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tooley1chris

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Everything posted by tooley1chris

  1. Might not be a bad idea for such a house rule...my other players have been calling the players mage "God". There's something I wanted to ask you (and anyone reading) about. My Mage player recently figured out that if he uses flesh transmutation to heal a comrad per Advanced Sorcery, could he not do so on a PC killed in action and then cast Spirit Sphere and Summoming Glyph to call the deceased spirit back. A round about resurrection spell that's missing from the sorcerer spell list. I've house ruled that such is possible if done before the spirit leaves for the afterlife AND their are no other spirits around that may possess the freshly healed corpse AND the mage must sacrafice point of POW to make it permanent. The mage is a fairly new character in the group so he really felt the POW sacrifice, but I'm worried about when the mage is more powerful. I don't want him to be a resurrection machine, and I don't want other players to be careless because of it either. This group is coming from playing Ad&d for the last 15 years where raising the dead is more common and I don't want to shock them with NO POSSIBILITY of bringing back their dear PCs. Kind of a pickle. My idea I've come up with is making the resurrected PC lose a permanent point of CON as a trade off. Think this is sufficient or am I (as always) overthinking it? Something else that's rattling around my brain is to do away with Sorcery all together and JUST use Deep Magic. Then, the PCs occupation would dictate what Sphere they start out with. A priest would start with either Spirit or Flesh, a Druid type might start with Flora or Fauna, a Sorcerer could choose between the Elements. I don't know. Having different magic systems in the campaign has been a lot of fun and I do LOVE variety...I'll probably leave it as is.
  2. All good stuff. Don't lose interest now! Some of the things my player who runs a mage has discovered is, yes, both the flesh and spirit spheres rock for effecting individuals. And IMO most of the spirit spells will call for the important POW:POW resistance. As far as glyphs go I love the Transmutation glyph. Again, potent against individuals. A nice flesh to Stone spell might not be permanent but smashing an immobilized statue to pieces can still ruin a critters day. In tune with your area effect comment above using Earth Sphere with Transmutation glyph can turn a fairly large area under advancing troops to deep mud. And if the spells duration expires before they get out then their stuck in solid earth with their heads sticking out. Grab your Driver and practice your long game. Yes turning the air in an area to fire can have some nice effects to a group of bad guys (or a building) as well. Transmutation is definitely my favorite glyph. But it's also all I've really played with so far. Anyone have outstanding uses for others?
  3. Pretty interesting. I like how you incorporated the Fey sorta temporarily. I've been toying with how I want to represent the Fey in my campaign. It's been a long time since they withdrew from the Reaches. I'm kinda leaning toward the mysterious White Walkers in Westros Game of Thrones. Working on a couple more areas myself, including Tindale, so I'm definitely interested how others view the Southern Reaches and it's lore. Hope to see more from you soon!
  4. Buffalo might be a tad evil...
  5. Version 2.0

    730 downloads

    Check out version 2.0 Below! This is a Character Generator using the NBOS Character Sheet Designer. Almost everything in this is automated to make generating a full blown character as easy as possible, with step by step directions. The included files are ONLY for editing certain aspects to the program such as Races, Occupations, Sorcery Spells, Armor, Weapons, ect... You will need to follow this link to download the Download actual Magic World Character Sheet: https://www.dropbox.com/s/kh983za685934j4/New Magic World Sheet.csd?dl=0 You will also need to Download the small NBOS program Character Sheet Designer found here: http://www.nbos.com/nox/index.php?action=1001&id=240 I placed all these files in my MyDocuments\NBOS\CharacterSheet and they work well. This sheet and the DOC files are pretty easy to edit and House Rule/ Homebrew how you like, once you get used to the program. Feel free to post questions here, if I can help. experience.txt
  6. Son of a gun. Yes. My search skills suck. RPTools, a tool I've been using a long time now, has a Tracker that is completely editable and does what I need. THanks for help guys!
  7. Are you looking under APPS? I've been searching Google.. perhaps my search skills are lacking!
  8. Ah. I'd really like a program that keeps track for me. I'd also like to NOT have to make my own.
  9. Yeah, on P.37 under DEFINING THE DEMON it reads "Each MP spent in the summoning gives 1d8 to a specific characteristic. " So the chart Point Sacrifice for demons chart means each 1d8 costs -1 MP. Not a contradiction just have to read it properly. Which I did not. I'd assume Green is correct about the 4 being average. 4 OR 1d8 STR, not 4 PER 1d8 STR..?
  10. I know they've released an encounter generator...does this also do combat tracking?
  11. Thank you Mr. Green! Your work on this is a big reason I'm looking forward to CC!
  12. I don't have the book in front of me but it seems there's a formula box or example in this area that also contradicts this but makes more sense MP wise...
  13. Anyone know of a good combat tracker that's BRP compatible or at least editable to be so? It appears to be a D&D World out there still...
  14. Inspiration! Neat idea, Muminalver! That makes so much sense as many gods have several aspects. Each aspect COULD have different rewards for allegiance and Apotheosis.
  15. Chugging along on Mega-Dungeon. I was thinking I might make a full fledged Monograph for next project. Maybe. Part of the idea for my Mega-Dungeon is allowing the PCs to start a base camp that turns into a small village and eventually a town. Depending on how it plays out, they could be running a full sized city, perhaps starting a small kingdom of their own. This is where the monograph comes into play. I would like to make a set of rules/guidlines dealing with starting and maintaining a fledgling kingdom. A book that spells out in detail population, wages, peasant and nobility moral, taxes, imports/exports, construction of buildings/walls/keeps/castles, area agriculture /hunting, natural resources like mines...and whatever else I come up with. I don't know...think there's a market here for this? Might just do it out of love, like my other projects.
  16. Thought it might be fun to have a thread for people to post RP jokes/memes/pics.. One for my fellow Firefly fans...
  17. Guess I've gotten lucky with Chaosium. I've Only called them twice but got a real person, a real friendly person, both times. Everything I've ordered was on time. One thing I ordered they accidentally sent me two copies of and told me to keep the extra when I offered to send it back. Real happy with them.
  18. Out of curiosity, is anyone currently running a MW game on another site?
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