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Dredj

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Everything posted by Dredj

  1. Yes, enquiring minds want to know. (geeze that's an old commercial).
  2. How did I forget Midnight Syndicate? I have a few of their albums I listen to at least once a week.
  3. Mostly, their stuff has lyrics. Bal-Sagoth seems to be all lyrics because their music deals with a very long epic poem they came up with as a band that now runs for 6 full-length albums. Man-O-War is also primarily lyric-based metal. Are you interested in Death Metal? Morbid Angel has tons of instrumentals between all their albums. It seems like they add more instrumentals per new album. Most of them seem like stuff the band were planning to add to a song or just trying out for a song but dropped. They term that stuff "Lavas". However, Morbid Angel isn't for everyone's taste.
  4. Actually, I totally agree with you. One of the reasons that I started this thread was to separate the wheat from the chaff--what people think is worth keeping for vampire characters and what doesn't work. And if some truly unique ideas show up, then that would be a major bonus.
  5. My vote goes to the bands Bal-Sagoth and Man-O-War for fantasy campaigns.
  6. Here's the write up for vampires from my other favorite game system: Blood! • Vampires have double the Blood Points that they do as non-vampires. • Vampire blood is thick and viscous and does not bleed out. While individual wounds can cause blood to erupt from their body they do not continue to bleed from serious wounds. • People who become Vampires gain +10 Strength, Stamina, Agility, Perception and Pain Threshold. • Vampirism is transmitted via the rules in the Disease entry. • Animals can be made into Vampires. Attack Hit Parry Actions Damage Blood Critical Bite 45 - 4 1d6+1d4 Razor Bite 1 Claw 65 75 1 1d4+1d4 Blade Knife 1 • Vampires have retractable fangs and their fingernails can be used as claws. Other than seeming pale and being cool to the touch they appear to be completely human. • Vampires do not age. • Vampires do not die at ‘0’ Blood Points or suffer any other effects of blood loss. They merely slip into a death-like coma until the next dusk, when they arise, ravenous. 104 • Vampires can be endlessly mutilated but can only be killed by being staked, burnt or beheaded. Staking requires an aimed attack at the chest with a wooden weapon causing at least ten points of damage. Beheading can occur as a result of Critical Hits or can be accomplished with an aimed attack at the head with a large bladed weapon that causes fifteen points of damage in a single hit. • Vampires can mesmerise a target with a contested Willpower roll, this is a ‘fine opposition’ check. Only one target at a time can be held in such a way. • A Vampire’s bite attack requires that they first grapple or incapacitate the target. Vampire feeding is not pretty or elegant and leaves the throat torn and bloody. The vampire drinks the Blood Points that they cause from their damage, adding them to their own pool. • Vampire’s lose a Blood Point every new dusk, prompting them to feed occasionally. • Vampires cannot drink animal blood or any substitute such as artificial blood. The blood must be fresh, real blood and preferably from the vein. While medical blood packs can be drunk the taste is foul to a Vampire, much like UHT milk tastes flavourless and foul compared to normal milk. • Sunlight burns Vampires for 1d6 burn damage per turn they are exposed and does Critical hits as per Burn 2. • Holy symbols require the Vampire to make a Willpower check or move away. • Physical contact with holy symbols or splashes with holy water cause a Vampire 1d8 Hit Points and do Critical Hits as per Burn 1. • Only established and respectable mainstream religions with millions of followers have an effect upon Vampires. (A million members is an arbitrary number used to establish legitimacy. If you wish to have Scientologist Vampire hunters then by all means allow it). Fear Effect While Vampires are romanticised and glamorous the reality is something unromantic and rather more bloody, at least when the Vampire has to feed. Their fangs are razor sharp and the bites they make are not neat and tidy, they are slashes across the throat at which the Vampire gulps in an often rather messy way. Still people are acclimatised to what they believe Vampires to be, not what they really are, the revelation of Vampirism therefore causes less ‘psychic shock’ than many horrors while the discovery of a real Vampire victim provides considerably more shock than normal. Discovering a Vampire requires a Willpower check or the loss of 1d4 Mind Points may occur, finding a victim requires a Willpower check at -10% and may cause the loss of 1d6 Mind Points. Common insanities accompanying encounters with Vampires include paranoia, delusions and obsessive compulsive behaviour as well as homicidal lunacy and haematomania. Description A Vampire appears to be completely human most of the time. They are extremely pale, growing paler with age until they achieve an alabaster-like and inhuman whiteness but at younger ages they can pass for human easily enough and, when older, they can cover up their complexion with makeup. 105 Vampires often also have lustrous hair and extremely bright eyes. They do not breathe or blink unless they make a conscious effort to do so, or they breathe in order to take in air so they can talk. When they cry they cry pinkish tears of plasma rather than salt tears, or blood. All their bodily fluids are similarly replaced by plasma or blood. A Vampire’s psychology, motivation and behaviour is profoundly impacted by the change to Vampirism. Vampires are not a very social species outside of the familial ‘brood’ with a social structure much more akin to that of wolves or other predators with a strict hierarchy coming about through strength and experience. Newly created Vampires will stay with their creator for a short time before moving on to establish their own residences and feeding habits. While Vampires occasionally come together to fight a common enemy or to discuss shared history there is no Vampire community and they cannot long tolerate the presence of a rival. Vampires, as such, are no longer social creatures and this results in a profound lack of empathy for other living things. To a human they appear sociopathic, placing no value on anything other than their own survival and existence. They are not sociopathic, they are simply an entirely different species post-infection and can no longer be judged by human standards. As such they also lose many human values when it comes to art, music and other creative abilities. Lacking empathy but having greater perception Vampires value photography and other hyper-realistic art forms, preferring the technically proficient to the emotionally satisfying. Their own tastes are for the graphic and blunt, an appreciation for journalistic photography would be more likely than an appreciation for artistically shot nudes or even brutally frank pornography. When staked or beheaded a Vampire does not instantly age or crumble to dust. They simply appear to be a dead human being with some rather peculiar physiology, particularly the fangs and claws. This may cause questions to be asked of fearless Vampire slayers who do not know how to dispose of a body properly. Vampiric blood retains its potency to infect even post mortem and the vector of the disease can survive even in truly ancient blood unless that blood is burned or exposed to sunlight.
  7. That would be interesting to have rules for movement in areas where there is no gravity--except for spinning the spacecraft around. Might make for some interesting fumbles>:->
  8. Thanks, Jason, for the Star Wars files. I haven't had a chance to look them over since I've downloaded them. But I'm interested in seeing how you handled the Jedi skills. I'm kind-of-sort-of thinking about starting a gaming club, since I'm back in college. Seems like most people who are into rpgs want to play a Star Wars game at least once. But anyway: :focus:
  9. Dredj

