reptilian quadrupeds with legs ending in clawed feet. Its sleek body, which can range from 6-48m in length, ends in a long, whip-like tail that makes up almost half the creature’s length. Dragons possess jaws packed with fierce, razor-sharp teeth and fangs. Each dragon is unique, varying in size and appearance. Many, though certainly not all species of dragon are hexapods, with two additional limbs---a pair of huge, leathery, bat-like wings with a span 1.5 to 2 times the creature’s length.

The dragon’s often quite colorful hide is made up of thick, overlapping armored scales, and is quite resilient; shielding the creatures from the harshest of elements. In older dragons, such armor can be almost impenetrable.

Dragons have amazingly keen senses, giving them excellent vision and hearing, as well as heightened senses of smell and taste. They can see equally well in daylight, at night, or in the uttermost darkness, and are capable of smelling prey to a distance of their POW in kilometers..

Dragons inhabit remote forest depths, forlorn countryside, desolate wastes, windswept ruins, high mountain passes, frozen peaks, ancient caves or deep river, lake or sea, and are highly territorial creatures; jealously guarding their domains and driving off or killing other dragons and other, lesser threats infringing on them, when not otherwise tucked away in their remote lairs, reclining, often deep in sleep on a golden treasure.

The dragon’s solitary nature, especially among the intelligent ones, is generally enough to precludes them from cooperating with one another. Dragons have, on occasion, come together for some mutually beneficial purpose, such as mating, but, as they are virtually immortal; never having been known to have died from any disease or old age, and living for hundreds, or even thousands of years, such coupling are exceedingly rare.

Some dragons are capable of belching out clouds of searing flame, caustic acid or poisonous gas.

Dragons capable of projecting fire or the like must first spend a full round taking a very deep breath before exhaling the following melee. While inhaling, the dragon is limited to a single action that round.

Each use of its breath-costs the dragon 2D6+3 Fatigue points, and it may attack normally in the same melee.

A dragon’s breath, regardless of type, blankets an area with a cone of effect 1/5th the dragon’s CON in meters wide, to a range of the dragon’s POW+6 meters.

Flaming Breath: The flames do 2D6,+1D6 per 12 points of the dragon’s CON over 20 matched against the victim's best armor (including Protection and Shield spells). If AP are overcome, the victim takes full damage directly to Total HP on SR 10. Should AP resist, only half the roll is taken as burn damage.

If, after being enveloped, a roll of the victim’s POW x5 fails, he will continue to burn for another melee; taking 1D6 additional damage until extinguished. A Fumble indicates the flames burn unchecked for 1D3 more melees before another POW roll is possible. Once engulfed, a roll of the victim’s CON must succeed for him to hold his breath. Failure indicates the victim takes 1D8 additional damage to Total HP on SR 10 from inhaling the intense heat and flame.

Acid Cloud: This is capable of eroding stone and withering plants. Each melee spent enveloped does 1/10th the dragon’s CON in points of acid damage to everything present on SR 10-—leather cracks, metals lose their finish or shine, cloth is eaten away, and skin is scalded.

Once engulfed, a roll of the victim’s CON must succeed for him to hold his breath. Failure indicates the victim suffers acid damage each melee spent breathing the stuff on SR 10. This cloud linger for 1D3 melees before dissipating.

Poison Gas Cloud: This clinging cloud has a POT equal to 1/3rd the dragon’s CON. Each melee spent enveloped in the fetid fumes requires a roll of the victim’s CON for him to hold his breath. Failure indicates the victim has breathed the poison, and a roll of the victim’s CON must then succeed in resisting the poison’s POT. Failure indicates the victim takes damage equal to POT to Total Hit Points 2 melees later at SR 10. Success indicates the victim takes only ½ POT as damage instead. This cloud lingers for 1D3 melees before dissipating.

Winged dragons can use them to beat the air around them into a spout or drive it into a gale. Such manipulation takes 1D3 melees to perform, and stirs the air within the dragon’s STR in meters. This wind will usually play havoc with torches and the like, as well as affecting the accuracy of missile fire; each STR point above 10 reducing missile accuracy in the affected area by -05%.

This wind may also be used to drive the beast’s breath before it; allowing an entire valley to be scoured in minutes. Such effluence is driven forward at Move 1, +1 per melee spent fanning, with a top Move equal to 1/10th its STR..

