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Atgxtg

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Everything posted by Atgxtg

  1. I think so. Going back to the old Bond RPG, it is, in many ways a D100 game. I've considered adding in another success level at 1/2 ability and making a few other adjustments to BRP to mimic the Bond system. It wouldn't take all that much. Mostly... Adding in another success level to give the 4 Quality ratings Use Hero Points to shift Quality Ratings Adjust weapon damage to be more dependent of success level/skill than weapon caliber. Probably along the lines of halving the base damage die but adding a another die per Success level. So something like a 9mm pistol that did 1d10 in CoC could do 1d6 per success level. Or perhaps even adding a flat add per SL Pick up copies of BRP Modern Equipment, and CoC: Investigator Weapon Volume 2 to get some gear and weapon stats. Tweaking the chase and rules a little, preferably making it easier to covert real world data into game stats. Port over some of the Bond RPGs character interaction rules (persuasion, seduction, interrogation) to BRP. That right there would get you most of what you'd need to run a spy campaign using BRP.
  2. Yes, CLASSIFIED is essentially the old James Bond RPG with the Licensed Material (i.e. Bond) and copywrite protected text and terms removed, and replaced. There are a couple of changes, but it is about 98% compatible with the James Bond RPG. DoubleZero was inspired by the James Bond RPG, but replaced most of the mechanics with a more streamlined system. What it does, compared to Bond/Classfied, is turn everything into an Attribute roll. Skills, Weakness and such all shift the multiplier. For instance, if a character was shooting at someone they would probably make a make a DEX roll to hit, with the mutiplier by set by the range and if the character has skill and/or a concentration with the weapon used. Also DoubleZero uses the multipler of the final roll to determine the results, similar to the Quality Rating/Success Quality of Bond/Classifed, although now with 5 levels instead of 4. For example if a character had a DEX of 10 and was shooting at a x5 mutiplier he'd have a 50% chance of hitting. If he rolled a 27, that would be 3x his DEX (27 is greater than 2xhis DEX) for a "Standard" result, equivlant to a Quality Rating of 3 in Bond. As to which is better, that's down to personal preference. I prefer the original James Bond RPG over most other espionage RPGs (and I have quite a few), and have a soft spot for CLASSIFIED, as it about the only way the old James Bond RPG could ever return to the market. Covert Ops is also worth a mention as it uses a D100 Lite system that anyone familiar with BRP can pick up faster than a dropped die, along with some very useful random tables that can help to work up an adventure or NPC.
  3. Dorchester is about 8 miles or so from the port of Weymouth- that might work for you. There is some historical infomation about Wemouth at British History.ac.uk, specially (beware TMI):
  4. Extremly blurry. Historically there is no actual defined dividing line. It was more a matter of custom that some people were considered Barons and others Baronets (or Bannerets). Most of the titles for Upper Nobility is similarly blurry and comes down more to who/when/where than to any sort of official critera. Especially as time went on. Most of the title were originally Roman with specific functions but that all got blurred in the post Roman period.
  5. One of the nice things about the pacing of Pendragon, and the nature of the adventures is that a GM can emphasis whatever aspects appeal to their gaming group, and downplay the other aspects. Two hours does force you to remain focused to the major events in order to move the story along.
  6. Yeah, and it might just be a matter of technicality. I believe, technically, any landholder who is a direct vassal of the King is considered to be a Baron, regardless of the size of his holding. So I suppose you could have two knights who are technically Barons, but who don't have the holdings, income and men normally associated with the rank of Baron. So yeah, they could easily be Bannerets who got land from Uther or Aurelius. Probably thee latter since, there probably would have been more oppotunities to win such a title during Aureliu's invasion and march through Logres in the late 460s.
