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tooley1chris

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Everything posted by tooley1chris

  1. This sounds like a fun project! My Alchemy and Artifice book will be getting finished up and posted in a day or so. I'm holding off for my illustrator to give me one more pic...Which has been good because every time I re-read it I find something I want to change so... Anyway, a fantasy post apocalyptic setting sounds like just what the doctor ordered! I'd love to be involved if you'll have me. Been itching to give Deep Magic a try, but perhaps I'll try an Alchemist if you find my material meets your standards/expectations.
  2. There's some great videos on how to bind a hardback book on YouTube. Been thinking about doing it myself. Doesn't look too difficult. I May do my manual of monsters books.
  3. Dang it, Clapham! Yet another tome I'll need to look into... Not sure why I didn't think of ley lines or places of power before. That's a great addition for the Artifice supplement I'm working on. Just when I get it almost done, Clapham adds a chapter for me. LOL! Guess I asked for it. I haven't said it for a few hours so I'll reiterate: I love the good folk of these forums. Always knowledgeable and helpful. Thanks for all the great advice!
  4. Also check the fantasy downloads section. There's lots of user created material that May help your campaign. These forums are a think-tank of knowledgeable and friendly people. Don't be shy asking questions!
  5. Magic World is pretty much a self contained and complete system with only a few little things that assume you have other materials. So Yes. You should be fine. Welcome aboard!
  6. This would be very nice...unfortunately all the money seems aimed at Piazzo for almost all rpg software available from most companies.
  7. This is how I play it as well. It counts as the characters parry for the round. Good for guarding the spellcaster.
  8. Not official Canon but: It's a coming . It's a coming.
  9. A critical hit would represent finding a Sweet spot with the dagger. A space between plate armor joints, sneaking in below the helm, or even slicing a strap on the breastplate causing it to fall loose. Plate armor was invented and utilized for avoiding small piercing attacks like arrows and daggers. It was made to be an upgrade from chainmail that arrows could penetrate more easily. If you take this protection away you are robbing the character of the benefit. Likewise, if you don't use fatigue, figuring in encumbrance for heavy armor, you are robbing the nimble dagger wielders of a tactical advantage of wearing the tank out. Full plate is valuable and expensive for a reason. But if you don't allow it's benefits....why would anyone bother with that bulky mess? I'd recommend AT LEAST changing from static armor values to the roll, if this isn't sufficient.
  10. Still waiting on someone to offer me a job doing this. LOL. Think I've talked myself into the Mega-Dungeon project. I've started working out the origin of the place, the depths, different entrances/exits, and what lies within. I can't just draw a massive map and toss critters inside. My dungeon has to have a reason. An explanation why so many baddies are in it. The ecology. The food chain. It's daunting... Think I'm leaning to the fact that it may be several separate areas connected accidentally, by chance and by sprawling cave systems. Also might have picked a location. The Carmenel Pass near the Copper Mountains, in northern part of the Southern Reaches . Thoughts?
  11. The Mega Dungeon....I've actually been contemplating this one for some time. The idea is to give players in my campaign a large plot of unruled land where they can explore a rich dungeon, bring those riches to the surface, perhaps hire hirelings to set up camp around an entrance, where they can drop the loot, resupply, and rest. Eventually these hirelings begin constructing shops, more permanent residences, ect... The PCs bring in more help and by spreading the wealth eventually a small town forms around them. Word spreads and others flock to the town. Maybe the PCs have to hire troops to protect their interests. Soon house Drum or Beleghir get wind of their success and Maybe send emissaries. Depending on how things go, perhaps they send troops to take over the operation. Try to take it from the PCs. If the Players are clever perhaps they become minor lords. Build a castle to fortify their holdings... Perhaps they are diplomatic and buy themselves enough time to watch a full city spring up around them. Or maybe sell their portion to one of the lords of the Southern Reaches. Obviously it could be a life Long campaign for the characters, talking them from whelp to possibly overlord. (COMPLETED)