Some wingless dragons may still travel through the air; able to climb or gallop across the sky at high speed.

While some dragons are merely cunning animals with a Fixed INT of 1D6+2, others are endowed with normal, or even exceptional intelligence. Many of the brightest dragons are also powerful spell-casters. Dragons usually know an array of potent, mind-manipulating spells.

Whether sorcerers or not, intelligent dragons are usually able to dominate or hypnotize others with eyes or voice alone.

While mainly sedentary creatures, dragons are carnivores,

and must leave their lairs at some point to hunt; stalking prey, or flying or swimming out from their lairs in an expanding spiral until a suitable meal has been spotted and set upon.

Dragons prefer fresh meat; able to devour twenty or more small-to-medium sized animals in an hour or two.

Equipped with extremely sophisticated metabolisms that adjust to the availability of food, dragons are able to subsist on virtually any substance; drawing essential nutrients from anything from meat to rocks and stones, to rare metals, and storing away most of this food for very long periods; allowing them to hibernate for extended periods with impunity.

Dragons are able to swallow huge amounts of food in a single gulp---SIZ equal to the dragon’s CON.

Winged dragons are not normally found within the confines of a forest, though they will sometimes hunt along its fringes.

Dragons have armor equal to 2x the number of dice in their damage bonus.

Statistics for a relatively small 3-8m dragon, a moderately sized 6-16m dragon, a larger 9-24m one, a huge 12-32m monster, a gigantic 15-40m terror, and a colossal 18-48m specimen are given below.

Small Dragon

Characteristics Average

STR 4D6+18 32 Move 3/ 7 flying

CON 3D6+9 19-20 Hit Points 26

SIZ 4D6+18 32 Fatigue 52

INT 4D6 14

POW 3D6+6 16-17

DEX 3D6 10-11

Notes: The creature’s large size gives foes +6% to their chances to hit.

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Winged Dragon

Hit Location Melee (D20) Missile (D20) Points

Tail 01-02 01 6/ 7

RH Leg 03-04 02 6/ 9

LH Leg 05-06 03 6/ 9

Hind Q 07-08 04-08 6/ 10

Fore Q 09-10 09-14 6/ 10

R Wing 11-12 15 6/ 7

L Wing 13-14 16 6/ 7

RF Leg 15-16 17 6/ 9

LF Leg 17-18 18 6/ 9

Head 19-20 19-20 6/ 9

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Wingless Dragon

Hit Location (D20) Points

Tail 01-03 6/ 7

RH Leg 04 6/9

LH Leg 05 6/ 9

Hind Q 06-09 6/ 10

Fore Q 10-14 6/ 10

RF Leg 15 6/ 9

LF Leg 16 6/ 9

Head 17-20 6/ 9

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Weapon SR Attack% Damage

Breath 3 60+9/ +15* varies

Bite 6 55+9/ +15* 2D8+3D6

Claw 6 30+9/ +15* 1D10+3D6

Tail Lash 6 45+9/ +15* 3D6

* The first value is for unintelligent dragons; the 2nd for Intelligent ones.

Notes: A dragon can attack twice per melee round. Unless using its breath weapon, or grabbing or clawing on the move, a dragon cannot attack ground targets unless it lands.

The small dragon’s breath blankets an area with a cone of effect 4m wide to a range of 26m.

The small dragon’s flames do 2D6 damage, while the acid cloud does 2pts damage, and the poison gas cloud has POT 7.

The flying dragon’s dive can, given enough time, reach Move 40 when it slams into prey; ripping with both claws.

Skills: Dodge 40-11, Aerial Dodge 60-11, Scan 60+7/ +14*, Search 60+7/ +14*, Smell Prey (to 17km) 60+7/ +14*,

Listen 60+7/ +14*, Speak Many Languages 40+8**, Fast Talk 40+8**, Orate 40+8**, Bargain 40+8**, Persuade 40+8**

* The first value is for unintelligent dragons; the 2nd for Intelligent ones.

** This skill is only available to intelligent dragons.

Armor: 6-point tough scales.

Magic: Intelligent dragons may learn any variety of magic, and frequently are masters. Magic modifier +12

Medium Dragon

Characteristics Average

STR 4D6+42 56 Move 3/ 7 flying

CON 3D6+21 31-32 Hit Points 44

SIZ 4D6+42 56 Fatigue 88

INT 4D6 14

POW 4D6+6 20

DEX 3D6 10-11

Notes: The creature’s large size gives foes +18% to their chances to hit.