  7. That's I was afraid I was just going to have to wing it.
  8. Depending on how you present the characters in the adventure that might not matter. In many of my adventures some NPCs are portrayed as big baddies, but when the players defeat them they really don't know if the bad guys were hyped up, or if the PCs got lucky. Most of the time, the "rank and file" grade baddies in my games aren't all that great, compared to the PCs, but the inherent nature of the game ensures that they remain a threat. With fixed hit points, crticals, impales and such, any opponent is dangerous in a BRP game.
  9. Now that we got the stall speak worked out...anyone know how to change the spark plugs?
  10. So this thread is now circling the drain?
  11. It is/was. When I was working of expanding the armor protection in Pendragon to include a few more of the transitional armors the problems weren't that these armors weren't good, but that they wasn't a lot of wiggle room to fit them in between mail and plate. It's a lot like modern computer components with a slightly better upgrade coming out every so often.
  12. How can something that doesn't exist make noise? Sounds like a Nysalor Koan. But assuming Ring Armor does existing in Glorantha it might not be all that noisy. All we know is that rings were sewn to a leather backing, but not how big or how widely spaces the rings are, or if they overlapped or were interlinked. If it is just leather/cloth with a few bits of metal sewn on to stop a cutting weapon, then it could be quiet. It seemed to work out okay in Greece. It couldn't be too problamtic or it would get ruined by perpiration. I think the treatment they gave it to stiffen it also helped to waterproof it.
  13. Not to mention very good protection on the cheap. Since it could be made from scavanged pieces of plate, and plate could be produced faster and cheaper than mail, brigadine was probably the best protection for the price.
  14. There is nothing wrong with making some sort of list, but ultimately it will come down to the Gamemaster's decision as just how much a given character can accomplish in a round. It might help to know that in previous editions of CoC, as well as in most related RPGs, a combat round was approximately twelve seconds in duration. So you could use that to help determine if something constitutes a "significant action". Drawing a knife isn't "significant" in game terms because it's something most people can do in a second of two. Reloading a weapon is, because it would take several seconds to open up and relaod the weapon, or even to release and replace the magazine with another one. Attacking with a weapon would be "significant", either due to the time it would take to maneuver around, or to bring the weapon to bear on a target and fire in the right direction.
  15. Except that they did make Plate Curisasses, which are also rigid. There were curiboilli curiasses in RQ2. Stats were identical to the Linen Cuirass except that they cost 40L instead of 25L. The Cuirboilli Cuirass was probably dropped because no one is going to spend nearly twice the price for functionally identical armor. Especially when Ring Mail protects better for 50L.
  16. Yes, you did, and deserve full credit for it. Please take a bow. Indeed. Especially when most old RPG designers used the aforementioned inaccurate interpretations for their armor types. Even today RPGs come out that use terms like "ringmail" "chainmail" and "platemail", as those are the terms they are familiar with. "Ring armor" probably didn't exist, "chainmail" is just mail, and "Platemail" could be just plate armor (i.e. what we think of knights wearing),, plated mail (a form of mail armor with small pieces of plate attached, but usually of lower quality that standard 4-in-1 mail so it's probably a wash), or "Plate & Mail" (a combination armor consisting of mail with various bits upgraded to or overlapped with plate, that something of a transtional armor as smiths figured out how to make full plate). While we're on the topic "studded leather" probably didn't exist either, but instead was a misinterpretation of brigadine (which has bits of plate riveted to layers of cloth or leather). RQ's "Bezainted" armor is also in a grey area but it seems there is some evidence to support it's existence, plus flat coin-like disks would be more effective than studs.
  17. Until recently the two terms meant different things in English. Some time back when scholars looked into a classified armor, they made some assumptions that later were suspect. One of which was interpreting drawings of rings in period artwork as rings of metal atttached to a leather or cloth backing. Hence the term "ring armor". The same scholars also tended to use the term mail with every sort of armor, hence terms like ring mail, plate mail, and chain mail, which are so common in RPGs. Modern scholars doubt ring armor ever existed, and instead believe the artwork is actually representative of mail armor. It only rather recently in English speaking countries that we've started using mail (or maille) correctly to refer exclusively to what most people know as "chain mail".
