PhilHibbs Posted September 6, 2007 Share Posted September 6, 2007 Any old RQII/RQIII fans able to comment on how the system compares? Quote Link to comment Share on other sites More sharing options...
Trifletraxor Posted September 6, 2007 Share Posted September 6, 2007 Those pesky playtesters have signed a non-disclosure agreement prohibiting them to tell all that much. :mad: I have however not heard a single bad word against it so far though. :cool: Sverre. Quote Ef plest master, this mighty fine grub! 116/420. High Priest. Link to comment Share on other sites More sharing options...
badcat Posted September 6, 2007 Share Posted September 6, 2007 I seem to remember in a post at rpg.net that someone said it resembles Elric! and Stormbringer 5 more than most other forms of BRP. That may be pure speculation, though. Quote Link to comment Share on other sites More sharing options...
Nightshade Posted September 6, 2007 Share Posted September 6, 2007 I seem to remember in a post at rpg.net that someone said it resembles Elric! and Stormbringer 5 more than most other forms of BRP. That may be pure speculation, though. That seemed to be the way it defaults, but apparently if you toggle some of the optional rules it gets awfully close to RQ (I don't know whether that's RQ2 or RQ3, though). Quote Link to comment Share on other sites More sharing options...
Chaot Posted September 7, 2007 Share Posted September 7, 2007 ...but apparently if you toggle some of the optional rules it gets awfully close to RQ... There are a lot of optional rules to tweak to your taste. Unfortunately, I've only read RQII and RQIII so I may not be the best authority on the subject. We need Jason Durall on these boards to answer all the questions. Edit: By the way, PhilHibbs, I have to thank you. I believe I discovered Sandy's Sorcery from a link on a website of yours. Quote 70/420 Link to comment Share on other sites More sharing options...
badcat Posted September 7, 2007 Share Posted September 7, 2007 I surely do like what I am reading about it so far. A sturdy, very workable system as a base that you can tweak with a list of options to make it your very own sounds very, very good to me. I look at that cover and get the kind of goosebumps over a game I have not felt for a loooong time. Quote Link to comment Share on other sites More sharing options...
Nightshade Posted September 7, 2007 Share Posted September 7, 2007 There are a lot of optional rules to tweak to your taste. Unfortunately, I've only read RQII and RQIII so I may not be the best authority on the subject. We need Jason Durall on these boards to answer all the questions. I believe Jason was who said you could get pretty close to RQ with the right options. Quote Link to comment Share on other sites More sharing options...
Trifletraxor Posted September 7, 2007 Share Posted September 7, 2007 Jason is part of the Basic_Roleplaying Yahoo! Group, if someone wants to ask him any questions there. Or maybe he could be lured over here? Sverre. Quote Ef plest master, this mighty fine grub! 116/420. High Priest. Link to comment Share on other sites More sharing options...
NickMiddleton Posted September 8, 2007 Share Posted September 8, 2007 Any old RQII/RQIII fans able to comment on how the system compares? Pick the right optional subsystems (Skill category modifiers, Hit locations, strike ranks) and you will have something virtually indistinguishable from RQIII in how it plays (albeit there are a lot of nice refinements in defining skills, levels of success, and other details e.g. opposed skills). Pick a different set of options and you will have something very like Call of Cthulhu, or Stormbringer. The big difference is in the "powers" - the playtest had two magic systems (modelled from Magic World and Stormbringer), a mutations system (Hawkmoon), a super powers sytem (Superworld) and a Psychic Powers system (ElfQuest). The RQIII Magic Book is currently available from Chaosium as the BRP Magic Book, and is pretty compatible with the new BRP imo, although whether it will remain available after BRP sees print I don't know - I hope so. Cheers, Nick Middleton Quote Link to comment Share on other sites More sharing options...
Sorloc Posted September 10, 2007 Share Posted September 10, 2007 I don't see any reason they couldn't keep the Magic Book; it's not even close to what Mongoose did for RQ - which brings up something else - As far as playtesters, lots of playtesters for the Mongoose RQ jumped ship, and told horrible stories (which came true). Since this hasn't happened, I, for one, will choose to beleive that everything will be great. Quote The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, "You know, I want to set those people over there on fire, but I'm just not close enough to get the job done." George Carlin (1937 - 2008) _____________ (92/420) Link to comment Share on other sites More sharing options...
Enpeze Posted September 13, 2007 Share Posted September 13, 2007 I hope their magic along the lines of SB5. I like especially the SB summoning system. This makes for great roleplaying and is also not the usual instant magic because a sorcerer has to plan his summonings in advance. Quote Link to comment Share on other sites More sharing options...
Lord Twig Posted September 13, 2007 Share Posted September 13, 2007 Pick the right optional subsystems (Skill category modifiers, Hit locations, strike ranks) and you will have something virtually indistinguishable from RQIII in how it plays (albeit there are a lot of nice refinements in defining skills, levels of success, and other details e.g. opposed skills). Pick a different set of options and you will have something very like Call of Cthulhu, or Stormbringer. The big difference is in the "powers" - the playtest had two magic systems (modelled from Magic World and Stormbringer), a mutations system (Hawkmoon), a super powers sytem (Superworld) and a Psychic Powers system (ElfQuest). The RQIII Magic Book is currently available from Chaosium as the BRP Magic Book, and is pretty compatible with the new BRP imo, although whether it will remain available after BRP sees print I don't know - I hope so. Cheers, Nick Middleton This is exactly what I am looking for. A game that is playable as is, but that can be changed to fit your play style. I am also glad to hear about the refinements. The game is good already, but it could use a little polish after 30 years. Quote The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts. Bertrand Russell (1872 - 1970) 30/420 Link to comment Share on other sites More sharing options...
badcat Posted September 13, 2007 Share Posted September 13, 2007 I am liking what I am hearing too, very much. Quote Link to comment Share on other sites More sharing options...
Chaot Posted September 15, 2007 Share Posted September 15, 2007 Cheers, Nick Middleton Very glad to see you here Nick. Quote 70/420 Link to comment Share on other sites More sharing options...
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