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David Scott

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Everything posted by David Scott

  1. Griffin Mountain specifically says and in the encounter tables section under Herd Beasts, it says There is no mention of wild boar being hunted anywhere. IMO pigs are only in the citadels and there are no wild boar in Balazar although YGMV.
  2. Pavis (the big rubble) also has sewers, the dwarfs built from the Faceless Statue's bowelstones. They also made them into plumbing, and sewers. The dwarfs also built the Great Drain under new Pavis for Dorosar. See Pavis GTA.
  3. I've just had a good search through my Glorantha collection. Hippos are pretty much missing from Glorantha except as the hippo hsunchen Pamaltela and the golden age foes. The two major Gloranthan Bestiaries are lacking them (although they do appear in the Gateway Bestiary). No encounter tables have them either. Greg's notes lack them as well. Celestial River Hippo is pretty much unique and will clearly be the subject of a great HeroQuest returning them back to Genertela for the Hero Wars. I can see Waha's brother who was turned into a dog leading the quest to create the Hippo tribe in Prax, a sanctuary for canine misfits who long for their own sturdy mount (other mad hippo rider art is available). https://gillieandmarc.com/shop/paintings/he-opened-his-eyes-and-it-was-a-starry-starry-night/ in case you want a copy (later he meets rabbit woman, the goddess of praxian rabbits who thinks he's really cool on his hippo and they marry. https://gillieandmarc.com/shop/public-sculpture/hippo-wild-ride/)
  4. Likely Sartar Rising 3, Gathering Thunder, page 61 with pic. Likely called Celestial River Hippo, the other mention of Hippo god is in GRoY, where it's called Hippo God. The only likely difference is in Pamaltela where it's likely called Olmakau or in the style of Basmol/basmoli, Sofal/sofali likely Olmaka (Olmakau is the Massai word for hippo)
  5. This is pretty much how the Peaceful Cut works. It’s near universal, in its gross form you don’t need a different version for each animal type, but in detail/background colour each animal has a different song that is sung/hummed/intoned as the ritual part (which aids efficiency). The sources are many, but the Storm / Earth Pantheon has Ernalda’s Daughter Eiritha (who is Uralda) who’s husband is Waha the butcher. In this respect he’s pretty universal. In Prax Waha actually learns the Peaceful Cut from Foundchild, although this isn’t universally known and learns the songs from the Protectresses. Food Song works pretty much the same way, but has a different emphasis.
  6. It’s exactly as the rules are written on page 415. You’re not rolling against skill plus bonus, just skill, the bonus is added to the roll. In your example you roll D100 and add the bonus to it, then compare it to the 60% skill. IMO excluding the bonus for the skill on the sheet makes experience rolls easier to do.
  7. I totally agree with @PhilHibbs, exclude, I’d like to add spirit and rune magic that alter bonuses, Strength, Odayla rune magic for example.
  8. So to summarise: Horse armour - Yes Insect armour - no High Llama armour -Yes Have we missed any pictures?
  9. Don't forget your High Llama armour: from the Guide https://www.deviantart.com/merlkir/art/GtG-07-Nomads-of-Prax-446564420 For RQG https://www.artstation.com/artwork/kVYk0 and here's a link that contains Gene Days' original from Nomad Gods in 1977, with super single plate
  10. Of course they get the benefit, otherwise it defeats the point of the enchantment. You could never have a spirit armour enchantment you could use when discorperate ( unless you tattoo your soul).
  11. Tattoos are likely, a spirit rune tattoo would be nice. Objects always worn would be sensible, rings, necklace, bangle, earrings, “charm” bracelet, etc. I wouldn’t go with a cloak, that could get lost or stolen. Traditionally people have worn small (tiny) pouches around their necks containing charmed objects. That would also work for me.
  12. Sword and steward, and you’ll do fine. Although others will say different skills hopefully. In my games a lot of the emphasis is on getting a wife. Preferably one with good Churgury.
  13. Using runes as Foci are covered on page 254. And certainly the tools they are going to use the magic on. Death rune for Bladesharp on your sword, Fire rune for Fireblade, etc.
  14. See above, in RQG Peaceful cut is also known as butchery. Other editions may differ.
  15. I use Apple's Pages a lot, I used it for mocking up the character sheets for Pavis and HQG. However for cross compatibility, windows users can only use the web version. It's great for PDFs unless you want distributable source. It does lack the fine control of illustrator, but handles everything else.
