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Jose-san

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Everything posted by Jose-san

  1. I'm sure copying this into my ruleset 🙂
  2. I had a burst of laughter reading the form! Thanks 🙂
  3. That's a lot of food for thought 🙂 Thank you very much!
  4. I'm curious about how people manage taxes in their campaigns. Initiates are supposed to pay 10% of their income to their temple. What's "income"? Their basic professional or household income and anything made on the side as well, like loot from adventures? How do you manage this? Do you take this into account? Does it affect PC in any way? What other taxes exist in Orlanthi society, do clans, tribes and/or cities collect taxes in any way? If so how and how much?
  5. This is a neat idea! 🙂
  6. I did some comparisons with distances with other maps and I got an approximate scale of about 1.6 - 1.7 km/cm But I don't think it's really at any scale, some things are different than in other maps.
  7. So, if I understand it right, in game terms, Spell Trading is super powerful. And an Issaries priest can potentially amass a great deal of spells. Particularly because every Wildday is a minor holy day...
  8. I'm sorry if it's obvious but I'm not getting this phrase in the Spell Trading description: "The Rune points used to trade a Rune spell can be replenished in the regular fashion" What does it mean exactly?
  9. Thank you for bumping up this thread. I'm new to the forums and it's the first time I read it. This thread is pure gold and @Stew Stansfield a genius!
  10. I don't know, my players asked me this very question yesterday. I agree with this. As written, I think it doesn't detect active spells. On the other hand. In The Red Book of Magic, page 105 "How Does Spirit Magic Appear, Sound and Feel?" says "It's is noticeable when spirit magic has been cast. For example a sword with Bladesharp cast upon it might have a supernatural sheen or a person with Protection cast might glow dully". I don't know what to make out of it. Is there any other method to identify individual active spells on a target? Sorry for the necrothread!
  11. Does Soul Sight allow to identify every single spell in effect or just the total amount of magic points active on any object or creature?
  12. One of my favorite art pieces is the cover of the Book 2 of the Starter Set by Hazem Ameen. I guess it depicts the Dragonrise. I wonder who these people are and from where are they witnessing the Dragonrise. Any thoughts?
  13. Ahhh, I tried to match him with the pregen characters, it didn't cross my mind to check Vasana's Saga. That totally makes sense. Maybe that chapter (rulebook p.367) is what is depicted on p.376? It seems to be from the same artist as well. I think that makes sense too. Thank you both for the insights! I will sure ask about more of these fantastic art pieces!
  14. One of the things that I love about the current RQ edition is its beautiful art. There are many amazing illustrations. But I don't fully understand many of them, I wish there were an art index in every book with a description of the art and the name of the artist. At least for the full-page illustrations. Some examples that intrigue me... In the Starter Set, Book 2, page 13. My guess is the blue-skinned woman is Vasana heroquesting impersonating Orlanth and that the green serpent comes from Yanioth/Ernalda. Who are the other characters? Who is the figure on the top left? What's the artifact in the hands of the other central character? What are they heroquesting for? And who's the artist? In the Weapons & Equipment book, page 123. Is she an Eiritha priestess of the Bison Tribe? What kind of ritual is she performing? Is she enchanting the axe? What's that head on the left? And again, who's the artist? By the way, is it ok to post such art here as a reference for the thread?
  15. I use quite a few house rules, I like to tweak them. My combat system is mix of RQG and Mythras, but closer to the lastest. I left the magic system almost untouched tough.
  16. In my house rules if a character combats defensively (i.e. not attacking in any way) I give +20% bonus to all defenses. So first defense +20%, second defense at basic skill, third at -20%, etc. This is right. In general, absolute modifiers (+- X%) break apart a very high skill levels. Then again, the whole game system doesn't work really well at those skill levels.
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