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tooley1chris

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Everything posted by tooley1chris

  1. I think I may have a copy of this in one of my boxes...It's a great book, no doubt. I may have to work up a conversion based on this.
  2. LOL comparing MW prices with a couple other systems, there do appear to be some inconsistencies. Was just hoping perhaps there was a Elric! Book or something MW prices were based on. Some formula for Bronze Piece conversion.
  3. Are the prices compatible with MW?
  4. I need some help figuring equipment costs not listed in Magic World book. Were those listed figured out with a conversion formula or copied from another source? Is there already a compatible book of gear? Thanks!
  5. And now I'm Leveled Up! *rubs hands together greedily*
  6. Zomben:"what can be done to make it more popular? Talk about it. A lot!"

  7. A Game of Cockpits...sounds fun! Welcome to the Forums and the BRP goodness!
  8. I've yet to see BRP or MW at any of the stores in my neck of the woods. Have to rely on internet as well. I am curious as to who sent you the badly shipped products tho....?
  9. I'm fine with ATWM being delayed for a bunch more critters! LOL
  10. Would the trolls stamina roll be required per round, minute, hour or just once? With reguard to direct sunlight... Be kinda neat to create a manual of Monsters based on user creations.
  11. I had two additional gamers at my group last weekend playing MW and while the adventure didnt go as planned (it rarely does ) we had a great session! I've been working to bring more players into the MW fold through PbP as well and have written a bundle of free materials hoping to produce more interest. But you're right. Just the nature of the beast. Not just Chaosium, but for awhile a few of us have tried to get WhiteWolf put more material for BRP in HeroLabs but their emphasis is now Path Finder. Again...gotta follow the money. Understandable. But maybe for us who purchase these materials with the hopes of seeing more....they could put out 1 update per 5 for other systems? 10? LOL.
  12. Thanks Ben! @Chaot, I tried to combine most of the basic Alchemist skills into one (Alchemist Procedures) so as to not over complicate the occupation. He or she still has to either learn other craft skills (like crafting jewelry) or hire out the work. I did add a few other skills to the occupation but made them worth while later on if he specializes in one (like metalurgy allows creating Essences ) This was the least clunky way I could find. As far as apotheosis, I'm glad you like it. Some of the Alchemists experiments have fairly powerful results (especially for MW ) so making these more difficult to learn, by adding that prerequisite, seemed more balanced. Please let me know what other stuff you agree with or dislike. This one wasn't easy to squeeze into a MW format and I may need to make further changes.
  13. What K Peterson said. Unfortunately it appears he who owns the rights (you know who you are) is not able to or does not care to provide these materials... currently. These things tend to change.. often. I mentioned Magic World earlier and might point you in that direction, as it is a pretty good reboot. It’s heavily based on the Elric!/Stormbringer 5e rules. I know this isn't the news you were hoping for but at least you have a solid (and in my opinion awesome ) alternative.
  14. So, back to the Mega Dungeon.....I've discovered that I'll need to include a human settlement in order for this to really be viable. The closest actual town/city to the area I'm placing the mountain dungeon is Tindale, just west of the White River and east of Dwarvenhold. My question is a silly one, but you good folk have often pointed out things I've missed, so I'll give it a go. Is there a reference to any of the Southern Reaches in the other books that led up to the creation of Magic World? I'm thinking it's original to MW but don't have the predeceasing books to verify. Specifically, the town/village/city of Tindale. I'm going to actually map and populate it but want to stay true to lore...if there is any. There's no mention whatsoever in the MW book. I've heard Zomben say he left a lot of the world with no lore so chroniclers can make it their own but Ben, if you're reading, I could use some advice. If fleshing out Tindale is a future project, I'll just make a small settlement or fort nearby.
  15. Welcome to the forums, sgates! Everyone has an edition or version they prefer over others. You'll notice that a lot of folks here pull bits and pieces from different versions and different games to fit their needs. I personally prefer Magic World but also pull bits from others as well as make a little of my own material. I'm not sure about the PDF troubles you're experiencing but license changes hands, comes and goes... If you post what you're looking for I'm sure one of these great members can point you in the right direction.
  16. Expanded Allegiance is one of the things I'm dying to see! Oh the possibilities! I really wish there was enuff interest in MW to really pump out the materials!
  17. I think I'm just the right amount of anxious. LOL
  18. I realize Advanced Sorcery is still warm off the presses, but...any word on the Chroniclers Companion? I got some money anxious to be spent!
  19. Such praise fuels my fires of inspiration! Thank you. I hope you find a use for it!
  20. Version 1.0

    673 downloads

    The Art of Alchemy Since the earliest writings, man has endeavored to better control the world around him. From making fields more fertile for farming to curing ailments, even the most ancient civilizations have striven to become more enlightened concerning the physical world and the elements it, and we, are composed of. This book will detail an occupation, the alchemist, who begins with the studies of physical science and combines it with the magical unknown to create unique elixirs, dusts, oils, toxins, potions, and even items of great power using the magic inherent in all things material. For all of creation has such energies locked away within itself. From common metals to rare gems. From the weeds in the field to rare subterranean mushrooms. From common insects to the heart of a dragon. Enchantment and Artifice Once upon a time, great magics infused the realms. During the years the fey inhabited this world freely, great mages worked the weave of sorcery in such ways that they could create relics with mana. Allowing such trinkets to call on great power at no cost to or from the wielder. These arts and arcane architecture has been lost in the fading of fey from this world. As such, only such artifacts that surface from years gone by exist, and nothing new of its kind may be produced in the Southern Reaches...as far as the wise know. Since the fey fled this realm, sorcerers, priests, and mages alike have striven to unlock the secrets of mana. To solve the mystery of unlimited power. All efforts have been in vain...until now. This book is an attempt to add both an Alchemist and an Enchanter occupation to the options for the learned people of the Southern Reaches. Within are 80+ pages of recipes, ingredients, formula, procedures, Fey spells, alternate POW supplies, and rituals for the creation of anything the minds eye dare dream. This book is not, in any way, a product of my artistic or writing ability. A lot of the art and most of the descriptions were “borrowed” from many other, much more talented people from other books and around the internet. The more creative artwork was done by Ken Seward, AKA Simlasa, from BRP Central. Thanks for your works! I did, however, do my best to convert most of the information from an old school Alchemist source to be playable in my favorite Role playing System. I hope it helps make your campaign more fun!
  21. Shoot. I just took a closer look at your maps. Those rock! Edit: I've been meaning to do a walking dead type campaign and would love if you shared your maps.
  22. The actual Fallout 3 pc version has a map editor. It's a learning curve but you can make some killer maps with it or really use maps from the actual game. Neverwinter Nights 1 also has a map maker and the community has several modern modules available. I like using Neverwinter Nights 2 for fantasy mapping but modern mods are scarce. Good luck and welcome to the site!
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