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Dredj

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Everything posted by Dredj

  1. Well, I hope Amazon gets a big shipment real soon. I can't wait to start building my own worlds, and such. Finally, I'll be able to see all the cool new rules I get to choose from:)
  2. Whoaaa:shocked: I just posted this in another thread: Here's an excerpt from a blog by Dustin dated yesterday (the 15th): Wonderful Distractions Or: Why we released one new book this Spring. The last week of Spring finds us waiting for our first new RPG release of the year. Basic Roleplaying was sent off last month with the understanding that it would be delivered to us the first week of June. I may have mentioned this before. Printers Lie. Printers will tell you anything in order to get your business. Once they have your money, they busy themselves with promising things to other publishers rather than printing your book it seems. Last week, they promised the book would ship to us on the 17th. Sometime tomorrow we'll know if that's true. Meanwhile, there's no way that physical copies of the book will be on store shelves before the first week of July. Feh!
  3. I would think it would have to be different for every creature. Dragons are usually considered very smart, but where to they get their education from? I've never heard of a character finding a gigantic dragon's primary education book or college textbooks. I think it would be very dependent upon the culture that the creature comes from.
  4. I totally agree. It's the book I'm most waiting for that's showcased on this forum. I also can hardly wait for Dead World to come out, as the industry needs more good survival horror games, IMHO:)
  5. Here's a conversion from FUDGE showing how to convert FUDGE adjectives into D100 and D&D/BRP stats. ADJECTIVE / PERCENTAGE / STAT Superb / 98-100 / 19+ Great / 91-97 / 16-18 Good / 71-90 / 14-15 Fair / 31-70 / 12-13 Mediocre / 11-30 / 9-11 Poor / 4-10 / 6-8 Terrible / 1-3 / 5 or less For Unisystem stats, I would recommend: 1=Poor or Mediocre 2=Fair 3=Good 4=Great 5=Superb I forgot how skills work in Unisystem, however.
  6. Here's something you might be interested in:Flexible Rigid Biopolymer Inspired By Sea Cucumbers: Science Fiction in the News And this: Gina Cloth-Covered Car From BMW: Science Fiction in the News And this:Electrolocation Robotic Hand Has PreTouch: Science Fiction in the News Further more:Sealed Goldfish Chain Would Disturb Titan Colonists: Science Fiction in the News
  7. I bought the CoC cd-rom version last night. Hope it's all it's cracked out to be: Alter Ego Software A D100 forerunner to WoD:Stellar Games Nightlife I'm surprised this isn't much more popular. Especially with people who have a difficult time finding others to play BRP with. Not to mention GMs who wish to play, too:Word Mill Games Fictional sci-fi meets real world science:Inventions and Ideas from Science Fiction Books and Movies at Technovelgy.com It's also a good site for sci-fi ideas.
  8. How comprehensive are the bleeding rules in BRP? I'm still on a survival horror kick and bleeding rules come in extremely handy for that>:->
  9. Welcome to the forum. Zombie apocalypse happens to be one of my most fave genres:thumb:
  10. There was a thread awhile ago that discussed rewarding players for how well they hit--how well they rolled their percentile dice. I bought the Nightlife rpg a couple of weeks ago Stellar Games Nightlife and it is a D100 game through and through. It happens to have a very interesting damage modifier rule (at least I think so): To determine the Damage Modifier for a particular attack, subtract the result of the Combat Skill Roll (CSR) from the score rolled against, divide by 10, and round down. It is usually easier (and quicker) to count off the Damage Modifier by starting at the CSR result and adding 10 until you are within ten of the score rolled against. For example, say that our Combat Skill Score is 72, and we roll a 37. This is a successful attack, so we count off the tens: 47-1, 57-2, 67-3. We stop at 67 because we are within 10 of the Combat Skill Score. Our damage modifier is equal to 3, which we add to the DP of the attack we used. If the CSR was modified, the modified result is used to determine the Damage Modifier. Btw, weapons in this game have a fixed value. Here's another interesting rule (DI means Damage Inflicted): Projectile Weapons If the damage from a projectile weapon doesn’t exceed one-half the FIT of the character hit, it lodges inside their body. If, however, the damage does exceed 1/2 FIT, it leaves an exit wound 1” in diameter for every 5 points of DI. Blade Weapons Impaling: Will penetrate 2” for every 5 points of DI. The character impaling may have to roll against their STR or have the weapon get stuck. Slashing: Will leave a wound 2” long for every 5 points of DI. This also applies for attacks with claws. Blunt Weapons The splatterpunk effect of blunt weapons is mostly done with sound. When an attack does more damage than 1/2 FIT, describe the sickening sound as flesh is crushed, and the sharp crack of bones breaking. Blunt weapons will also leave a livid bruise or area of split flesh 2” in diameter for every 5 points of DI. I just thought I'd share this as someone might find it a useful addition to their damage rules. I was thinking that whatever was rolled for damage can be brought up to maximum damage--but no better than max damage--with a better hit (crits still do double damage).
