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p_clapham

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Everything posted by p_clapham

  1. Great Young One just doesn't have the same ring to it.
  2. I end to prefer characters that are less random. It always frustrated me in Call of Cthulhu when I came up with a character concept.... like say a professor. Then end up with an Int of 9 and a Edu of 11. I prefer the point buy system for putting all the players on an even playing field as well giving them more flexibility in characters.
  3. I'd keep that little Grimoire out of the players hands. There's a few very unbalencing spells in that book. There are some prett neat ones too. The Rune section (inscribed spells that go off when read or triggered) is particularly neat and the Necromancy Fumble table particularly amusing.
  4. So I've been making a few sample Characters and noticed some bits about the attribute point buy system. To illistrate I've made two sets of Characters, with no EDU stat and a Size of 10. All four characters have their attributes evenly spread among Str, Con, Cha, Int, Pow and Dex. Here's the two Heroic characters. The first one uses the 3 to 1 ratio for Dex, Int and Pow. The second uses a 2 to 1 ratio. Character 1 ST 13 Con 13 App 13 Int 13 Pow 13 Dex 13 Character 2 ST 14 Con 14 App 14 Int 14 Pow 14 Dex 14 Here's the other two built using Epic levels of attributes. Once again the first one is built with the 3 to 1 ration and the second 2 to 1. Character 1 Str 14 Con 14 App 14 Int 14 Pow 14 Dex 14 Character 2 Str 16 Con 15 App 15 Int 16 Pow 15 Dex 15 My point in all of this? The 2 to 1 ratio seems a better fit to me. The example 1st Heroic and Epic characters didn't strike me as particularly Heroic or Epic. Of course my games tend to be more action oriented and player driven. It's an otherwise minor tweak, but I like it.
  5. **Idea deleted for insolence** As far as characteristics and mechanics... I'm of the less is more school of thought. Despite being an old hand at CoC I'm glad to see Edu become optional. It wasn't even considered in the pulp version of the rules I wrote up years ago. Heck sometimes I even wonder about the usefulness of the Size attribute. Some of your attributes could be represented by skills instead. Despite some of issues I have with MRQ... I like the skills Resilience and Persistence. A person who doesn't get sick much but can't take a punch? Low Con coupled with a high Persistence score. Sure it's not too cost effective but it is do-able.
  6. Interesting... I didn't know you were involved with Secrets of the Surface World. I got it from a local store the day after my copy of BRP zero arrived.
  7. Quite a bit of Mars critters... both H.G. Wells and Edgar Rice Burroughs versions are in two CoC books. The Creature Compendium and that huge book of Monsters that just came out. Also included was the delightfull chap from "Who Goes There?" aka "The Thing".
  8. Oddly enough.... that's what my game is leaning towards.
  9. I'd like to see some Gurps style scourcebooks for BRP. Horror, Fantasy, Pulp, Science Fiction, Superhero and Historical games could be covered more in depth.
  10. I'd like a PDF version. Combining the aspects I like in MRQ and BRP would be so much easier if I could cut and paste the PDF files.
  11. Started up College again. Joined the Roleplaying and Ainime Clubs at Umass. Currently I'm taking the bits I like in MRQ and the Zero edition BRP for some Pulp gaming.
  12. I checked out the Official Chaosium download... it's one of those mini character sheets unfortunatly. Once I get my other computer up and running I'll try out the Byakee CoC generator.
  13. I'm planning on lifting the Hero Points right out of MRQ for this one. The fate mechanics in BRP are interesting, but not what I'm looking for.
  14. The 10 to 1 ratio on MP seems a bit too powerfull. I've got a few character combinations I'm stating up right now. One is going to be a straight up heroic Magic user, the other a Magic User / Superpower hybrid. I'll compare the two of them side by side.... my gut feeling is that 10mp for one power point is a little much. 5 for one seems more reasonable to me... and even then quite potent when combined with a Spellcaster.
  15. Indeed it is. Hang in there, I'm on my 7th or 8th try myself.
  16. Some questions comments from the Superpowers chapter page 157 Extra Energy and Extra Hitpoints. These two powers seem a little off kilter to me. One Powerpoint can get you either 10 extra Powerpoints or one Extra Hitpoint. I could have sworn that extra hitpoints in superworld were 2 to one ratio. Looking at other defensive powers like Armor it seems like the 1 to 1 ratio for hitpoints isn't worthwhile. My question is on the Character Failing Benefits on page 142. Under the special weakness damage section 1D6 points of damage per round is listed giving 1+1 power budget reward. I'm imagining that's supposed to be just a +1 yes?
  17. I'm a college student between semesters right now. Lots of free time. When school starts next week I expect to be posting even more... given I'll have a group to game with again.
  18. Doubly glad I picked up the 0 edition then.
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