  18. Yes, in Glorantha. ON some other world it might be different. They could have hollow, but somehow very strong bones (perhaps some sort of honeycomb structure?) and be extremely muscular, like birds.But a scientific explanation doesn't really work in Glorantha where everything is magical in some way, and Storm Lords can fly with no scientific basis whatsoever. Besides. Hypogriff and similar beasts seem to be able to just leap into the air and fly rather than build up speed to take off.
  19. That's probably how it works in Glorantha. Hippogriffs have some sort of air rune association that lets them fly, rather than generating lift to overcome the force of gravity (does gravity even exist in Gloantha?).I think it has to work that way. With what I know of aircraft and horses, I doubt a hippogriff could run fast enough for it's wings to provide enough lift to make it airborne, plus I doubt the wings could take the wingloading (around 125kg per wing) if it could. So probably magic is providing most of the lift.
  20. No, not really. It sort of depends on the game I'm running and can vary from campaign to campaign. For instance in Pendragon I noted the advantages spears should get, but ignored them to keep the game focused around knights. Otherwise units of warbowmen screened by pikemen would dominate the battlefield within a decade. When running the James Bond RPG, I try to model the reality of the books and films, especially the early films, something that the game rules are already designed to do. If running Superworld I'd probably try for the feel of four color comics. But it all comes down to what I want for a given campaign. What might work for one campaign, might not work in another, even if both are set in the same time and place. A modern day military campaign, modern day horror campaign, and modern day superhero campaign could all be set in the same time and place, but play very differently and have different themes and tone. Of course a GM can use thing in multiple ways, too. For instance a good way to make a horror campaign more scary is to start off running it like it's not a horror game, but some other type of game. That way the horror stuff has more impact. And vice versa. One of the biggest "out of left field" moments in a Call of Cthulhu campaign I played in was when the Keeper ran was was essentially a Gangster adventure. He we were looking for Mythos nasties, evil cultist, etc. and we were completely blided by (and unprepared for) a simple group of mobsters.
  21. Nothing funny about that. The idea of a RPG is that it lets us play in the sorts of stories we enjoy, and models the setting of those stories. If someone wants to play in a cinematic setting of a particular movie, then they will want rules that help to model that setting.
  22. It probably depends on how strong the given leader's supporters are composed to any rivals, how fast it would take to move troops (and spread the word), the advantages of being in charge, how much of an impact the leader has on the people (i.e. does it make any different to someone 1000 light years away what goes on at the capital?), as well as what else is going on to distract people or make them pay attention to their leader (famines, wars, economic boom, etc.) Just look at the Roman Empire. At times there were a string of coups, it's just that the winners always kept the same trappings of power so that Empire seemed to go on the same, just with a different leader, multiple claimants at the same time, etc. And the late Roman republic might have been ever worse, as anybody who could raise and army could take over the Republic to some extent. But also per the Romans, whoever is in charge probably would want things to look better and more stable than they really are. You might even have some people revising history to remove certian rulers who were undesirable for some reason. So you could wind up with only ten Emperors in a timeline where they were really fifty!
  23. No the four rolls do not. In KAP you currently get ONE roll of 1d6+1 points (comparable to 10-35% points in RQ) to improve existing skills, providing you keep within the cap of 15 (75%), or one point (5%) increase to a skill in the 15-19 (75-95%) range. However back when KAP was being published by Green Knight they altered training and practice to give three rolls (not four) but they had to go to different skills. Just pointing out the source. I don't see anything wrong with borrowing good ideas from other games, especially games from the same people. Many good RPG ideas came from the mind of Greg Stafford.
  24. I think they borrowed that from Pendragon. Pendragon has a "Winter Phase" where people mostly stay a home, and can get training and practice in some skills. RQG's pacing is like Pendragon's only with one adventure per season instead of per year.
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