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Atgxtg

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Everything posted by Atgxtg

  1. Well, "accurate response" and "poll" is probably an oxymoron. I should have said "enough answers to be statistically significant". atgxtg stands for nothing, or I guess you could say it stands for my frustrration with reginesting internet IDs and remembering passwords. To make a fairly boring story short, years ago I used to use ATG (my intitals) as a log on handle to bulletin boards, Compuserve, etc. XYZ was my password. You can get an idea of how far back it was since 3 character IDs and passwords were still allowed. Fast forward a few years, and suddenly I needed a net ID with a minimum of SIX characters. I tried various ideas, but they were all taken, and I7d wind up with stuff like Tony4966, or Anthony722. Not easy to remember, not very appealing. I catch enough flack for what I write, I don't want to suffer for what Tony4669 or Tony4696 or some such types. :confused: Finally, I just got ticked off and used my old handle, ATG, with my old password. But ATGXYZ looked like something the kids would say if my zipper was down. ATGATG somehow looked even dumber. So I went with ATGXTG, and managed to get a unique ID. Of course, then I had to come up with a six character password...:eek: I kept the weird moniker over the years. People remember it, even if they can't spell it. I suppose I should make up an an acronym, or claim it is the name of an obscure Mayan deity of numbered polyhedrals or some other story. Supposedly the name got used for a character in the Clacking City book, so I could claim that at the source, and see if anyone wonders how I predated the character. I said it was a boring story.
  2. If we explored the REAL folklore for elves and dwarves and such, we'd find plenty of color and flavor. A few RPGs that use a historical base (as in the middle ages, but Dragons and Elves were real, etc.) provide very rich and interesting versions of elves, etc. I used to run a RQ campaign set in Ireland, and drew on the old celtic myths and legends. The players found the setting very rich and colorful, more so because they had no knowledge of the setting or the stories I was drawing from. Fortunately, Chasoium rarely publsihes the waterd down generic fantasy cultures.
  3. How about a poll to see if people would want to have a poll about that? :confused:
  4. I think the Tolkien hostility is partly D&D backlash, along with the fact that many fantasy RPG staples are little more than LOTR rip offs. People DO NOT understand what a elf or dwarf is, they know the D&D versions, and assume that those interpretations are universal. I used to run in a more Mythic Earth type setting, and the players found out the hard way that the Tuatha de Daan and the Alfar are not D&D "elves".
  5. I think all polls should have a useful point. Just what IS considered a "useful point", however, is open to debate. Too many meaningless polls tend to stop people from looking at any polls, and then the really important stuff doesn't get a proper or accurate response. BTW, I believe that the number of votes outnumber posters in a poll can be attributed to the fact that it is faster and easier to click a button then to think up something to type. Polls are the "shooters" of the forums.I wonder if Rurik could do a poll with the same layout as the control pad for the PS2?
  6. I'm actually in favor of even more degrees of success. In general the games that have them tend to be easier to play, and allow for better opposed task resolution, since then you can compare "degrees of success". I think several 10% or 20% brackets could work out well. It's the ability to subdivide the D100 into several different results that is one of its strengths. If you use a simple succeed-fail mechanic, there is really little point in using percentiles rather than D20, D10, etc.
  7. Cap would win. Bucky would beat the snot out of Robin, too. Oh, and it's Duck Season!
  8. Nah, a half dozen or so Lunars would get together, conduct a little ritual.... ...and the Red Goddess has some new associated cults! But It is really comparing apples and oranges. If you go by just the fictional writings, then there is no answer. Sort of like who'd win in a fight between Captain America and Batman.
  9. ROBOTECH game. Has a character get trapped in a disabled Valkyrie and developed a phobia of dark places. It eventually led to a situation where he paniced and fired off around 40 missiles....because it was dark out.
  10. On a related note, I once wrote up a starship combat game based around the resistance table from BRP. That table is very useful for stuff like that.
  11. I remember that there was a little more to it. Chaos gods attacked at 95% to give the PCs a "sporting chance". "Oops, I missed. Aren't you the lucky one!. I guess that makes you twice as good as everyone else I fought today! Try to make your next attack count for something."
  12. I on ce ran an RQ game where the group decided to conduct a frontal assault of an enemy fort (yeah, they were D&Ders). The one guy who refused to charge, and instead were given the task of providing missile support. During the charge, several of the group get hit, and one guy can't run anymore. A few turns and volleys later, the intrepid band reaches the gates. "Hey, they barred the gates!" What was left of the group fell from the arrow shot into their back as they fled. Now for the really funny bit... The guys inside the fort decide to send someone out to grab the bodies, find some survivors, and figure out just why these guys ran up and around the fort. The gates open and two men head towards the folloen bodies. At the time the last PC (the one who was supposed to provide missile cover against a fort), takes a shot at one of the men coming out of the fort. He missed, but the guys h9igh tailed it back to the fort. The defenders assumed that the whole frontal attack was actually a clever trap to get them to open the gate, and that the PCs were prsioners or other expendables. Come nightfall, the last PC standing managed to sneak up, and heal the survivors. The player would comment for years how it was the only time he saved the party by missing.
  13. Cthulhu is just a big Walktapus. Gives us some gold ol' Glorantha magic and it's all Glorantha. I don't even think it would take the Gloranthan dieties, the followers could do it. Of course, if we allowed for the EC mythos, then I'd say an incarnation of the Eternal Champion would show up and win the fight.