  16. This has been a theme in the industry for a long time. Forty years ago the first few issues of White Dwarf wasted (IMO) many pages on the Monstermark system. The last big game I played that had a section on this was Exalted 2ed which had a "Hazard" Level for encounters, this was dropped in third edition (phew). I don't know anyone who ever used any system designed to do what you ask. I'm interested if anyone ever has. I have used the TF calculator in RQ2 as you have, and to honest as a basic comparison it works okay. But you still have to do the maths. Lots of people above have mentioned what they do and here's my take, I've used all of these recently running RQG, they work quickly on the fly: Hand to hand (includes magical enhancement) Wargaming can offer us some good generalisations from CRTs ("Monsters:Players"): 1:4 monsters run, 1:3 pushover (monsters run),1:2 easy 1:1 okay. 2:1 tough, 3:1 deadly, 4:1 dead. Also I don't use individuals as the measure of an opponent, I use number of attacks. As @jajagappa says an opponent with multiple attacks is much more deadly, each attack moves the monster up the scale. Magic usually balances out so I always ignore it. Warriors are also more deadly than non combatant types. They generally have more armour and better skills. That moves them up the scale or the adversary down the scale. Size, bigger opponents have more HP & DB, moves them up the scale. Proactive chaos features also move monster one step up the scale Missile combat Deadly, if one side has none. otherwise as above. --- In encounters in my recent game I balanced this way when fighting warriors: Sorcerer of the Shadow Path (Death magic) 2 opponents (although later he could take on three) Merchant - half an opponent (often dropped) Warrior1 - one opponent Centaur warrior (2 attacks, big), 3 opponents Archer - one opponent Warrior2 - one opponent (3 NPC guards who fought their own single opponent but no dice rolled) total opponents: 8:6, just over 1:1, gave a combat that didn't last too long and gave them all a good change of succeeding, but getting injured. There was always scope to bring on reinforcements or have an attacker die prematurely. In the end it likely comes down to experience in running the game (what ever it is)
  17. A minor temple is only 150–500 lay members and initiates and "the staff consists of several Rune Priests led by a Chief Priest", the figure we normally use for "magic people" is 1%, so 5 RLs is not unreasonable.
  18. Perhaps that’s the secret, Varnaval is not going to be a major cult, so a small one with several rune lords each riding flying ram chariots. Saren can likely fly too, carrying Elmal across the sky. Do chariots being aerial platforms help?
  19. you might like Paladin, based on Pendragon when it comes out:
  20. yes but mainly a replaying of the great Arthurian tales One. See Timescale p95 (5.1) The Glory economy becomes a problem with more adventures. I've recently played with a new GM who ignored this, we had 1000s of glory but were still squires! Depends which phase you are playing in , i've only ever run/played against the campaign backdrop. The bare outline of this is on page 217, tournaments sure, there's plenty of scope for this covered in supplements, but bear in mind that Pendragon is set much before the time you mention. all is this is covered in the progressing campaign. Pendragon gets lethal very quickly regardless of armour. Once you've inspired yourself Sword skills gets high. they are extra fluff, buy them later if you enjoy the game, not needed. the real extra is the great pendragon campaign. I see Pendragon as a two volume set, the rules and the campaign.
  21. What ever you/your players make them into. To me it's a blank slate, just because they once did those things doesn't mean that they can't be moved into something new (but similar or related). Also bear in mind, you only get three, and to my mind the list that Janara names if the PCs fail is the most interesting. Varnaval is totally the god of ram charioteering. Awesome chariots pulled by the offspring of the Iron Ram (great HeroQuest opportunity). Tanian is clearly an Argrath secret weapon, a dragon god of burning rain. Korolful is a star captain. I'd make him the god of burning fire arrows, raining down from the sky. The others. Siwend, maybe a heroquest scout/raider. Baroshi is a blank slate, and can approached much like Firshala in Griffin Mountain. He's clearly an Earth warrior with a Storm weapon, hero forming him is likely a way forward. Saren seems like a fire aspect of Mastakos. Perhaps chariots need to come back to help in the hero wars. Oonil is the big picture guy, he'd be useful for melding new ideas together for the hero wars. I'd be interested to hear which three @Ian Cooper's group brought back Establishing will take time. Getting players to run with this was a difficulty in my Griffin Mountain campaign (with Firshala), they didn''t want to become a new religious hierarchy. Unless my players were interested in developing one of them, I'd leave them minor. The biggest change if you brought back a or both charioteers would be the return of war chariots.
  22. Here's Greg's answer as to who is Baroshi (from 1998!): https://web.archive.org/web/20000518224236/http://www.glorantha.com:80/greg/q-and-a/baroshi.html
  23. Definitely Im sure they’ve got their own god who oversees butchery - no idea who, but they’ve got the peaceful cut. Yes Why? Amongst the Praxians it was likely unheard of. Only those who had direct access to the lunar hierarchy likely had access to luxury goods like foreign meat (imported animals). I’m cant really think what animals the Lunars have that the Praxians and Orlanthi don’t have access too.
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