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soltakss

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Everything posted by soltakss

  1. Also, I think that some games have introduced slightly different rules to differentiate themselves from the other games. Which is even worse.
  2. Happy New Year! No longer Brother of the Chuckle, I see. Definitely playing RQ, until the end of the campaign. Maybe Legend in 2015, if the current campaign finishes in time.
  3. It always does - any abstraction of characteristics causes debate about whet they mean, how they relate to the real world and so on. Muscle-bound weightlifters are extremely strong but are quite slow and not at all nimble. People with high intelligence don't necessarily have fast reaction times. For me, DEX measures nimbleness and flexibility, as well as speed of action/reaction. Or of magical force in a fantasy game. Force of personality is measured by CHA. In fact, APP is just appearance, CHA is magnetism/force of personality. Someone can be drop-dead handsome and unable to inspire leadership, whereas someone else could be pug-ugly but will be followed by a devoted group of people. You could measure INT as being IQ / 10, especially when using the 3D6 INT of RQ2 But IQ Scores are, in themselves, controversial, so that is not an ideal measure. SIZ for Mass works reasonably well. SIZ for height works well with humanoids. But, a fat dwarf or skinny giant might have the same overall SIZ. That's why I use MAS and LEN in SciFi games. STR can be used to lift things with the Resistance Table, so it always gives you a chance, but the higher the chance the more you can lift. APP can be measured - I did put a sample table up but it was withdrawn for some "taste" reasons, can't understand why.
  4. This looks like a combination of RQ'2 Divine Magic/Theism and Divine Intervention. That sounds like Divine Intervention. That sounds like Divine Magic from Basic Magic/RQ. However, assuming that the PC already has access to Divine Magic and that the PC wants an emergency level of Divine Aid, I'd use Allegiance in BRP as the base chance of gaining anything from the deity. The level of the miracle should reflect either/both of the PC's position in the cult or his perceived Piety/Devotion to the cult (Your campaign might model these as Allegiance).
  5. http://rpg.drivethrustuff.com/product/82514/Empires
  6. Personally, I don't really care either way. The values seem to work OK in practice, even if they are not absolutely historically correct. If chain had less APs and more ENC than plate then nobody would buy chain, as it is people buy chain and then plate when they can afford it.
  7. Over the past year or so, I have been working on several Legend supplements, and have reached the point where I need some help to continue. The text has been completed on at least two supplements, but I need help on content, proof-reading, editing, layout and illustrations. So, I am looking for people to assist in the following areas: Content – Answering the following questions: Is it suitable for publication? What shouldn't be included? What extra needs to be included? What needs changing? Proof-reading – Correcting any grammatical errors, typos and inconsistencies. Editing – Cutting down and reformatting of the text (I may think I am perfect, but others quite rightly disagree) Layout – Apparently, dumping it from Word isn't the right way to do the layout, so I need someone who knows what they are doing. Illustrations – I cannot draw, but I can do some rudimentary diagrams and maps, so I need people who can give me small drawings (Black and White preferred) to illustrate the text. Payment would be in the form of a free copy of the supplement, plus a share of any profits the supplements make. I would not expect this to be particularly high, though. If anyone is interested, please contact me at soltakss@yahoo.com for more information. The Legend supplements in the pipeline are: The Land of Ice and Stone (Roleplaying in the Old Stone Age around 40,000 BC) The Dark Isles (Britain during the Dark Ages) The Dark Isles Companion(Cults and places of the Dark Isles) Legend Sci-Fi (A Sci-Fi conversion of the Legend Rules) Robyn Hode (Using Robin Hood with Legend)
  8. Being small and weak isn't that much of a penalty in combat, especially if quick. I'd have let you have the broadsword as part of starting equipment, though.
  9. Yes, by and large this is a friendly forum, friendlier than most. In fact, BannedBeetle started the forum in response to an unfriendlier forum, as I remember, so he is especially tolerant of people's views and actions. No need to be a troll when we can pretend to be trolls in Glorantha.
  10. You are better off getting Legend (cheap as a PDF). That has a better character generation system and has better support for sorcery. MRQ had a lot of holes regarding bolting magic onto chargen.
  11. They do generally mix and match fairly well. BRP has an odd mix of magic, with Magic being a bit like RQ sorcery and Sorcery being a bit like old RQ Battle Magic, but it has Classic Magic which brings back the RQ-style Spirit/Divine/Sorcery.
  12. Ah, that's because, in Glorantha, unenchanted iron is a magic-sink, making it harder to use and be affected by magic. Enchanted iron is fine, though, and has no penalty. Wearing armour makes spell-casting harder, not because it's armour but because it's heavy. Carrying a huge backpack would have the same effect. That is by far the best way - use the base system that suits you best and being in rules from other systems. Most of the rules from the D100 family fit in reasonably well with all the other systems.
  13. He does call on Crom, though. Why not give his Shield and Truesword? They would be explained away by resistance to damage and doing more damage than normal people. After all, if you can have demons and sorcerers then why not a little bit of Divine Magic.
