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David Scott

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Everything posted by David Scott

  1. Don't forget your High Llama armour: from the Guide https://www.deviantart.com/merlkir/art/GtG-07-Nomads-of-Prax-446564420 For RQG https://www.artstation.com/artwork/kVYk0 and here's a link that contains Gene Days' original from Nomad Gods in 1977, with super single plate
  2. Of course they get the benefit, otherwise it defeats the point of the enchantment. You could never have a spirit armour enchantment you could use when discorperate ( unless you tattoo your soul).
  3. Tattoos are likely, a spirit rune tattoo would be nice. Objects always worn would be sensible, rings, necklace, bangle, earrings, “charm” bracelet, etc. I wouldn’t go with a cloak, that could get lost or stolen. Traditionally people have worn small (tiny) pouches around their necks containing charmed objects. That would also work for me.
  4. Sword and steward, and you’ll do fine. Although others will say different skills hopefully. In my games a lot of the emphasis is on getting a wife. Preferably one with good Churgury.
  5. Using runes as Foci are covered on page 254. And certainly the tools they are going to use the magic on. Death rune for Bladesharp on your sword, Fire rune for Fireblade, etc.
  6. See above, in RQG Peaceful cut is also known as butchery. Other editions may differ.
  7. I use Apple's Pages a lot, I used it for mocking up the character sheets for Pavis and HQG. However for cross compatibility, windows users can only use the web version. It's great for PDFs unless you want distributable source. It does lack the fine control of illustrator, but handles everything else.
  8. This has been a theme in the industry for a long time. Forty years ago the first few issues of White Dwarf wasted (IMO) many pages on the Monstermark system. The last big game I played that had a section on this was Exalted 2ed which had a "Hazard" Level for encounters, this was dropped in third edition (phew). I don't know anyone who ever used any system designed to do what you ask. I'm interested if anyone ever has. I have used the TF calculator in RQ2 as you have, and to honest as a basic comparison it works okay. But you still have to do the maths. Lots of people above have mentioned what they do and here's my take, I've used all of these recently running RQG, they work quickly on the fly: Hand to hand (includes magical enhancement) Wargaming can offer us some good generalisations from CRTs ("Monsters:Players"): 1:4 monsters run, 1:3 pushover (monsters run),1:2 easy 1:1 okay. 2:1 tough, 3:1 deadly, 4:1 dead. Also I don't use individuals as the measure of an opponent, I use number of attacks. As @jajagappa says an opponent with multiple attacks is much more deadly, each attack moves the monster up the scale. Magic usually balances out so I always ignore it. Warriors are also more deadly than non combatant types. They generally have more armour and better skills. That moves them up the scale or the adversary down the scale. Size, bigger opponents have more HP & DB, moves them up the scale. Proactive chaos features also move monster one step up the scale Missile combat Deadly, if one side has none. otherwise as above. --- In encounters in my recent game I balanced this way when fighting warriors: Sorcerer of the Shadow Path (Death magic) 2 opponents (although later he could take on three) Merchant - half an opponent (often dropped) Warrior1 - one opponent Centaur warrior (2 attacks, big), 3 opponents Archer - one opponent Warrior2 - one opponent (3 NPC guards who fought their own single opponent but no dice rolled) total opponents: 8:6, just over 1:1, gave a combat that didn't last too long and gave them all a good change of succeeding, but getting injured. There was always scope to bring on reinforcements or have an attacker die prematurely. In the end it likely comes down to experience in running the game (what ever it is)
  9. A minor temple is only 150–500 lay members and initiates and "the staff consists of several Rune Priests led by a Chief Priest", the figure we normally use for "magic people" is 1%, so 5 RLs is not unreasonable.
  10. Perhaps that’s the secret, Varnaval is not going to be a major cult, so a small one with several rune lords each riding flying ram chariots. Saren can likely fly too, carrying Elmal across the sky. Do chariots being aerial platforms help?
  11. you might like Paladin, based on Pendragon when it comes out:
  12. yes but mainly a replaying of the great Arthurian tales One. See Timescale p95 (5.1) The Glory economy becomes a problem with more adventures. I've recently played with a new GM who ignored this, we had 1000s of glory but were still squires! Depends which phase you are playing in , i've only ever run/played against the campaign backdrop. The bare outline of this is on page 217, tournaments sure, there's plenty of scope for this covered in supplements, but bear in mind that Pendragon is set much before the time you mention. all is this is covered in the progressing campaign. Pendragon gets lethal very quickly regardless of armour. Once you've inspired yourself Sword skills gets high. they are extra fluff, buy them later if you enjoy the game, not needed. the real extra is the great pendragon campaign. I see Pendragon as a two volume set, the rules and the campaign.
  13. What ever you/your players make them into. To me it's a blank slate, just because they once did those things doesn't mean that they can't be moved into something new (but similar or related). Also bear in mind, you only get three, and to my mind the list that Janara names if the PCs fail is the most interesting. Varnaval is totally the god of ram charioteering. Awesome chariots pulled by the offspring of the Iron Ram (great HeroQuest opportunity). Tanian is clearly an Argrath secret weapon, a dragon god of burning rain. Korolful is a star captain. I'd make him the god of burning fire arrows, raining down from the sky. The others. Siwend, maybe a heroquest scout/raider. Baroshi is a blank slate, and can approached much like Firshala in Griffin Mountain. He's clearly an Earth warrior with a Storm weapon, hero forming him is likely a way forward. Saren seems like a fire aspect of Mastakos. Perhaps chariots need to come back to help in the hero wars. Oonil is the big picture guy, he'd be useful for melding new ideas together for the hero wars. I'd be interested to hear which three @Ian Cooper's group brought back Establishing will take time. Getting players to run with this was a difficulty in my Griffin Mountain campaign (with Firshala), they didn''t want to become a new religious hierarchy. Unless my players were interested in developing one of them, I'd leave them minor. The biggest change if you brought back a or both charioteers would be the return of war chariots.