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Winged Dragon

Hit Location Melee (D20) Missile (D20) Points

Tail 01-02 01 12/ 11

RH Leg 03-04 02 12/ 15

LH Leg 05-06 03 12/ 15

Hind Q 07-08 04-08 12/ 18

Fore Q 09-10 09-14 12/ 18

R Wing 11-12 15 12/ 11

L Wing 13-14 16 12/ 11

RF Leg 15-16 17 12/ 15

LF Leg 17-18 18 12/ 15

Head 19-20 19-20 12/ 15

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Wingless Dragon

Hit Location (D20) Points

Tail 01-03 12/ 11

RH Leg 04 12/ 15

LH Leg 05 12/ 15

Hind Q 06-09 12/ 18

Fore Q 10-14 12/ 18

RF Leg 15 12/ 15

LF Leg 16 12/ 15

Head 17-20 12/ 15

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Weapon SR Attack% Damage

Breath 3 60+9/ +15* varies

Bite 6 55+9/ +15* 2D8+6D6

Claw 6 30+9/ +15* 1D10+6D6

Tail Lash 6 45+9/ +15* 6D6

* The first value is for unintelligent dragons; the 2nd for Intelligent ones.

Notes: A dragon can attack twice per melee round. Unless using its breath weapon, or grabbing or clawing on the move, a dragon cannot attack ground targets unless it lands.

The medium dragon’s breath blankets an area with a cone of effect 6m wide to a range of 26m.

The medium dragon’s flames do 3D6 damage, while the acid cloud does 3pts damage, and poison gas has POT 11.

The flying dragon’s dive can, given enough time, reach Move 48 when it slams into its prey; ripping with both claws.

Skills: Dodge 40-35, Aerial Dodge 60-35, Scan 60+13/ +19*, Search 60+13/ +19*, Smell Prey (to 20km) 60+13/ +19*, Listen 60+13/ +19*, Speak Many Languages 40+9**, Fast Talk 40+9**, Orate 40+9**, Bargain 40+9**, Persuade 40+9**

* The first value is for unintelligent dragons; the 2nd for Intelligent ones.

** This skill is only available to intelligent dragons.

Armor: 12-point tough scales.

Magic: Intelligent dragons may learn any variety of magic, and frequently are masters. Magic modifier +15

Large Dragon

Characteristics Average

STR 4D6+56 70 Move 3/ 7 flying

CON 3D6+28 38-39 Hit Points 55

SIZ 4D6+56 70 Fatigue 109

INT 4D6 14

POW 3D6+12 22-23

DEX 3D6 10-11

Notes: The creature’s large size gives foes +25% to their chances to hit.

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Winged Dragon

Hit Location Melee (D20) Missile (D20) Points

Tail 01-02 01 16/ 14

RH Leg 03-04 02 16/ 18

LH Leg 05-06 03 16/ 18

Hind Q 07-08 04-08 16/ 22

Fore Q 09-10 09-14 16/ 22

R Wing 11-12 15 16/ 14

L Wing 13-14 16 16/ 14

RF Leg 15-16 17 16/ 18

LF Leg 17-18 18 16/ 18

Head 19-20 19-20 16/ 18

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Wingless Dragon

Hit Location (D20) Points

Tail 01-03 16/ 14

RH Leg 04 16/ 18

LH Leg 05 16/ 18

Hind Q 06-09 16/ 22

Fore Q 10-14 16/ 22

RF Leg 15 16/ 18

LF Leg 16 16/ 18

Head 17-20 16/ 18

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Weapon SR Attack% Damage

Breath 3 60+9/ +15* varies

Bite 6 55+9/ +15* 2D8+8D6

Claw 6 30+9/ +15* 1D10+8D6

Tail Lash 6 45+9/ +15* 8D6

* The first value is for unintelligent dragons; the 2nd for Intelligent ones.

Notes: A dragon can attack twice per melee round. Unless using its breath weapon, or grabbing or clawing on the move, a dragon cannot attack ground targets unless it lands.

The large dragon’s breath blankets an area with a cone of effect 8m wide to a range of 28m.

The large dragon’s flames do 4D6 damage, while the acid cloud does 4pts damage, and the poison gas has POT 13.