  12. Almost done with my Alchemy /Artifice book and was thinking about what I might do next... CHECK☆ I've 3 ideas floating around: 1. A combat tracker exclusive to MW (Anyone have this already?) (Ravens working on this!) 2. A full fledged city in Southern Reaches, complete with maps of city, districts, and individual shop, taverns, Inns, residences, and probably hundreds of NPCs. (This would be a huge project) (in progress!) 3. Realistic Mega Dungeon somewhere in the Southern Reaches (and I mean MEGA) CHECK☆
  13. ** YOU'LL NOTICE SOME OF MY WORKS AREN'T AVAILABLE HERE ANYMORE. THIS IS BECAUSE SOME OF THE ART WORK I CHOSE TO USE IS PROTECTED BY COPYRIGHT THAT I DO NOT OWN OR HAVE PERMISSION TO USE. MAINLY MY MONSTER MANUALS ** Noticed I've been sucking up space on the MW forums for each of my individual little projects and thought a single thread to list stuff/ideas/current projects/ect... might clear up the clutter. Gonna post everything here from now on. Manual of Monsters I:(Recommend my Big Damn Book of Monsters over this!) Manual Of Monsters II :(Recommend my Big Damn Book of Monsters over this!) Magic World Character Generator: NEW IMPROVED VERSION 2.O! Magic World NPC Generator People of the Southern Reaches, A Book of NPCs : The Mentalist: Old school psionics for MW: SideTrek -A Goblins Pride: SideTrek - A Fool and His Gold: SideTrek - Malfiacs Marvelous Marvels: Feats and Aretes for MW: Fantasy Treasure Generator for MW: Alchemy & Artifice: Domicile to Domain: Ark of the Apocalypse (Mega Dungeon) Folio of Fiends: (Recommend my Big Damn Book of Monsters over this!) https://basicroleplaying.org/applications/core/interface/file/attachment.php?id=2857 CNOWWMW (Complete Netbook of Witches and Warlocks MW edition ) Big Damn Book of Monsters (Highly recommend this over my other monster books) Religion in MW The Town of Tindale The Tin Mines of Tindale The Druid Occupation
  14. Been a Long haul but I'm almost done with the Alchemy/Artifice supplement. Waiting on 2 more pictures from my illustrator and bang! I did decide to include Enchantment and Artifice as well. Hope it is useful to ya'all. Will post here when I upload the file. Hopefully just a couple days.
  15. A large sweep attack, the way I run it, is dodgeable but can only be Parried by a shield. And even then, the shield takes damage and a STR: STR resistance from attacker causes knockback. If the weapon is larger than the area (ie a dragons tail) I make it an easy attack, otherwise it's a normal attack against all opponents in range. Saurons Massive Mace(from cinema) causes normal attack roll to any within 10 '. Smaugs tail sweep...toast.
  16. OK. Since I'm working on an alchemy supplement along side my Enchanting supplement I've included a few items that can ONLY be produced if Master Alchemists and Enchanters work together. I made a new item (brought to you via inspiration from Bard Games Compleat Spellcaster) called a "Soul Stone" What this does is as follows: Any being with a soul can have it trapped in the item (an expensive process) When a caster attunes to the stone he/she can "borrow" MPs from the soul trapped inside or if that soul is a extraplanar being (demon) use the trapped souls POW as sacrifice for permanent POW expenditures. When the soul reaches 0 POW The stone shatters. Thoughts?
  17. A spell that drains bound demon POW... Not a bad idea for an epic quest. Enough of this type of use to enchant larger magic items might corrupt the item or get the attention of hierarchy of hell (shadow) Muhahahahaha! Actually I think this might be how Solomon built his kingdom ...using demons
  18. This was the first thing I peaked at but you are limited to about 10 sq.ft. per POW of the caster. A caster with 20 POW could effect 200 sq ft. If I wanted a city wall, say 5000' Long x 10' high to hold an enchantment it would be 50,000 sq ft it would require 250 castings, and 250 point sacrifice of permanent POW to make it permanent? Ouch. Does the MW spell Chain of Being work with 1 sorcerer and 50 non-sorcerors? Ah, but even then they only share Magic Points, not POW... Thanks for taking the time to look this up, Clapham!
  19. Hey Clapham, is there anything in there about epic Magic like what I'm referring to above?
  20. Yeah, thanks for the references! Corum.... have to do a search. Surely someone sells a PDF. LOL. My problem is two fold. 1 using my Manual of Monsters I introduced a Cloud Giant castle 2 I've been working on an artifice supplement and play testing with my group. A PC is an Enchanter and raised the question if such a thing was possible. My first response was "Yes, for a deity. " but it got me thinking about all the others times I've seen such High Magic and don't remember a reason behind it. Such as Eidolon from Shadow World, is an entire floating city. I'm not really looking to introduce such power in my campaign but was curious if the mechanics were out there somewhere.
  21. I realize MW states no knew Magic item's can be enchanted but are there rules in others similar systems/supplements for creating large Magic Items? Floating castles, air ships, magically fortified castle walls, ect...?
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