  14. Gloranthan Gods. Just check stats for, saty, the lowley Crimson Bat against some of Cthulhu Mythos heavies.
  15. Wow! Soltakss, I disagree with you on this. I think separate forums for BRP setting/sorucebookls makes a lot of sense. Where or not they get thier own forum we will still get the threads about triremes, etc. Better to seapate things so that people will be able to fihnd the stuff for settings that interest them. That way the fantasy fans won't have to wade through the Sci-Fi or Superhero threads. There is another RPG site that I visit that actually gives a different section in each forum for each RPG. In part because the parent system was used for several settings (ala BRP) but also because one of the settings has been written up for several RPGs. Using BRP history as an example, I7d much rather see stats for, say, Elric! kept separate from pretty much any other BRP section. Reason being that a 100% weapon skill is Elric! isn't the same as a 100% weapon skill in Strombringer or RQ. At least by sectioning things off, the people who don't want to read about triremes won't have to see it.
  16. I7m for option 3. While GLoratha has been a big part of the game's past, it is pretty obvious that we probably won't be seeing any more Gloratha stuf from Chaosium. So until such time as Gloratha becomes relevant to BRP, lets not star a Glorantha forum, and just post whatever works it's way up in the normal course of operation. Otherwise, we will need forums for every other BRP setting and spin off. Do we want a Elric forum? Or maybe one for Chaosium's version and another for MRQ's version? I think it is better to wait and see what actually ge's discussed rather than trying to anticipate.
  17. Only if you make the SAN check, AND Triffle got the dice roller up and running. I suspect that your polls might be more meaningful here, since Triffle is asking asking what sort of changes we want. Polls for that sort of stuff seem sort of natural.
  18. Probably one of the biggest ironies about BRP is that it'S grim and gritty approach apparently didn't suit Glorantha, either, at least according to both Greg Stafford and Steve Perrin.
  19. So what's the benefit of getting your Stupid Poll skill at 90%? Do you get to split your polls?
  20. Well, I for do see the possibility of D&D being dethroned one day. 3.0 was made in part because AD&D was slipping. The game didn7t have the dominance of the RPG field that it had in the 80s. In a way, CCGs such as Magic have alrready dethroned D&D. So it could happen. But, thanks to OGL, the system has become somewhat independent of WotC. For example it is actually possible that 3.5 might beat 4.0 in sales. RPGs are always vulnerable, as they need to constantly see new products to stay alive. That is the dictonomy between business and gaming. RPGs that are no longer being supported don't Count from a business standpoint, as they are not generating revenue. But, as differernt gamers have different styles of play and want differernt things from an RPG, it is probably better if the masses don't flock to BRP. Otherwise Chasoium might end up altering BRP to please the masses and generate sales. I've seen what RQ looks like when rewritten for the D&D crowd, I7d rather not see it again.
  21. I'm for waiting on different forums until such time as there is a reason for them. I could see eventually creating a forum for Glorantha and/or MRQ, in terms of how such stuff could be used for/with BRP (i.e. if someone wanted to covert something like MRQ Lankhmar over to BRP). But I don't see any reason to set up such forums at this time. Wait until we have a few legitimate BRP settings and forums first.
  22. Yuk, I think the new name is a misnomer. A sixteen page booklet could be Basic Role-playing. But the new game is more like "Advanced Role Playing". Even the "Chaosium Role Playing System" would sound better. Runebringer? Call of Percentiles?
  23. Hey I hope if come off. There are several advantages to joint BRP/MRQ projects. While the mechanics work differently, there is enough similarity in the stats to make dual products more more feasible than the ICE/HERO, Interlok/HERO, and D&D/L5R products of the past. With a general conversion document, it would open up all the old stuff for mixing with the new. It could be a big win for the BRP community. Even Mongoose would benefit, as it would help to win back the RQers who have rejected MRQ. And Chaosium was the crazy company that produced Thieves World, requiring cooperation with over a dozen different RPG companies. But.... ...Mongoose isn't run by a bunch of easy going Californian hippies. I think we have a better chance of seeing Windows/Linux software.
  24. I7ve found that BPR is easier to teach to those with no RPG experience that those with a lot of experience in a different system, especially D&D. What happens is that novices listen. Experienced players figure that they know what they are doing, and tend to bring along a bunch of preconcied ideas that don't necessarily make sense outside of the confines of their former RPG. When things don't work they get frustrated and blame it on RQ/BRP rather than accepting that they need to adapt their style of play. For instance, D&Ders have a habit of conducting head on charges against missle troops. In D&D it works, since most grunts don't do much damage and D&D heros have lots of HP. In RQ, two or three arrows will stop anybody who doesn't have heavy armor and or Protection up. Likewise D&Ders have learned through years of experience to keep slugging away an never surrender. This makes sense for a game where prisoners tend to be tortured and eaten. In RQ, there are times when throwing down you sword and annoucing your ransom (or vice versa) is the best option. To quote Yoda, "You must unlearn what you have learned." On the other hand, when RQers play D&D, they might be a bit cautions, but some of their experience seems to cross over. In my local area, I'm the best player at handling mixed fighter-wizard type characters. I did a job on a D&D campaign with a bladesinger, and I owe it all to RQ and Glorantha. RQers integrate swords and sorcery better.
  25. Well, I thingk that any new setting sort of needs to be good anyway. But, since Glorantha seems to be a "no-go" for BRP, Chasoium is going to need to prodcue at least one setting. IF I were them, I'd revive Questworld. It would solve a lot of their problems and has no drawbacks. If this was 1983 I'd say, sure they can do it. Now? We will just have to see what the current staff is capable of. I'm looking forward to the Roman Sourcebook that Pete is working on. But I think it goes without saying that if the quality of the new BPR stuff sucks, then even us devotees won't be buying it, and the system will disappear from the shelves again.
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