Jump to content

colinabrett

Members
  • Content count

    157
  • Joined

  • Last visited

  • Days Won

    2

colinabrett last won the day on November 17 2016

colinabrett had the most liked content!

Community Reputation

137 Excellent

4 Followers

About colinabrett

  • Rank
    Senior Member

Contact Methods

  • Website URL
    http://www.colinabrett.me.uk/

Converted

  • RPG Biography
    AD&D (1st & 2nd ed); Stormbringer; CoC; Cyberpunk 2020; Over the Edge
  • Current games
    On hiatus at the moment
  • Location
    Peterborough, UK
  • Blurb
    Live in the UK.

Recent Profile Visitors

1,364 profile views
  1. Ken Hite's 2008 review of BRP-BGB

    Does this mean that when the stars do align, there'll be no need for an Introduction to CoC ... because we'll all be living it Colin
  2. Ken Hite's 2008 review of BRP-BGB

    Surely "Introduction to CoC" or "Introduction to Roleplaying in Glorantha" are specific to the worlds or genres in which they are being played? It's great to have Intro to CoC if I want to play a modern-day horror game (with or without the Mythos) or a Glorantha introduction for fantasy worlds. But if I wanted to play in a science-fantasy world (like the 80's cartoon He Man and the Masters of the Universe) or a post-apocalyptic setting (like Mad Max or Gamma World) would either a CoC intro or RQG intro have all the material I need? Hence the calls for an updated BRP/BGB, which I would support. Colin PS: I am probably getting "RuneQuest Glorantha" mixed up with CRQ (Chaosium RuneQuest?), which I confess is new to me, so apologies in advance.
  3. Stormbringer 3 ed. - illustrators

    @David Scott That's the page that is missing from my copy. (Grumble, GW production quality, grumble). Colin
  4. Stormbringer 3 ed. - illustrators

    Hi @Borejko The title page of SB3 was painted by Peter Jones, as interviewed by John Blanche in White Dwarf 90 in June 1987 (thirty years ago! Arioch save me, I'm getting OLD ). Many of the other full-page colour and black-and-white illustrations are by Frank Brunner. Are you looking for something specific? Regards, Colin
  5. Stormbringer 3 ed. - illustrators

    Hello Borejko, I have a copy of the Stormbringer 3rd ed rules (as I'm sure many others on this forum also possess). From my copy, which has admittedly fallen apart over the years but has all the pages, I can't see a list of "artist credits" which makes narrowing down the search a little tricky. Do you have a description of the illustration you're looking for? I can go through it page by page if need be. Regards, Colin
  6. Fate of BRP

    Outstanding! I had thought of something a bit simpler, however. If the game's skills can't exceed 100, then a Fumble occurs on 00 (for skills => 50%) or 99-100 (for skills < 50%). A Mishap occurs on 99 (for skills => 50%) or 97-98 (for skills < 50%). The same parameters can be used for skills over 100. This way, a super-skilled character (eg 150% in a skill) doesn't go from success to Fumble in a single step: there is a chance of something "slightly less disastrous" happening instead. Note that these were just ideas: they have never really been tested in a game. Colin
  7. Fate of BRP

    I've actually thought about having an extra level of failure. It seems quite drastic that a character can have a normal fail or a complete disaster. A "mishap" level, worse than a fail but not quite as bad as a fumble, to balance out the critical/special/success levels. Any thoughts? Colin
  8. Stormbringer 5.5 edition?

    Welcome aboard, Mel! And welcome to BRP Central. Colin
  9. Stormbringer 5.5 edition?

    Regarding doubling-up on some skills. It's just gut instinct for me but "Hide/Move Quietly" or "Repair/Devise" look untidy in a skill list. Can we rename the combined skills such as Hide/Move Quietly becomes Stealth Repair/Devise becomes Contraptions Sail/Swim (from Al's example) becomes Watercraft Scent/Taste becomes Sense (as per the BGB) I can't think of many more that could be combined and the above are just suggestions. Colin
  10. Fate of BRP

    So we can create our own settings, or derive them from other settings (Skyrim, Fallout and Spelljammer spring to mind). With the BGB (or whatever might follow it), we can pick and choose those rules which simulate the setting, not try to hack CoC or RQG to fit our own campaign worlds. Colin Kudos to this post; flames to /dev/null :-)
  11. Fate of BRP

    This is spot on! Colin
  12. Fate of BRP

    And, despite the success of M-Space (with which I was tangentially involved), this is why I won't be making the jump to Mythras. <flameproof underware on> It just ain't BRP </flameproof underware off>. Colin Flames to /dev/null , please.
  13. [download]A Magic World Character Sheet

    @Chaot Looks very nice. A couple of questions, if I may. What are Brawn, Finesse and Weapon Styles? Have they been adapted from other systems or are they your own home brew ideas? And, as a question of style, which fonts are you using? They look really nice. Colin
  14. Escaping the end of the world

    Karlaak by the Weeping Waste is perhaps the obvious choice. Elric lives there with Zarozinia at the start of Stormbringer. It would be an interesting encounter with a "tall, moody albino whose name nobody caught." Colin
  15. Escaping the end of the world

    I for one would love to play in a campaign like this! One question, however: would the players or characters know the world is doomed before the campaign begins? (Either through the players' own knowledge or through clues previously planted in the game.) If the PCs know (or suspect) the outcome, I think this would change their attitudes to scenarios presented by the GM. I would arrange things so they (willingly or not) aid Elric in retreiving the Horn of Fate, then have a WTF moment when they realise just what they've done. Then they have a mad scramble to escape the Young Kingdoms by whatever means they can contrive. After all, eternity in Ameeron is surely better than being reduced to the very stuff of Chaos. Or maybe not . Colin
×