The flying dragon’s dive can, given enough distance and time, reach Move 64 when it slams into its prey; ripping with both claws.

Skills: Dodge 50-49, Aerial Dodge 60-49, Scan 60+15/ +21*, Search 60+15/ +21*, Smell Prey (to 23km) 60+15/ +21*, Listen 60+15/ +21*, Speak Many Languages 40+11**, Fast Talk 40+11**, Orate 40+11**, Bargain 40+11**, Persuade 40+11**

* The first value is for unintelligent dragons; the 2nd for Intelligent ones.

** This skill is only available to intelligent dragons.

Armor: 16-point tough scales.

Magic: Intelligent dragons may learn any variety of magic, and frequently are masters. Magic modifier +18

Huge Dragon

Characteristics Average

STR 4D6+66 80 Move 3/ 7 flying

CON 3D6+33 43-44 Hit Points 62

SIZ 4D6+66 80 Fatigue 124

INT 4D6 14

POW 2D6+18 25

DEX 3D6 10-11

Notes: The creature’s large size gives foes +30% to hit.

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Winged Dragon

Hit Location Melee (D20) Missile (D20) Points

Tail 01-02 01 18/ 16

RH Leg 03-04 02 18/ 21

LH Leg 05-06 03 18/ 21

Hind Q 07-08 04-08 18/ 25

Fore Q 09-10 09-14 18/ 25

R Wing 11-12 15 18/ 16

L Wing 13-14 16 18/ 16

RF Leg 15-16 17 18/ 21

LF Leg 17-18 18 18/ 21

Head 19-20 19-20 18/ 21

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Wingless Dragon

Hit Location (D20) Points

Tail 01-03 18/ 16

RH Leg 04 18/ 21

LH Leg 05 18/ 21

Hind Q 06-09 18/ 25

Fore Q 10-14 18/ 25

RF Leg 15 18/ 21

LF Leg 16 18/ 21

Head 17-20 18/ 21

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Weapon SR Attack% Damage

Breath 3 60+9/ +15* varies

Bite 6 55+9/ +15* 2D8+9D6

Claw 6 30+9/ +15* 1D10+9D6

Tail Lash 6 45+9/ +15* 9D6

* The first value is for unintelligent dragons; the 2nd for Intelligent ones.

Notes: A dragon can attack twice per melee round. Unless using its breath weapon, or grabbing or clawing on the move, a dragon cannot attack ground targets unless it lands.

The huge dragon’s breath blankets an area with a cone of effect 9m wide to a range of 30m.

The huge dragon’s flames do 4D6 damage, while the acid cloud does 4pts damage, and the poison gas cloud has POT 15.

The flying dragon’s dive can, given enough time, reach Move 80 when it slams into its prey; ripping with both claws.

Skills: Scan 60+16/ +22*, Search 60+16/ +22*, Smell Prey (to 25km) 60+16/ +22*, Listen 60+16/ +22*, Speak Many Languages 40+12**, Fast Talk 40+12**, Orate 40+12**, Bargain 40+12**, Persuade 40+12**

* The first value is for unintelligent dragons; the 2nd for Intelligent ones.

** This skill is only available to intelligent dragons.

Armor: 18-point tough scales.

Magic: Intelligent dragons may learn any variety of magic, and frequently are masters. Magic modifier +20

Gigantic Dragon

Characteristics Average

STR 4D6+74 88 Move 3/ 7 flying

CON 3D6+37 47-48 Hit Points 68

SIZ 4D6+74 88 Fatigue 136

INT 4D6 14

POW 3D6+18 28-29

DEX 3D6 10-11

Notes: The creature’s large size gives foes +34% to their chances to hit.

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Winged Dragon

Hit Location Melee (D20) Missile (D20) Points

Tail 01-02 01 20/ 17

RH Leg 03-04 02 20/ 22

LH Leg 05-06 03 20/ 22

Hind Q 07-08 04-08 20/ 27

Fore Q 09-10 09-14 20/ 27

R Wing 11-12 15 20/ 17

L Wing 13-14 16 20/ 17

RF Leg 15-16 17 20/ 22

LF Leg 17-18 18 20/ 22

Head 19-20 19-20 20/ 22

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Wingless Dragon

Hit Location (D20) Points

Tail 01-03 20/ 17

RH Leg 04 30/ 22

LH Leg 05 20/ 22

Hind Q 06-09 20/ 27

Fore Q 10-14 20/ 27

RF Leg 15 20/ 22

LF Leg 16 20/ 22

Head 17-20 20/ 22

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Weapon SR Attack% Damage

Breath 3 60+9/ +15* varies

Bite 6 55+9/ +15* 2D8+10D6

Claw 6 30+9/ +15* 1D10+10D6

Tail Lash 6 45+9/ +15* 10D6

* The first value is for unintelligent dragons; the 2nd for Intelligent ones.

