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Spirit Combat and Parrying


Opiyel

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Today I ran my first Spirit Combat with a Bane Spirit. The question of parrying to minimize damage came up and I wasn't quite sure what to do. In physical combat, if you successful parry an attack and your weapon/shield size is of a greater size than the attacker, it can halve or even negate damage. Does something like that exist for Spirit Combat? Thanks for any help.

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As Raleel says, there is no such thing as Spirit Combat 'Size' when parrying. As it stands, a successful parry blocks all damage. 

You could come up with your own house rule to mimic attack-parry size based on the comparative Intensity of the spirits involved, but it would make spirits of Intensity 4 and above exceedingly dangerous to player characters.

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I'm not sure I would do that...  I think it might yield too many SEs.  Try it in a few sample fights and see what you think, I suggest.

I have contemplated that, for simplicity, if I were to eliminate one type of roll from the mechanics, it would be plain Opposed Rolls.  I would just make everything a Differential Check.  I haven't though it all the way through, though.  For example, it's not easy to reckon the case of Success with Stealth and Success with Perception; what actually happens?  Hmm.  I guess I would just give it to the higher roll within the Success category of result--as we do with Evade in combat.

 

Edited by Matt_E

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The SEs is the point!

Personally I've thought of doing this for general combat as well, it's how Call of Cthulhu runs combat. It would mean one side will always gain a SE as long as someone succeeds their roll. I would do it for speed, it's not realistic but it solves the "stand-off" problem when you have two skilled combatants attacking and parrying off each other with nothing happening.

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On 9/22/2018 at 5:39 PM, Bilharzia said:

The SEs is the point!

Personally I've thought of doing this for general combat as well, it's how Call of Cthulhu runs combat. It would mean one side will always gain a SE as long as someone succeeds their roll. I would do it for speed, it's not realistic but it solves the "stand-off" problem when you have two skilled combatants attacking and parrying off each other with nothing happening.

Oh.  Well, if your goal is straight-up to get more SEs, then I would say, "Mission accomplished!"

Our latest Horror Fantasy adventure has arrived.  Check out Old Bones Publishing on DriveThruRPG.com!

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