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littlewitchmaus

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Everything posted by littlewitchmaus

  1. aye, i've got that on order along with 'branches of bone!'
  2. i haven't the knowledge to contribute anything, here, but i just wanted to say that i love this project, so far, and an dearly looking forward to seeing where it goes!
  3. i've long been a fan of everything about 'shadowrun' but the actual rules and i'm wondering if anyone has done anything similar with the brp ruleset?
  4. i use a lot of stuff from the second edition of 'chill' in my 'call of cthulhu' games and generally find myself rarely having to do much conversion (especially with most monsters having things in the 'coc' bestiary that are close enough, stat wise.)
  5. when i've been keeper, i generally allow for professional experience to be factored into edu (but with the caveat that a character rolling against it for a certain thing has to make sense with the character's background.)
  6. i have #303 'the abbey,' #309 'caligo accendum tournament,' #313 'the pastores,' #348 'the ravenar sagas,' and #414 'dark crusades.' are there any that i'm missing and forgetting?
  7. i just ordered this, last night, and reading through the pdf i've realised that this is exactly what my players have wanted: a cosmopolitan urban setting that's not lunar (and it's so exquisitely detailed that i can't wait to to start a campaign there.)
  8. so! most of the issues of 'tradetalk' are up on drivethrurpg and i remember seeing someone mention, years ago, that they were working on getting clean scans of 1-4 to release. does anyone know if this is still in the works?
  9. thanks for the responses! i've settled on him being an initiate of argan argar and a lay member of lhankor mhy (and this will allow him to set up shop in clearwine without it being too difficult and allows him to hire the pcs to retrieve scrolls and the like that would be of interest to both temples.)
  10. really excited to check this out as i've been planning some adventures in australia ans trying to figure out where to go from there and japan seems perfect!
  11. so! a major npc in the campaign i'm working on is a trollkin who makes his living as a scribe and a document collector amd i'm leaning towards him being an argan argar initiate (communication.) does this sound reasonable or would there be a more suitable cult?
  12. ah, sorry i was unclear (by 'print version' i meant one for 'ships & shores') and didn't realise that the work in 'visions of myth' was already in said 'ships & shores' book.
  13. if the book gets a print version (fingers crossed!) will this material be included in it?
  14. so i have a copy of the official version of 'cthulhu invictus' coming to me, soon, and i was wondering: is there anything in the MULA version that isn't in the official book or would it simply be redundant aside from a collector's standpoint?
  15. i am absolutely desperate to see this get a pod release.
  16. there's also the notion that a monster hunter driven insane by, well, hunting monsters might start seeing monsters where there aren't any (and accidentally become a sort of serial killer, which is the backstory for the main villain in a campaign i ran in the late 90s.)
  17. (and i JUST realised that it's included in the player handout packet [it's been a very long week, so far.])
  18. as a member of the programming committee, it makes me so very happy that we've got so many panels devoted to gaming, this year, and we are all immensely glad to have so many folks from chaosium participating.
  19. i just grabbed a copy of 'cults of cthulhu' from the bookstore i volunteer at (we're a nonprofit) and i'm super excited to start digging in but i see that there isn't a downloadable copy of the 'cult worksheet' on the webpage for the book. does anyone know if there's one online, somewhere else?
  20. not that i outright ignore, but i do change names and aesthetics that are too clearly tied to existing earth cultures (the jack o'bear, for example, is simply called a 'demon bear' and it's head is pumpkin like with eyes that appear to be in flames and the walktopus is referred to as 'the priest of the barren shoal' [a reference to the origin i created for it for my campaign that neatly does away with pun being so reliant on greek {and let's not forget that the plural would be 'walktopodes' and not 'walktopi,' anyway} and folks in my campaign tend to refer to minotaurs as 'aurochs.'])
  21. agreed, and i'm mostly avoiding that by having the vast bulk of historical tragedies remain as they were (with the differences generally having nothing to do with the mythos/supernatural but definitely influencing things like the government's awareness of nonhuman threats.) the major historical differences i'm going with are: 1) the raid on innsmouth happened and was a matter of public record (with the true nature of the residents being covered up but not that they belonged to a hideous dangerous cult and this sets in motion a pubic plan to stamp out new religious movements that the government deems 'unsavoury' in a manner that echoes the growing anticommunist fears.) 2) the devastation of tokyo in 1954 (the official story is that the third atomic bomb was recovered and accidentally detonated while the truth is that some massive organism came from the ocean and wreaked havoc before returning, with conspiracy theories abounding.) 3) the watergate break in was never exposed but nixon was assassinated on august 8, 1974 by a conspiracy traced back to a cult related terrorist cell (and this leads to congress enacting a number of 'social reform laws' including the introduction of the hays code as law and strict controls over both the presentation of news in the media and violence in entertainment.) 4) ronald reagan is assassinated on march 30, 1981 by a member of another cult, the leadership of which publicly takes credit (this leads to the new president bush greatly expanding the power and authority of the fbi and putting them in control of a greatly expanded u.s. marshal service that becomes a de facto federal police force. and curfews a social restrictions are enacted in several major metropolitan areas, overseen by the national guard under the auspices of the fbi.) 5) the manhattan 'event' where a supernatural being of great power is summoned and then destroyed with the government claiming that it was a terrorist attack from a cult using chemical weapons (the reports of 'ghost' activity leading up to it are officially said to be the results of a poisoning of the water supply with a powerful psychedelic that left many residents of manhattan susceptible to suggestion and hallucination and the group that the government claims is responsible for all of it is declared terrorists and manhattan remains under martial law.) 6) since the early 70s there have been a growing number of antisocial terror attacks (serial and spree killings) and it's become common for even small towns to enact strict curfews. which brings us to 1985, when the game will be set.
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