Notes: A dragon can attack twice per melee round. Unless using its breath weapon, or grabbing or clawing on the move, a dragon cannot attack ground targets unless it lands.

The gigantic dragon’s breath blankets an area with a cone of effect 10m wide to a range of 32m.

The large dragon’s flames do 5D6 damage, while the acid cloud does 5pts damage, and the poison gas has POT 16.

The flying dragon’s dive can, given enough distance and time, reach Move 106 when it slams into its prey; ripping with both claws.

* The first value is for unintelligent dragons; the 2nd for Intelligent ones.

** This skill is only available to intelligent dragons.

Skills: Scan 60+18/ +24*, Search 60+18/+24*, Smell Prey

(to 29km) 60+18/+24*, Listen 60+18/+24*, Speak Many Languages 40+14**, Fast Talk 40+14**, Orate 40+14**, Bargain 40+14**, Persuade 40+14**

Armor: 20-point tough scales.

Magic: Intelligent dragons may learn any variety of magic, and frequently are masters. Magic modifier +24

Colossal Dragon

Characteristics Average

STR 15D10+69 151-152 Move 3/ 7 flying

CON 14D10+35 112 Hit Points 132

SIZ 15D10+69 151-152 Fatigue 264

INT 4D6 14

POW 2D6+24 31

DEX 3D6 10-11

Notes: The creature’s large size gives foes +66% to their chances to hit.

_________________________________________________

Winged Dragon

Hit Location Melee (D20) Missile (D20) Points

Tail 01-02 01 36/ 33

RH Leg 03-04 02 36/ 44

LH Leg 05-06 03 36/ 44

Hind Q 07-08 04-08 36/ 53

Fore Q 09-10 09-14 36/ 53

R Wing 11-12 15 36/ 33

L Wing 13-14 16 36/ 33

RF Leg 15-16 17 36/ 44

LF Leg 17-18 18 36/ 44

Head 19-20 19-20 36/ 44

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Wingless Dragon

Hit Location (D20) Points

Tail 01-03 36/ 33

RH Leg 04 36/ 44

LH Leg 05 36/ 44

Hind Q 06-09 36/ 53

Fore Q 10-14 36/ 53

RF Leg 15 36/ 44

LF Leg 16 36/ 44

Head 17-20 36/ 44

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Weapon SR Attack% Damage

Breath 3 60+9/ +15* varies

Bite 6 55+9/ +15* 2D8+18D6

Claw 6 30+9/ +15* 1D10+18D6

Tail Lash 6 45+9/ +15* 18D6

* The first value is for unintelligent dragons; the 2nd for Intelligent ones.

Notes: A dragon can attack twice per melee round. Unless using its breath weapon, or grabbing or clawing on the move, a dragon cannot attack ground targets unless it lands.

The colossal dragon’s breath blankets an area with a cone of effect 22m wide to a range of 45m.

The colossal dragon’s flames do 10D6 damage, while the acid cloud does 11pts damage, and the poison gas cloud has POT 37.

The flying dragon’s dive can, given enough distance and time, reach Move 106 when it slams into its prey; ripping with both claws.

Skills: Scan 60+18/ +24*, Search 60+18/ +24*, Smell Prey (to 31km) 60+18/ +24*, Listen 60+18/ +24*,

Speak Many Languages 40+14**, Fast Talk 40+14**, Orate 40+14**, Bargain 40+14**, Persuade 40+14**

* The first value is for unintelligent dragons; the 2nd for Intelligent ones.

** This skill is only available to intelligent dragons.

Armor: 36-point tough scales.

Magic: Intelligent dragons may learn any variety of magic, and frequently are masters. Magic modifier +26

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Creature SIZ

If it helps, in RQ3 the SIZ chart followed a x2 mass=+8 SIZ, so going with a 13 SIZ being mansized, and using the sqaure-cube law (x2 size = x8 mass), Each doubling in size (all dimenions) would be about a +24 to SIZ.

