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colinabrett last won the day on November 17 2016

colinabrett had the most liked content!

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About colinabrett

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    Senior Member


  • RPG Biography
    AD&D (1st & 2nd ed); Stormbringer; CoC; Cyberpunk 2020; Over the Edge
  • Current games
    On hiatus at the moment
  • Location
    Peterborough, UK
  • Blurb
    Live in the UK.

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  1. For me, it's situational. I tend to make an INTx5 roll for the bad guys. If they make it, they're smart enough to flee if things turn against them. If they fail (> INTx5) they're too stupid/obsessed/desperate or afraid of the BBEG controlling them to make a run for it. I might also make POWx5 rolls if they encounter powerful magic. Low-level undead rarely run. Colin
  2. As a follow-up to this, if I fire three shots with a light pistol (3 attk), does each shot after the first accrue the -30% modifier (similar to multiple parries)? As a follow-up to the follow up, do all three shots happen on the same DEX rank? Colin
  3. I've always seen the Cruach Dragon like the dragon's breath in the movie Excalibur. Once freed, it will blanket the Southern Reaches in the Ithiluin Mists. Colin
  4. This was my general idea. I just didn't know how to word it without causing offence. I thought the sacrifice of one sentient soul would be the equivalent of one POW. Of course, such a sacrifice would be "wilful murder" and add to the character's Shadow/Chaos/Evil Allegiance points. Colin
  5. Don't leave us hanging @smiorgan! Give us some details! 😀 The Stormbringer Demon Magic supplement had rules for sanity, where summoning a demon would force a SAN roll and (slowly) lead to madness. I've always thought the "1 permanent POW for temporary binding, or 3 permanent POW for permanent binding" was a bit steep (as it could leave the sorcerer unable to cast magic). Some of the ideas I have around this are a little too "out there" to go into on a friendly forum. Colin
  6. Okay, as I mentioned up-thread, here are my ideas for a campaign arc. The wards imprisoning the Cruach Dragon are failing. The Broadsword of Heroes is the only weapon that can destroy the Dragon and the PCs are currently looking for the sword in Glimmerwell. Civil war is brewing between House Drum and House Beleghir. Lady Tagia, who left Lord Drum for Lord Beleghir, is actually a Fey in disguise. She will have the old Lord poisoned and take the throne of Belehold. Military escalation happens on both banks of the White River. Now, one of the PCs has been knighted by Lord Drum, so we know where his loyalty will lie, but it's up to the rest of the PCs to decide which side they are on. Two characters have family in Beleghir's territory, for instance. As I said in the earlier posts, 4 of my players are wargamers and I expect this conflict to take place using large scale wargames rules. (Kings Of War, Dragon Rampant or similar. We're all OK with that.) Story-wise, I would love it for the civil war to end with both sides suing for peace, only to have the Dragon break free and the Count of the Mists to raise his own army and bring all out war to the Southern Reaches. Again, more mass combat. This is the sort of Heroic/Legendary level adventuring I'm aiming for. It's a big ask, I know, but what do you all think of this? Thanks, Colin
  7. @soltakss Thanks for your thoughts on this. I worry about starting an "arms race" between PC and NPC power levels. I don't want to be seen as retaliating. @Qizilbashwoman So, to expand on @soltakss point, threats come from within, yes? The Magic School's Head of Alchemy feels aggrieved at being passed over for a promotion? The cultist encounters rivals with a conflicting belief in the same deity? I like where this is going. 🙂 @pachristian I thought Roll20 was a D&D platform. I will investigate, thanks. As I mentioned in the original post, most of the players are wargamers, not roleplayers. I wanted to steer them away from the "regimented" wargames rulesets towards a more freeform game experience and let them explore rather than order them about. From the comments above, it seems I have hit that nail on the head. Many thanks for all your suggestions and input. My next post will list some of my ideas for the next stages of the campaign. Colin
  8. Hi, I'd be interested in joining in with this project, if you have room for a new collaborator. You can see some of my work in the Downloads section of this site. I've had the idea for BRP crossover rules since 2002 (which I intended to use for cyberpunk games) but never got round to finishing it. I'd be happy to lend a hand with an OpenBRP engine. Regards, Colin
  9. Hi, I have a Southern Reaches campaign (currently in lockdown, sadly) where I have allowed the players a great deal of freedom with their characters. Of the five players, only one had extensive RPG experience, the rest were first timers. Most of the team are experienced wargamers. One character, for instance, found a polar bear cub, raised to adulthood and now rides it instead of a warhorse. Another has become Dean of the Lashingport school of magic (bizarre story), while a third has started his own cult. The fourth player is looking for one of the enchanted items in the rulebook, and the final player is gravitating towards an elite military unit. As a group, they have broken a slavery ring, a criminal conspiracy and a Fey-influenced cult. Their actions have taken me by surprise on several occasions and I've had to rewrite or ignore parts of the campaign and even write new stuff from scratch. Now the game is paused, I've had time to reflect a bit. I worry that I've given the players too much leeway and am wondering how to steer things back on track. Or even if I should "let the dice decide" and see where we end up. So, please, fellow GMs (not just in Magic World but other settings, too), share your stories of "railroading" (hate that term) versus ultimate freedom for the characters. I'd love to hear your ideas and solutions. Stay safe and well. Colin
  10. I had the same version. My copy fell apart and is now kept in a ring-binder. Is yours still in once piece? Colin
  11. Gotta go with 3rd edition. It was the first RPG I ever GM'ed and, like a first car or first love, it's something I'll never forget. Yes, it was wild and crazy but that craziness could always be justified in some way. Why would a Pan Tangian sorcerer team up with a Nadsokor beggar? Because the Lords of the Higher Worlds wanted it that way. Colin
  12. @Rick Meints posted the above comment more than 6 hours ago, but I rolled a 00 on my Knowledge: Law skill and couldn't follow many of the posts in this thread. I do have a couple of questions that fit Rick's "I want to write X, but your license options don't allow it" point. First, I have uploaded a few items to this site that use BRP rules directly from the BGB, Magic World and Stormbringer. These are not for sale and never will be. They are there for community use. Do I need to take these items down? I will if necessary (or an admin can do it on my behalf) but quite a bit of work went into these items and it would be a shame to remove them. Second, I have always loved Stormbringer 3rd edition (the Chaosium/GW collaboration). This used a rank-based magic system, based on a combination of INT+POW. I adapted this system for my BRP LotR rules (way back in 2015) but expanded to cover Enchantment, Necromancy and other magical Arts. Would this break the OGL as written? Again, these rules were not for sale. I'm just worried I've inadvertently broken trust with Chaosium, a company whose rules have given me many years of roleplaying enjoyment (and long may it continue). Can anyone offer any clarification, please? Colin
  13. Hi, Not sure if this belongs here or in the Magic World forum. If inappropriate, can an Admin please move it? Has anyone used, run or house-ruled bits from the Classic Fantasy Monograph (#0383 by Rodney V Leary) for the clerical ability to turn undead? Page 30 says to compare half the cleric's allegiance score in Good against the POW of the undead being. This is OK when facing intelligent undead (like vampires and liches) but allows any reasonably Good cleric to destroy instantly the lower ranked undead like skeletons and zombies. I house-ruled that the maximum number of Undead that can be turned (or controlled) defaults to 2D6 (as per AD&D). Alternatively, (experimental, untested) use half the cleric's Light or Shadow points as the total amount of undead POW or MP that can be turned. I'll be using this rule in a Magic World campaign where the priest will match 1/2 Light points against the POW of undead. Any suggestions would be gratefully received. Regards, Colin
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