Kesendeja Posted February 3, 2017 Share Posted February 3, 2017 I have several players comming off of White Wolf and were asking if there was a system of merits and flaws to round out characters in BRP. If not how hard would it be to make one, Rubble and Ruin has something similar, just super tailored for the setting. Quote Link to comment Share on other sites More sharing options...
colinabrett Posted February 3, 2017 Share Posted February 3, 2017 I experimented with something like this for the BRP Lord of the Rings rules. You can find the file here . It's not tested at all but might be a starting point for you. Colin Quote Link to comment Share on other sites More sharing options...
Sam E. Posted February 4, 2017 Share Posted February 4, 2017 I think I recall someone saying that Cthulhu By Gaslight had some advantage / disadvantage type traits, but don't quote me on that. Someone else might be able to confirm or deny. The Big Gold Book has powers that could cover supernatural / superpowered merits, and there some character failings in the superpower section that you could mine for disadvantages. You could also look to the wound tables for material that could mimic physical handicap disadvantages. In general, I think fans of BRP aren't usually too into the whole advantage / disadvantage thing, so there's just not a ton that I know of in official products, but it's certainly no harder to cobble together than for most systems. Advantages just tend to be powers, or just bonuses to skills / attributes, or something that can be easily incorporated into a character's background (wealth, connections, etc.), or just plain roleplayed; disadvantages can just be the reverse of any of those. 2 Quote Link to comment Share on other sites More sharing options...
g33k Posted February 4, 2017 Share Posted February 4, 2017 (edited) The pirate-themed "Blood Tide" (Chaosium) has somewhat Feat-like "Stunts." Edited February 4, 2017 by g33k 2 Quote C'es ne pas un .sig Link to comment Share on other sites More sharing options...
Mankcam Posted February 4, 2017 Share Posted February 4, 2017 (edited) Yep I agree, go for the Stunts system from 'Blood Tide' if you are using the BRP BGB. In addition to this, the new CoC 7E 'Pulp Cthulhu' book has a wide range of Pulp Talents to choose from. Edited February 4, 2017 by Mankcam Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
Conrad Posted February 4, 2017 Share Posted February 4, 2017 8 hours ago, kreider204 said: I think I recall someone saying that Cthulhu By Gaslight had some advantage / disadvantage type traits, but don't quote me on that. Someone else might be able to confirm or deny. The latest version of Cthulhu by Gaslight does indeed have a set of Character Traits rules that have advantageous and disadvantageous traits. The GM is advised to either ignore any rolled disadvantageous traits or give the players some extra skill points to keep the trait, if the player baulks at having rolled one. 1 Quote http://www.basicrps.com/core/BRP_quick_start.pdf A sense of humour and an imagination go a long way in roleplaying. Link to comment Share on other sites More sharing options...
Atgxtg Posted March 10, 2017 Share Posted March 10, 2017 On 2/3/2017 at 4:37 AM, Kesendeja said: I have several players comming off of White Wolf and were asking if there was a system of merits and flaws to round out characters in BRP. If not how hard would it be to make one, Rubble and Ruin has something similar, just super tailored for the setting. Superworld had the basic framework for them, and a buch. While it was geared toward Superhero characters, it could be adapted to other settings. Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
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