  14. Here's Greg's answer as to who is Baroshi (from 1998!): https://web.archive.org/web/20000518224236/http://www.glorantha.com:80/greg/q-and-a/baroshi.html
  15. Definitely Im sure they’ve got their own god who oversees butchery - no idea who, but they’ve got the peaceful cut. Yes Why? Amongst the Praxians it was likely unheard of. Only those who had direct access to the lunar hierarchy likely had access to luxury goods like foreign meat (imported animals). I’m cant really think what animals the Lunars have that the Praxians and Orlanthi don’t have access too.
  16. I don’t see that as a problem, he’s a fundamental part of the cosmos. He’s the butcher god.
  17. Peaceful Cut is not specific. It’s also a skill, and although it has a magical component it’s only a minor part of it. It subsumes: slaughtering an animal sending that animal’s soul or spirit on to the correct afterlife butchering what is specific are the rites performed on the animal to send it on its way, but that is just colour. I believe that every animal has its own song that does this. However the general actions work as well, higher skill levels encompass your expanded knowledge. Cultures that don’t worship any Pantheon that contains Waha still use the skill, so horses are okay as they are animals. Likewise all hunters will know it. It’s a fundamental Gloranthan ritual skill.
  18. I'd go and read up about horse sacrifices first.There's some excellent RW examples that are Gloranthan gold. Of course the Pol-Joni use the Peaceful Cut, Waha is kin, they just don't hold him as khan. As for unfit horses, may be, although there's likely horse magic that makes lameness much rarer in Glorantha. You don't have to worship Waha to use the Peaceful Cut, as I said earlier There's likely a candidate somewhere on the second row of the Gods Wall and then it will be called something like "The Glorious movement of returning soul"... The Peaceful cut when used by a Humakti ensures the animals soul is devoted to Humakt. It's part of Worship Humakt and I still think he'd prefer a sword. "I am Humakt, I am Death personified and you may sacrifice anything to me, as long as it's a sword". I'd certainly use sword bog sacrifices as a model and certainly recommend both of PV Glob's books on along the way https://www.amazon.co.uk/Bog-People-P-V-Glob/dp/B003WSAW78/ref=asap_bc?ie=UTF8 https://www.amazon.co.uk/Mound-People-Danish-Bronze-Age-Preserved/dp/0801408008/ref=la_B000APTCQ8_1_2
  19. The Scott Principles: Never underestimate ingenuity of your players, never roll dice against yourself, never have a conversation with yourself, never expect the adventure to follow the written path and when in doubt, always make it up.
  20. RuneQuest Bestiary, page 91: Unchanged since Borderlands in 1982. As for maturity, I'd say ASAP, so likely a year minimum, from impregnation. You'd want fast maturity to keep providing things for players to kill.
  21. Apologies, I gave only the page reference, page 228 Swords, weapons of your fallen enemies. In areas where he is not the warrior but executioner, prisoners would be appropriate. Sounds good. Worship (deity) does include the Peaceful Cut, but not the butchery part. Praxians never slaughter outside of a religious rite. It's like christians who say Grace. That's not a worship ceremony, that's the Peaceful Cut.
  22. Depends on the god/Pantheon and the why of the sacrifice. In the Orlanthi (earth)/Praxian pantheons, yes. However there will almost always be exceptions, like the Storm Bull example above. If the intention of the sacrifice is to cause suffering to the animal then no. If using RQG or HQG, I’d certainly allow it as an augment on a ritual sacrifice, given the above. However as you can only have one augment, I’d just say it happens, if it’s not the augment needed. I would always assume it is used anyhow.
  23. RQG says of the Peaceful Cut as it ensures that the animals spirit/soul returns back to the right place, it’s an important concept in Glorantha. In all Orlanthi culture, Waha the Butcher is present ( Orlanth’s nephew). He’s not the Khan of the Praxians, he’s the butcher. Even in towns and cities. Other cultures will doubtless have a similar if not the same god with a different name. Although he’s likely present in the Lunar Empire in small part due to the Hungry Plateau Sables. Only amongst the western cultures is he likely to be missing. the skill itself has a number of components; slaughtering - this is the actual peaceful cut part, not causing the animal suffering so it’s soul will pass on and not be tied to the animals death (see the example on page 228). There’s the butchering part - efficiently breaking apart the animal into its different usable parts. Finally there’s the ritual overtones, depending on culture, different rites are used. For example, the Praxians know a different song for each animal they sing to direct it’s spirit home. This starts during the slaughter and ends when the job is done. Other cultures will know different songs and perhaps use a specific knife for different jobs. The peaceful cut can be done without the ritual overtones, then it’s just butchery. I suspect all butchers use the peaceful cut part, to calm the animal before killing it, remember this happens outside their “shop”. This isn’t the world of abattoirs, it’s street slaughter with daily life’s gong on around them.
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