    Fatigue

    It's probably the same as other systems. Here it is right from the booklet: Fatigue Points Fatigue Points are a measure of your energy and alertness and are used up as you take part in activity, particularly combat, resulting in tiredness and, eventually, exhaustion. Fatigue Points are lost in the following ways… • Combat actions – each attack, dodge, parry or rapid movement (running, jumping or acrobatics) results in the loss of a Fatigue Point. Particularly strenuous actions, the use of a two-handed weapon for example, result in a fatigue point. • Every two hours of wakefulness that pass, result in the loss of a Fatigue Point. • Strenuous actions, such as heavy lifting, result in the loss of a Fatigue Point. • Forced marching, and other similarly constant and exhausting actions, result in the loss of a Fatigue Point every hour. • Overloaded characters lose double Fatigue Points for all actions. • The loss of Hit Points is equalled in the loss of Fatigue Points. • The loss of Mind Points is equalled in the loss of Fatigue Points. Btw, it's an optional rule.
  10. So, does anyone have a really good conversion, then, for Jedis? With skills over 100%, deflecting blaster shots with a lighsaber should be easy.
  11. Some adjective-oriented rpgs, such as FUDGE and Mythic do this. Here's the FUDGE conversion for the "typical" D100 game with stats ranging from 3-18. You can judge if this fits BRP well, as I think that's the system they most had in mind. ADJECTIVE / PERCENTAGE / STAT Superb / 98-100 / 19+ Great / 91-97 / 16-18 Good / 71-90 / 14-15 Fair / 31-70 / 12-13 Mediocre / 11-30 / 9-11 Poor / 4-10 / 6-8 Terrible / 1-3 / 5 or less
  12. So, both versions of Runequest are very similar, system-wise; but they are considered different from a legal standpoint because Mongoose made some changes to the rules? That's how I'm understanding this.
  13. I guess I'll have to take the time to look at that Bloodquest supplement more closely.
  14. What's the difference between the two? Runequest is the only BRP game that I have absolutely no familiarity with.
  15. Dredj

    Fatigue

    Bloodquest has a fatique system for BRP. RPGNow.com - Postmortem Studios - BloodQuest It's realistic in that it's for use in emulating what you see in 80's slasher horror movies.
  16. Postmortem Studios 100 Dark Places & General Update I am now more than halfway through 100 Dark Places. Writing these isn't easy and the further on you get the harder it gets as the ideas seem to become more repetitious, even when they're not. Hopefully this will give people a lot of good ideas for one off games, sections of their campaigns or even whole campaigns. Once 100 Dark Places is finished I intend to take a little break to deal with some business stuff outside of the writing, then to whip out my alien invasion comedy game before finally, after several years, moving on to complete All These Worlds a hardish science fiction system based upon the RuneQuest OGL.
  17. Any word on when the site will be back up again?
  18. I may have skimmed through the initial post too fast, but I'm not seeing what the point of this is. Is this just to ensure that games that say that they are compatible with BRP truly are? Or is this to just put a legal stranglehold on a game system convention? If it's the latter, then good luck, because I have a number of D% games and none would work 100% with each other. They don't even pretend they are compatible. Though they aren't exactly all that different, either. My next favorite game system to BRP is Blood!. And that's entirely D100 system. RPGNow.com - Postmortem Studios - Blood! The company that made that game also made a conversion for Runequest called Bloodquest RPGNow.com - Postmortem Studios - BloodQuest The two systems aren't very compatible. Bloodquest is mainly to import rules from Blood! into Runequest and CoC, to turn them into slasher horror style games.
  19. I second that that's a cool error message.
  20. Evidently, someone has to email this address about the problem: webmaster@domain
  21. Vampire dojos. I like that idea you've inspired. I thought the reason that vampires went for high class people is that it was a test of their skills. And higher class people tend to be prettier to look at and have around, eternally, than some bum the vampire accidentally turned. Plus, it might be an act of suicide on their part--since vampires seem to not be able to kill themselves. Therefore, by turning someone people care about, those people will be hunting the vampire down.
  22. So, how's the game/setting coming along? Haven't heard anything about it in awhile.
  23. That sounds like a good book. Sometime when I have some extra money I'll have to buy it. Amazon.com: Night's Dark Masters: A Guide to Vampires (Warhammer Fantasy Roleplay): Green Ronin: Books I was thinking of the same thing with the tables. It's cool that someone already did that. It would definitely keep the players on their toes, and could make for a good investigative game.
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