Jump to content

p_clapham

Member
  • Posts

    459
  • Joined

  • Last visited

  • Days Won

    9

Everything posted by p_clapham

  1. How about adding Hero points from the Mongoose Runequest / Conan rules? The players could spend them to re-roll at critical times, and use them to turn a killing blow into a incapacitating one? I second the Mook rules suggestion. I've been using rules like that for cinimatic Call of Cthulhu games for some time now. :thumb:
  2. Looks like mine is one of the limited run versions. I'm still going through the monograph. So far it looks like it will be very valuable to running a wild west Cthulhu game this summer. I'm very impressed by the quality of the monographs in general. This is the first time I've bought printed monographs, and it certainly will not be the last. :thumb:
  3. Oooo... I had a similar thing going on in a Gurps game many years ago. Turns out Cleopatra's Needle was covered with wards and seals against some "liveliest awfullness". The British climate quickly eroded the signs and sigils, then the real fun began.
  4. I don't think this has been mentioned so far.... but what about Magical Organizations within the Church itself? Church Services, particularly the old Catholic Services closely resembles a ceremonial magical working of sorts. What could better act as a witch hunter and inquisitor than a witch itself. The Knights Templar are an obvious choice, but what about the others?
  5. It would be nice if it were avalible in monograph or PDF format. Even a un-edited preview copy like the BRP zero edition.
  6. When I first spotted the monograph on Chaosium's site I thought it would be about WWI fighter pilots. Very much looking forward to this monograph. I had a couple of weird ideas for a BRP western game. Aces High sounds like it will be quite useful.
  7. Myself as well. I've been fiddling around with some BRP ritual magic rules. It will be interesting to see what you come up with.
  8. Well I've been wanting to run a Mib / majestic game for a while now. However I also want to do do some sort of spaghetti western... How on earth will I include Vampires, zombies, hideous mutants and psi powers into the setting..... So what I'm looking at is a weird historical horror game. In 1898 invaders from the planet mars attacked not only England and Europe but the Americas as well. The most intense battle of the US/Martian war occured in the New Mexico territory of Roswell. A small elite group of Texas Rangers and Civil War Veterans were able to infiltrate a factory stronghold and cripple it with explosives. Shortly afterward the invaders succumbed to earth based bacteria and pathogens. In the wake of the destruction a strange red weed was found growing near several of the martian factories. In the American west it has proven very hardy and invasive. Efforts have been made to control the weed through chemicals and even burning the very land. It has re-emerged after each such attempt. The Red Weed has been found to have several strange properties. The first to be discovered was it's teperature. Even on a cold night in the plains the weed remains warm. In fact the "Red Invader" has been found in snowy climates as well. Folks living near large concentrations of the weed come down ill, animals born in effected areas are either changed or stillborn. There are even rumors of folks going loco after trying to eat the weed. As for the remaining Martians.... they are still there. Hiding, waiting and plotting. Soon the seeds they planted on the earth shall bear twisted and bloody fruit......
  9. Speaking of mulptiple attacks I'm still a little sad the Action rules from Nephilium were not used. :ohwell:
  10. Do the parasites only cause hemorrhaging? I thought their bite injected an egg of sorts that hatches from the victim.
  11. That sounds neat! :happy: First on my plate is some 1930's Egyptian Adventure gaming. My plan is to use Hollow Earth Expedition, although I'm tempted to fall back on BRP. The second game of the Semester is going to be a Dark Fantasy game taking place during the Ice age.
  12. The MRQ Lankhmar has black magic rules that work nicely for ritual magic. The ruleset includes how well you know the victim or if you a have a personal effect / body part. How much you hate the person. Finaly how much pain you are willing to undergo to hurt them.
  13. The Thing showed up in that big book of monsters for CoC did it not?
  14. As luck would have it I'm a university student. Also several members of our gaming club work in the Library.
  15. I'll have to see if I've got one of those near me. My plan so far was to rebind it myself, something I've not done before.
  16. Another neat Magic Rules set is the Black Magic in Lankhmar. It has variables like How much you hate the target. How well you know them / what kind of link do you have to them. As well as using your own pain to fuel the spell. There's also a corruption chart, a little more limited than the WFB one that charts your physical and spiritual descent.
  17. The Pact System in Elric is quite neat. Flavor wise I don't think it's too far from Sacking Pow for Divine magic. You sacrifice a variable amount of Pow to your otherworldly patron. That portion of your soul is now theirs, you retain it for the purposes of attribute tests or skills. However it now longer generates you MP. In exchange for a bit of your soul you get the following.... A Pact Skill starting at your Pow+Cha, a Number of Gifts and Hindrances depending on your pact score. Gifts could be increased Attributes, Spells and special abilities. Hindrances could be like Geases or detrimental physical changes. For instance the Kraken would give Water Breathing and spells that are water or fear based. While requiring his initiate to drown a sacrifice to him weekly. Your Pact skill is used for spellcasting gifted to you via your patron. Some Abilities may also use the skill. If Magmo grants you the ability to breath fire in his name, you may likely be using the pact skill. As it gets higher you get more gifts and hindrances. When the Pact skill reaches 100% your GM will have a decision to make. A Demon Lord will likely either have you dragged screaming to Hell. Or possibly put at the head of some army of the damned. Less questionable Patrons may let the character be for the most part, although they are quite likely to be sent quests for the good more often than not. If you like the characters can just simply disappear, called to fulfill their debts. As you might tell, I'm somewhat biased towards this Ruleset.
  18. Nice, I ran a Star Wars game last semester using the BRP Zero edition.
  19. p_clapham

    Corum

    Agreed, one of the more enjoyable supplements / settings I've read. The random Demon Description table still makes me chuckle.
  20. While I was at my old FLGS the other week I noticed some of the new MRQ books. To my surprise and delight it appears they are going the softcover route now. While I do prefer hardbacks, the issues with the Mongoose books pushed me from buying further books.
  21. I still have the RPG kicking around somewhere....
  22. How about just going for Super Speed and an Extra Actions power then? Looks like this has already been suggested. I'll just be one more fella supporting the use of Superspeed to mimic Time control.
  23. Well this was a good excuse to buy the updated BRP book, as well as some pulpy CoC adventures.
  24. The Ki powers from Runequest: Japan could work quite nicely.
×
×
  • Create New...