Rob Helm Posted January 29, 2018 Share Posted January 29, 2018 (edited) I'd like to run another scenario premise past folks. Suppose your clan is beset by Adrima, the dark earth goddess of the Runequest: Roleplaying Glorantha Quickstart scenario. Would it occur to you to sacrifice to Maran Gor to put Adrima back to sleep? If so, would it be worth risking a trip to Maranaba, the big Shake Land Maran Gor center in Old Tarsh? I thought a trip along those lines could be interesting, but the premise might be just silly. I'm curious what anyone else thinks. Rob Edited January 30, 2018 by Rob Helm Quote Link to comment Share on other sites More sharing options...
jeffjerwin Posted January 29, 2018 Share Posted January 29, 2018 Why would it be silly? Dangerous, perhaps, but not a bad idea if you really want to succeed. However, there might be less powerful Earth divinities that are less intimidating and closer by. Depends on how desperate things get, I reckon. 1 Quote Link to comment Share on other sites More sharing options...
Yelm's Light Posted January 29, 2018 Share Posted January 29, 2018 Two problems with the premise: First, what would motivate her to leave her place of power? She'd need some kind of mortal agency to carry around dead animal parts to summon sprul-pa, although she'd have no similar trouble with the dream-wefts. She'd also have a problem with being limited in POW, since she'd be unlikely to be able to draw from worship away from her altar. Second, Idrima is a daughter of Maran Gor. The party might have serious trouble getting the Shakers to aid them. 1 Quote Link to comment Share on other sites More sharing options...
David Scott Posted January 29, 2018 Share Posted January 29, 2018 Hi @Rob Helm, could you add a spoiler alert to your topic title. I’m sure there are people out there who haven’t played this yet. Thanks. 1 Quote ----- Search the Glorantha Resource Site: https://wellofdaliath.chaosium.com. Search the Glorantha mailing list archives: https://glorantha.steff.in/digests/ Link to comment Share on other sites More sharing options...
jeffjerwin Posted January 29, 2018 Share Posted January 29, 2018 8 hours ago, Yelm's Light said: Second, Idrima is a daughter of Maran Gor. The party might have serious trouble getting the Shakers to aid them. True, though I can't imagine a better entity to discipline or command Idrima than her own mother. 1 Quote Link to comment Share on other sites More sharing options...
Rob Helm Posted January 29, 2018 Author Share Posted January 29, 2018 Yup, that was the idea. Who better to send baby back to sleep? I suspect a lot of worship of Maran in Sartar amounts to "O goddess bless and keep your children ... as far from us as possible." I figured that kind of ritual would work better in a power spot like Maranaba. But I don't know enough about Maranaba to say whether it's even remotely possible. They might just automatically round up foreigners and sacrifice them en masse. That's what the old _Dragon Pass: Land of Thunder_ implies in some parts, but it's not entirely clear. Rob Quote Link to comment Share on other sites More sharing options...
Rob Helm Posted January 29, 2018 Author Share Posted January 29, 2018 @David Scott Sorry about that. I will try to figure out how to edit the post title. Rob Quote Link to comment Share on other sites More sharing options...
David Scott Posted January 29, 2018 Share Posted January 29, 2018 15 hours ago, Rob Helm said: Suppose your clan is beset by Adrima, the dark earth goddess of the Runequest: Roleplaying Glorantha Quickstart scenario. Would it occur to you to sacrifice to Maran Gor to put Adrima back to sleep? If so, would it be worth risking a trip to Maranaba, the big Shake Land Maran Gor center in Old Tarsh? Sounds good. A divination by the local Earth Priestess could give the players this information. They could also create a propitiatory shrine in the village, although that might be more difficult due to politics. 1 Quote ----- Search the Glorantha Resource Site: https://wellofdaliath.chaosium.com. Search the Glorantha mailing list archives: https://glorantha.steff.in/digests/ Link to comment Share on other sites More sharing options...
jajagappa Posted January 30, 2018 Share Posted January 30, 2018 20 hours ago, Rob Helm said: Would it occur to you to sacrifice to Maran Gor to put Idrima back to sleep? If so, would it be worth risking a trip to Maranaba, the big Shake Land Maran Gor center in Old Tarsh? As soon as you realize Idrima can shake the earth with her stomp, yes. The Shaker's Temple at the base of Kero Fin is the logical place to go to find Maran Gor - yes, worth risking if an awakened Idrima is causing your clan problems. 16 hours ago, Yelm's Light said: First, what would motivate her to leave her place of power? She'd need some kind of mortal agency to carry around dead animal parts to summon sprul-pa, although she'd have no similar trouble with the dream-wefts. She'd also have a problem with being limited in POW, since she'd be unlikely to be able to draw from worship away from her altar. Depends on how tied Idrima is to the Broken Tower, but as presented she's probably not too inclined to depart. But, if she's growing in power, perhaps with more agents aiding her with sacrifices, she may be able to send forth sprul-pa, dream-wefts, or even co-opt other Earth figures to aid her advance. And if another altar can be raised to her, then maybe Idrima herself is able to travel through the Earth to that new altar to extend her reach. 16 hours ago, Yelm's Light said: Second, Idrima is a daughter of Maran Gor. The party might have serious trouble getting the Shakers to aid them. Yes, quite likely a difficult challenge. And in fact the Shakers might well 'adopt' her and bring new sacrifices to her if they learn of her. 6 hours ago, Rob Helm said: I figured that kind of ritual would work better in a power spot like Maranaba. But I don't know enough about Maranaba to say whether it's even remotely possible. They might just automatically round up foreigners and sacrifice them en masse. That's what the old _Dragon Pass: Land of Thunder_ implies in some parts, but it's not entirely clear. The Tarsh Exiles must allow some (i.e. merchants, Ernalda priestesses) through. But they are depicted as bandits and warriors and likely to prey on those who are weaker. Whether that's for sacrifice, or perhaps just ransom, is another matter. 1 Quote Link to comment Share on other sites More sharing options...
Steve Posted January 30, 2018 Share Posted January 30, 2018 13 hours ago, Rob Helm said: @David Scott Sorry about that. I will try to figure out how to edit the post title. Go into your post, scroll down to the bottom and hit the *Edit" link. As well as being able to edit the post itself, you can also change the post title. 1 Quote Link to comment Share on other sites More sharing options...
Rob Helm Posted January 30, 2018 Author Share Posted January 30, 2018 @Steve Thanks @jajagappa So, it does sound like something with total party kill potential. I'll have to think about how to work around that. It might have to involve escorting some very capable non-player emissary, rather than the players themselves trying to deal with the Tarsh Exiles. Quote Link to comment Share on other sites More sharing options...
jajagappa Posted January 30, 2018 Share Posted January 30, 2018 3 hours ago, Rob Helm said: So, it does sound like something with total party kill potential. I'll have to think about how to work around that. It might have to involve escorting some very capable non-player emissary, rather than the players themselves trying to deal with the Tarsh Exiles. Have an Earth priestess lead the party - an Ernaldan who can command the respect of the Tarsh Exiles. Quote Link to comment Share on other sites More sharing options...
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