Tywyll Posted April 5, 2019 Share Posted April 5, 2019 (edited) Say a party gets attacked by some ghosts. Can their allied weapon spirits or animal familiars help if they are not attacked themselves? Edit: Any allied spirit, item or animal? What about familiars I.e. For sorcerers? Edited April 5, 2019 by Tywyll Quote Link to comment Share on other sites More sharing options...
soltakss Posted April 5, 2019 Share Posted April 5, 2019 We played that an Allied Spirit not in a familiar could intervene in Spirit Combat. However, that was always a House Rule. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
Tywyll Posted April 5, 2019 Author Share Posted April 5, 2019 4 minutes ago, soltakss said: We played that an Allied Spirit not in a familiar could intervene in Spirit Combat. However, that was always a House Rule. Did you limit it to helping only vs things attacking it's owner or could it launch its own attacks? Quote Link to comment Share on other sites More sharing options...
soltakss Posted April 5, 2019 Share Posted April 5, 2019 2 hours ago, Tywyll said: Did you limit it to helping only vs things attacking it's owner or could it launch its own attacks? Only defending the Rune Priest/Rune Lord. If an Allied Spirit needed to attack in Spirit Combat, it would have to use Discorporation, which we did sometimes. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
Humakt Posted April 5, 2019 Share Posted April 5, 2019 9 hours ago, soltakss said: Only defending the Rune Priest/Rune Lord. If an Allied Spirit needed to attack in Spirit Combat, it would have to use Discorporation, which we did sometimes. May be is a silly question but what happens if your allied spirit loose all the mp? Quote Link to comment Share on other sites More sharing options...
Bill the barbarian Posted April 5, 2019 Share Posted April 5, 2019 (edited) 19 minutes ago, Humakt said: May be is a silly question but what happens if your allied spirit loose all the mp? Unconsciousness for adventurers and I would assume the equivalent for spirits. Adventuress recover mp at 1/24 of their total possible MPs an hour and require 1 MP to awaken and I would assume so do spirits. Edited April 5, 2019 by Bill the barbarian Quote ... remember, with a TARDIS, one is never late for breakfast! Link to comment Share on other sites More sharing options...
Psullie Posted April 5, 2019 Share Posted April 5, 2019 Spirts that lose all their MP's can be controlled if the victor has the ability, or else they are cast into the Spirit World. Depending on the cause this could also destroy the Spirit, either way it may require significant effort for the PC to regain their Allied Spirit. 2 Quote Link to comment Share on other sites More sharing options...
soltakss Posted April 7, 2019 Share Posted April 7, 2019 (edited) On 4/5/2019 at 9:32 PM, Humakt said: May be is a silly question but what happens if your allied spirit loose all the mp? Same thing as happens when a normal Spirit loses its Magic Points, nothing. You cannot possess a Spirit, you cannot bind an Allied Spirit, so nothing happens. I'd just allow the attacking spirit to move on to the Rune Lord/Rune Priest. Edited April 7, 2019 by soltakss 1 Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
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