  11. Hehe, same with me:D Welcome to the forum:)
  12. If you look up Grey Ghost Games or "FUDGE free download", you can get the core rules for free. If you want something like BRP, you can order the 10th Anniversary Edition with rules add-ons just like the new BRP book (assuming you like the FUDGE rules, of course). Btw, you can get the Fate rules for free from the people who made Spirit of the Century, at their website.
  13. Yeah, what I was trying to get at is: are there any splatteriffic new rules to go with/add to the hit location rules such as those found in Elfquest?>:->
  14. Now that people are seeing the finished product of BRP (and I can't get it for a little while as my personal computer doesn't have internet access, and needs some repairs), I would like to ask about the damage rules. Do the rules allow for doing splatterpunk well?
  15. There are new rpgs coming out all the time and people are playing them. Probably most of us on this forum started with D&D and wanted something more...thus we're now into BRP. There's a large community of role players out there, and not all of them are old. I went back to college (I'm in my 30's) and I see people playing rpgs often. Of course it's mostly D20 and WoD stuff;-( But there will always be those who want to go exploring other systems. Keep in mind that BRP has THE greatest (and maybe longest running) horror rpg to ever hit the market. At least anyone who's interested in horror will--and does--soon happen upon CoC. And all the supplements that are coming out--looks like nearly every taste (Historical, Fantasy, etc.) will be catered to.
  16. I find it interesting that the more D20 products are being put out, there's this major urge for gamers to go back to the beginning of D&D. Chaos and Catacombs is another sign of this. I'm noticing more and more game companies are advertising how simple their games are in comparison to other games (mostly D&D) while allowing for the same flavor of rpging, while also allowing for much more flexible character creation rules. Since there's such a push for 'back to the basics' simplicity and 'create THE character YOU want to play' style of gameplay, I have to agree that 4.0 may very well be going in the wrong direction. But it could also be that I notice the types of games mentioned above, more, as they are the kind I'm most interested in. Like an employee at my FLGS said, the 4.0 rules seem to be derived from how people like to play at conventions. Which could mean that the focus is too narrow. Plus, he was of the opinion that all gaming is going to strategy gaming, anyway, so that's the reason they are stocking so few rpgs anymore. But that could be more of a local thing, than anything.
  17. Sadly, I've never taken any German language courses. But thank you for the other links and the guidelines.
  18. That's very interesting. I believe I will be buying a copy of Chaos and Catacombs when it's released:)
  19. Are there any guides for creating good adventures? I kinda/sorta want to create an adventure for this contest, but I have no experience at it:o
  20. Btw, everyone, the Amazon shipping date has been updated today to June 24th. [Hello from Amazon.com. We're writing about the order you placed on May 12 2008 21:06 PDT . Unfortunately, the release date for the item(s) listed below has changed, and we need to provide you with a new delivery estimate based on the new release date: Chaosium (Author) "Basic Roleplaying: The Chaosium d100 system (Basic Roleplaying)" [Paperback] Estimated arrival date: 07/01/2008 - 07/08/2008 We apologize for the inconvenience caused by this delay. ***** WHY WAS THE DELIVERY ESTIMATE CHANGED? While we do our best to adhere to these estimates, our inventory is constantly changing based on information we receive directly from our suppliers. Occasionally, unexpected fluctuations in supply or changes in release dates for new products will add time to our original availability estimate. *****
  21. If you preorder it and look in your account, you should see it. It's not on the product page but in your account after you order it as a shipping estimate. It might have changed since it was supposed to ship on the 3rd. But mine still shows as June 3rd.
  22. Have you thought about adding conversions from D&D so that people can use the old D&D supplements?
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