DarcyDettmann Posted November 24, 2016 Posted November 24, 2016 I wonder if someone tried to make a Super Power option for OpenQuest, maybe something close to Elder Godlike or SuperWorld? 1 Quote
Sean_RDP Posted November 24, 2016 Posted November 24, 2016 OpenQuest would likely work very well for that. I do not anyone who specifically has though Quote Its 2300hrs, do you know where your super dreadnoughts are? http://reigndragonpressblog.blogspot.com/
Jakob Posted November 24, 2016 Posted November 24, 2016 How about just using Battle Magic? I you play a modern super-powered campaign, it could be exclusive to super-heroes. Maybe you could give out a few extra points of Magnitude to starting characters to make their abilities more impressive. 1 Quote My RPG Blog: Swanosaurus - A Fierce and Beautiful Creature
Mugen Posted November 28, 2016 Posted November 28, 2016 (edited) I think Sorcery would be more suited for Supers than Battle Magic, because it has a much wider area of possible effects. You might want to reduce the MP cost, though. Edited November 28, 2016 by Mugen Quote
DarcyDettmann Posted November 28, 2016 Author Posted November 28, 2016 On 24/11/2016 at 6:30 AM, Jakob said: How about just using Battle Magic? I you play a modern super-powered campaign, it could be exclusive to super-heroes. Maybe you could give out a few extra points of Magnitude to starting characters to make their abilities more impressive. 5 hours ago, Mugen said: I think Sorcery would be more suited for Supers than Battle Magic, because it has a much wider area of possible effects. You might want to reduce the MP cost, though. Btw, there any guide to create Magic and Sorcery? And i found something that might works: Unified Powers. Still need some work, but its close for what i want. Quote
Mugen Posted November 28, 2016 Posted November 28, 2016 (edited) 19 hours ago, DarcyDettmann said: Btw, there any guide to create Magic and Sorcery? And i found something that might works: Unified Powers. Still need some work, but its close for what i want. As for myself, I never felt the need for new Sorcery spells. Except perhaps "direct damage" spells. EDIT: The Evoke (energy) spell from Sandy Petersen's rules and Wrack (XXX) spell from MRQ2/Legend/RQ6/Mythras filled that niche for me. Edited November 29, 2016 by Mugen Quote
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