  14. Cacodemon emerged when the Devil was crushed under the Block, as far as I know. However, Wakboth's armies carried on for a long time afterwards and Cacodemon would have been at the head of those armies, being a remnant of Wakboth. The Hand of Chaos in another aspect, which exists in Prax/Wastes and Snakepipe Hollow. The Bones and Wakboth's Eye are others, as well as the Gas and Bullsnitch. Wakboth was pretty well mashed when a mountain fell on him. His cult probably wouldn't be like Cacodemon's, though, in the same way as Orlanth's cult is not like Barntar's or Yelm's cult is not like Yelmalio's. Sure there would be similarities and maybe some shared spells, especially if you use Associate Cults. He would probably have various Command (Chaos Creature) spells, including Command Ogre and Command Bullsnitch. He would have Thed, Mallia, Cacodemon and Primal Chaos as Associate Cults. His Priests/Lords would be called Devils (Fred, a Devil of Wakboth). I'm not sure what Spirit Magic/Common Magic he would grant. I don't think the Devil has been physically described. As the son of Ragnaglar and Thed, it makes sense for him to be a broo, but that is just boring. I see him as an angelic figure, almost like a broo-wind child. Very buff, highly charismatic, clawed hands and feet, separate arms and wings, goat's head, or perhaps a head that is a goat or a man depending on who is looking.
  15. A lot of people have thought of CHA as a dump characteristic for years. If you are climbing walls and hitting things with sticks then it is. But if you are negotiating, bargaining or seducing then other characteristics are dump characteristics. I see characteristics as being descriptive of the physical form of the character. It's a shorthand way of knowing what the character is about without a couple of paragraphs of description.
  16. Alchemical Duplicate Amber Animal Cat Anarchon Chain Anachra Hammer Anarchon Herald Anarchon Storm Anarchon Barrow Troll Black Shuck Bladeleaf Bonecracker Ogre Candleman Citywarden Dissolute Dungeon Stalker Emergent of Air Emergent of Earth Emergent of Fire Emergent of Water Eyeless Fingerfetch Flaygaunt Harpooner Headless Screamer Hearthfire Elemental Jubear Knocker Lightning Elemental Living Ghoul Mesmeric Spectre Mirror Ghost Mirthless Nightrender Oakstump Parched Zombie Platinum Unicorn Plundering Dead Ragged Wraith Razorfiend Root Guardian Sanctified Defender Sapphire Beetle Searfellow Sentinel Swamp Giant Thing in the Lake Thorn Sprite Thunderbird Trash Rat Unraveller Vein Volcano Giant Wastedwellers Widowshark Windwarrior Wintersinger Wise Hare Withering Cadaver Woodsong Wyrdling
  17. Why would Elric need any other weapon but Stormbringer? Why would Stormbringer allow him to use anything else? I'd put Conan at STR 21, SIZ 18, personally, Arnie-style. Elric gets stronger when Stormbringer drinks souls - several stories show that really well. So, for me, his STR would vary. As for POW, he is an alien sorcerer, so his POW should be very high and 25 seems fine by me. I'm nor familiar with later versions of Elric - I had Stormbringer and Mongoose's Elric, but that's about it. System-wise, I prefer Mongoose's version as it is basically RQ, but Stormbringer dripped flavour.
  18. Yep, Conan has screamed RQ at me ever since I started playing RQ.
  19. Time for Triff to give us an App then ...
  20. My favourite is Doburdan, Pelorian Storm God. Basically, he comes in, blows about a bit and then blows out again. Ultimately a bit useless. But, he does have a big club and can use it to fly Captain-Caveman style. As to Wakboth, he is the big bad beastie, the one they are all afraid of. In my "Future Glorantha", the Block could get knocked over and he could be released, playing a devastating part in the Hero Wars. In fact, there are groups of ogres who are trying to free Wakboth in my current game. Kajabor is Annihilation, the Void, but was itself annihilated as part of the Compromise, or was he?
  21. It's fairly easy to read, especially creature stats: For = STR Con = CON Tai = SIZ Int = INT Pou = POW Dex = DEX Points de vie = Hit Points Armure naturelle: Natural Armour Mouvement = Movement Compétences = Skills All the rest can be translated online, if you prefer. It's a bit light on cults, backgrounds and professions, but it is based on BASIC which is also light on those things. BASIC allows you to roll up characters very easily and play them using a very simple D100 system. I prefer something like Legend, myself, as it has a bit more to it, but you could use this #really easily to play in the setting.
  22. Don't forget that Magic World, in common with most of the D100-style games, doesn't really restrict skills by profession. So, mages are not restricted to magic-using skills and are not forbidden from using weapons and wearing armour. That means that it is very easy to play a Fighter-Mage, in the same way as it is easy to play an Assassin-Healer or whichever combination you want.
  23. Yep, I've seen the arguments for variable movement rates. They all make sense to a certain extent, but I have never had a problem with a fixed species movement rate and then with skills to vary it. But, the D100 family has always been very open to customisation and house-ruling, so I would suggest that people go with whatever rules suits their games.
  24. As a matter of interest, where are based? D100 games are fairly popular in the UK and the rest of Europe. Gaming has moved on over the years. No longer does every adventure need to be dangerous to have an impact, the constant threat of death has been replaced with the constant moving-ahead of the storyline. It's not a bad thing, really. If you play BRP/Legend/RQ then you can make things as deadly or soft as you want, mainly by varying the use of Hero Points and their equivalents. My players get just as big a rush from avoiding a deadly situation using a Hero Point than from making a critical roll to do the same.
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