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Kettlehelm

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  • RPG Biography
    Started with D&D, moved onto older games and RQ, now interested in RQ, CoC and older games.
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    Star Wars FFG
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    Melbourne
  • Blurb
    I absolutely adore Runequest and it was was my entrance into BRP

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  1. I quite like the Future section for some of the listings and how it mentions scenarios associated with locations, it saves having to flip through to the Arkham Unveiled book to find out what will change in 6 years. But I still feel like opening my copy to compare with who has moved or changed between 1922 and 1928.
  2. Have you looked at Savage RIFTS for ideas about building out RIFTS powers from a few small blocks of text and mechanics? Though it does stay pretty strictly to the idea that the RCC/OCCs do not fully intermix except for a select few. No MDC either, though it has to twist the Savage Worlds rules a bit to make it work.
  3. I don't know if this has already been posted but this thread could help.
  4. A passion to SAN conversion would open a whole new set of scenarios to reuse. But otherwise you could just go POW x 5 or copy from Stormbringer 1E when they assigned SAN scores to the monsters, elementals and demons there and use that as a guide.
  5. Maybe Glorantha is the Thurian Age/Hyborian Age's Dreamlands. If you time-travel back and then Dream travel, your Call of Cthulhu characters can get there. Or they take the wrong turn into the caverns of the Dreamlands and come up to the other side of the flat world, Glorantha.
  6. OK that makes sense. But, rereading the pages and the only problem is the example on p.44, where Sir Lanceor the banneret has a fief rolled, then has 3d6 (14) hydes added to his fief which was already suitable for his knightly vassals at 55 pounds of income, enough for his 25 knights and his rich status.
  7. Was the common demi-humans ever included? Reading through it again, it doesn't seem to have them, only their evil counterparts. Nevermind, found them in the Magic World book itself.
  8. 2 years later I finally find this thread again. My mistake was confusing Inheritance - the Floatasm and Jetsam scenario with The Crawlfod Inheritance (which is also a Innsmouth scenario with a similar twist) and the name of the third scenario, The Saltwater Inheritance.
  9. On page 43 of the Nobles book, when it discusses generating random fiefs, it lists the rolls form the personal demesne on top of the roll for the different numbers of hydes and other income sources. For a Banneret it's 3d6. Which is reflected in the random lists of Banneret holings which the average is around 13L in size over the minium of 10 and where it lists 10 Knight holdings, it lists demesne amoung them with Barons adding another 1d6+10 hides, but not mentioning if they are demesne.
  10. Looking at the old Pendragon rules for 1E, it starts by saying a Bachelor knight has 2 hides. A Banneret has a minimum of 10 hides (plus 3d6 personal) and 4 knights (himself included) and a Baron has a minimum of 44 hides (excluding personal) 10 knights (including himself). But by the end they say a King has around 416 hides (excluding personal) and 100 knights. So somewhere the ratios begin to change and I can't seem to find any guidance in the rules. Does anyone have any advice?
  11. I mean Barntar has two mythological brothers in the Prosperdia who also could be sapping his mythological status. Varnaval and Voriof are both labled as full brothers. Though we know the theogeny isn't 100% accurete to other lore. That's a dead older brother who Barntar can never match the expectations of and a brother who represent the coming youth. Squeezing out Barntar as the father of the next generation.
  12. Kettlehelm

    The night sky

    Very useful since I couldn't quite understand how Orlanth's ring "spiralled" across the sky.
  13. I'd imagine all the magic in the rocks begins to die, creating iron deposits as the myths pull away to an even more allagorical past. But also iron loses it's effectiveness without magic to show it's power.
  14. Bought, so interesting to see what older rules were thought of but never made it in until a changed form.
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