Chaos stalks my world, but she's a big girl and can take of herself.

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Hmmm, the stats are interesting. It seems as though these are not particularly big dragons, even the colossal one wouldn't be a match for a 15m giant. I don't think the STR/SIZ ranges are big enough.

Having said that, they are great for quickly rolling up dragon NPCs.

As for dragon SIZ, I tend to think of dragons as being similar in scale to crocodiles - loom at the stats for big crocs and a dragon will have a very similar length. Of course, that only works up to the length of the biggets croc, though.

Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. 

www.soltakss.com/index.html

Jonstown Compendium author. Find my contributions here

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Hmmm, the stats are interesting. It seems as though these are not particularly big dragons, even the colossal one wouldn't be a match for a 15m giant. I don't think the STR/SIZ ranges are big enough.

Having said that, they are great for quickly rolling up dragon NPCs.

As for dragon SIZ, I tend to think of dragons as being similar in scale to crocodiles - loom at the stats for big crocs and a dragon will have a very similar length. Of course, that only works up to the length of the biggets croc, though.

Well Modern salt water crocodiles grow to 33 feet which I consider small for a dragon

But then there the extinct super croc that grew to 40 foot

"SuperCroc" Fossil Found in Sahara

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[table]small 3-8m dragon|average SIZ 32

moderately sized 6-16m dragon|average SIZ 56

larger 9-24m one|average SIZ 70

huge 12-32m monster|average SIZ 80

gigantic 15-40m terror|average SIZ 88

colossal 18-48m specimen|average SIZ 151-152[/table]

Seems like the colossal dragon should be larger when taking its SIZ score into account?

SGL.

Ef plest master, this mighty fine grub!
b1.gif 116/420. High Priest.

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[table]small 3-8m dragon|average SIZ 32

moderately sized 6-16m dragon|average SIZ 56

larger 9-24m one|average SIZ 70

huge 12-32m monster|average SIZ 80

gigantic 15-40m terror|average SIZ 88

colossal 18-48m specimen|average SIZ 151-152[/table]

Seems like the colossal dragon should be larger when taking its SIZ score into account?

SGL.

As I said, I started out using Hadrosaurs as a base (with plusses to weight for having to attach pesky wings. Once I had the length, weight, and contrived wing width, I merely doubled them until I hqad the beast at whatever point I decided to work up stats for, as IIRC (its been a while...) I didn't just double the dimesions (and thus 8x weight) to get the next dragon. Might've doubled a few times, or did stuff like 2 1/2 previous dimensions (which'd make for something like 15.625 x weight instead of the standard double=8x weight).

Anyhow, I think the *real* reason the Colossal Dragon doewsn't feel big enough for you is that when dealing with numbers below 100 SIZ, the SIZ table given a pretty broad range of weights within a particular SIZ.

SIZ 100 (for RQ3, anyhow) has arange of 104-105 metric tons. Each additional ton weight adds 1 SIZ at this point.

My Colossal top out at 48mm with SIZ ranging from 84-219. Now something like a 70m dragon (which someone mentioned)would essentially be 1.5 x the dimension of the 48m one (to keep it simple), so we do 1.5x1.5x1.5=3.375 x the weight of the 48m version.

SIZ 84=36,200kg, and SIZ 219=105 metric tons for SIZ 100+119 additional tons for the 119 additional pts of SIZ.

3.375x the dragon's minimum weight of 36200kg=122.175 tons, or SIZ 117.

3.375x thbe 48m dragon's max weight of [105 (for SIZ 100), +the 119 tons for additional 119 pts of SIZ=224 tons] gives a max weight of our 70m dragon at 756 tons, or SIZ 651.

So our spanking new 70m long dragon has a SIZ (and thus STR) range of 117-651. CON is half STR and SIZ, and AP is equal to damage bonus.

Unfortunately, I originally worked these things up a copuple years back, and the formula I used toi roll up stats for the Colossal Dragon is scribbled somewhere in my lil notebooks full of sanity-blasting game scrawl...

Really Scarry 49-70m Dragon

STR 117-651 Move 3/7

CON 1/2 CON HP Average CON + SIZ

SIZ 117-651 Ftg STR + CON

INT 14 AP Double damage mod

POW 3D6+24 34-36

DEX 3D6 10-11

Best,

-Ken-

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