So I've been making a few sample Characters and noticed some bits about the attribute point buy system.
To illistrate I've made two sets of Characters, with no EDU stat and a Size of 10. All four characters have their attributes evenly spread among Str, Con, Cha, Int, Pow and Dex.
Here's the two Heroic characters. The first one uses the 3 to 1 ratio for Dex, Int and Pow. The second uses a 2 to 1 ratio.
Character 1
ST 13 Con 13 App 13 Int 13 Pow 13 Dex 13
Character 2
ST 14 Con 14 App 14 Int 14 Pow 14 Dex 14
Here's the other two built using Epic levels of attributes. Once again the first one is built with the 3 to 1 ration and the second 2 to 1.
Character 1
Str 14 Con 14 App 14 Int 14 Pow 14 Dex 14
Character 2
Str 16 Con 15 App 15 Int 16 Pow 15 Dex 15
My point in all of this? The 2 to 1 ratio seems a better fit to me. The example 1st Heroic and Epic characters didn't strike me as particularly Heroic or Epic. Of course my games tend to be more action oriented and player driven. It's an otherwise minor tweak, but I like it.