Belgath Posted January 8, 2017 Posted January 8, 2017 OK at first look I have never liked Hex Grid maps. So much so I've always avoided them and in all my years of gaming have never given them a chance. Just recently, I took a good look at some Hex grid maps. (for the express purpose to convert them over to standard maps.) It was only in trying to draw the maps that I started to realize truly how much detail is hidden in plain sight in those clunky looking maps. I was having a very hard time in the conversion, as I was spending hours making new texture set after texture to match the information available, in the plan old Hexgrid map. It was at this point I really had a realization how much I was missing in avoiding this map style. So I took the time to really read about the map stile and the rules associated with. I have to say I am now a convert and regret not using them or their rules for the HexCrawl in the past. To top off all this I spent hours making my own clunky looking HexGrid maps. 1 Quote
Raleel Posted January 8, 2017 Posted January 8, 2017 Your talking for like a hexcrawl where there is an adventure in a hex sort of thing, not the battletech style hex map where a hex is 10m or something right? Quote
Belgath Posted January 9, 2017 Author Posted January 9, 2017 Yes jest a Fantasy adventure useing detailed hex maps for all the terrain information. Quote
threedeesix Posted January 9, 2017 Posted January 9, 2017 Hmm, I wonder what might have brought about that change. The world may never know. 1 Quote Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info "D100 - Exactly 5 times better than D20"
Michael Hopcroft Posted January 15, 2017 Posted January 15, 2017 Hex grids are a holdover from when RPGs were referred to as a subset of wargames -- back when the Dungeonmaster was your opponent and actively trying his best to kill of your character. A lot of roleplayers and roleplaying supplements use them out of habit but these days they aren't really needed in most cases.. The most famous such maps included legends that showed in which hex you could find certain things -- the original World of Greyhawk boxed set, for example, included the location of the various already-published dungeons for that edition of D&D. The Harn products from Columbia use them the same way, for the same purpose. But for most purposes in roleplaying a plan, un-gridded map will do just fine. Quote
pachristian Posted January 16, 2017 Posted January 16, 2017 I use a 20mm hex grid for my Mythras games battlemat: at miniature figure scale, 20mm = 1 meter. most of the miniatures bases overlap the hex edges, but it's still a valuable tool for measuring distance on the battlefield. 1 Quote
umbraldragon Posted January 19, 2017 Posted January 19, 2017 I really like the Hex maps used in Age of Shadow. Lovely maps with hex overlay. For a Hex crawl/Wilderness Campaign it makes sense to me. Terrain maps with hex overlay for battle scenes makes measurements seamless. Quote
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