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soltakss

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Everything posted by soltakss

  1. They got absolutely roasted by people a couple of times when they said that a supplement would be out by a certain date then missed the date, as far as I know, so they don't make that mistake again.
  2. But, but, but, it isn't out yet! 🙂 Some people are just so impatient.
  3. My guess is that the Drastic Darkness will be torn from your hands by many people, as it is very hard to get hold of.
  4. Thanks for posting this. The Book of Drastic Resolutions series of supplements is notoriously difficult to get hold of and almost certainly won't see print again, but it is worth mentioning. I refer to it all of the time.
  5. Sometimes it can be like drinking from a fire hose instead of a water fountain, but people are trying to be helpful. Again, it is people trying to be helpful, saying "here is where you can find more information". The alternative is to give you the information, which comes back to the fire hose. It depends on the culture. Among Solar folk the Yelm-Oslir marriage ritual explicitly gives the local Solar ruler permission to draw water from a local river for irrigation, so it suits your idea well, if your Adventurer is Solar. Here, the bargain is between the local Solar leader and the river deity themself. Among Orlanthi, the bargain is between the people and Heler, the god of rains. Here, the chieftain petitions Heler to rain, providing moisture for crops. Sometimes it is Ernalda appealing for help from her husband, Orlanth, to bring storms to provide rain, but this is ultimately through Heler. Among Praxians, the deities concerned are Thunder Bird and, maybe, Little Brother (Orlanth), so locals petition Thunder Bird to go to the Zola Fel, soak its feathers in water, then carry the water to dry land to water them as rain and make the grass grow again. It is also possible to petition Inora to cause the ground to become covered in frost that melts, or to contact Dew Maiden to cover the grass with dew. In all these examples, people make deals with deities. Of course they have the type of agency you are looking for. What is stopping you using specialist water magic to draw water from your river and sending it through irrigation channels to irrigate farmland? Don't have the spells? Then go and get them through HeroQuesting. Don't have permission? You are a representative of the river deity, of course you have permission. Some people have the conceit that in Esrolia men are pretty much useful. Sure, they are good at muscle-work like fighting, lifting, carrying, making babies, putting shelves up, and picking things off the top shelf, but rich Esrolian women have servants for most, or all, of those tasks. There are things that men can do in Esrolia at the moment, but that doesn't include ruling, for that it definitely women's work. So, sure, men can build things (muscle work and saves having to buy slaves). After all, Lodril's Sons were men who made irrigation ditches and aqueducts, and Lodril is a husband of Ernalda, so why not? Barntar is a farmer god, so can dig ditches for irrigation. However, his cultists would not be responsible for major irrigation works, in my opinion, that would be Lodril's Sons or other Builder Deities, with Barntar's little ditches carrying water from the canals to the fields. Yes they can have agency, and often do. That could be your One Special Thing. Heler spreads his bounty everywhere, causing floods as often as being helpful. Farming often needs irrigation that allows farmers to control the rains, bringing it from we areas to dry areas and avoiding flooding.
  6. How to win a water maiden.
  7. Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet?
  8. That is a good approach for building a weapon from scratch. So, in BRP terms, you choose how big the weapon is and how it is used, that gives you a range for Strike Rank and maybe Armour Points or Damage. You add special effects where necessary, so a weapon might entangle, disarm, break other weapons, or whatever. Alternatively, take existing weapons and amend them. So, a Blaster is like a pistol but with a bit more damage and an energy pack with 100 shots.
  9. Cultic music could be different, based on the sacred instruments or powers of the various cults. I can see massed Shargashi drummers, with hundreds of snare drummers, timpanists, even with bass drums in concert. Yelm cultists have the harp, flute and other gentle, refined instruments. Orlanthi are big on instruments that you blow through. Earth cultists have instruments that you play through touch, so through plucking, strumming, or stroking, so I can see lutes, banjos, guitars, fiddles and so on being earthy, as well as tambourines and cymbals. We mentioned water instruments above. Darkness instruments are percussion based, but I can't see massed drummers like the Shargashi, more like beating rocks and empty barrels. The Uz has the Tree-Chopping Song which is played by beating on a tree trunk. Lunars probably invented new instruments, or took instruments from various parts of their Empire and used them in strange combinations, or adapted them. I can see Praxians and Pentians using throat-singing as part of their folk music, maybe with instruments like the Kurai, which seems to be throat-singing through a flute, at least that is what it sounds like.
  10. As Atgxtg said, take existing things and tweak the characteristics. That's the easiest way to do it. If it is an unintelligent creature, then give it different attacks, skills, and maybe a shape. Bear in mind that sometimes changes aren't that interesting. A lion, tiger, jaguar and leopard are basically the same creature, stats-wise, with a few tweaks in SIZ and STR, for example. For intelligent creatures, I go for differences in cultures and skills. Some might have tweaked stats, more or less intelligent, healthier or more sickly, stronger or weaker, more dextrous or clumsier, and so on, than existing creatures. Think of it like the Star Trek setting, Vulcans and Romulans are effective the same race, stats-wise, but with vastly different cultures and skills.
  11. Wayland's Forge in Birmingham is a good RPG shop. Asgard Games used to be in Walsall centre but can be found in St Paul's Church, Walsall, near the bus station. It used to sell games and had tables for people to play games, but I haven't to its current incarnation inside the church.
  12. Seems unsupported (also, it’s 600, right?) - when in the Second Age would that have happened? Some say that Zistor was when the Devil returned. The Heortlings needed to perform a LBQ to bring down the God Learners.
  13. There would be Folk Music, and depending on how you see that it could encompass Country Music. Each area would have its own style, maybe with different musical accompaniment. This is the sort of thing that Sartarites and the like sing and nobles look down on, preferring stately hymns to the folk songs of country bumpkins.
  14. So, assuming the one in the middle is human, the one on the left is Great Troll sized in Glorantha, so I'd go with SIZ and STR 4D6+12. If you want average health stick with CON 3D6, if tougher than usual use CON 2D6+6, or if mega tough 1D6+12 or 3D6+6. It looks clumsy, so maybe 2D6. Int of 2D6+6 for humanlike intelligence, or 3D6 for humanish range but less smart on average. The one on the left looks humanlike in SIZ and STR, if they are more agile than humans make DEX 2D6+6, same thing with CON and INT as above. You could use different dice, Stormbringer used 2D8 for SIZ, for example. I think it adds complexity but it should work OK. I am so used to variants of 3D6 that I think in those terms.
  15. In my experience, the best thing to do is to ask @Nick Brooke and then to stick to what he advises, That has always worked for me. Nick has been nothing but helpful to many Jonstown Compendium authors in the past. As a general comment, for anyone wanting to publish playable material for Glorantha, nit-picking the FAQ is not particularly helpful, as all you will get is repeated statements of what is, and is not, allowed. It is much better to write things that are explicitly allowed rather than trying to push then boundaries and getting things rejected and pulled.
  16. I tend to ignore, or downplay, Total Hit Point damage as being fatal. I normally say that it is fatal when you have gone negative past your normal Hit Points, so someone with 15 Hit Points doesn't die until they reach -16 Hit Points, and even then they don't die until the Book-keeping phase of the round, allowing Healing to work. That could work as well.
  17. Yes. Yes, Dwarves can be resurrected. Regrow Limb works on Dwarves. Red, as normal. You could have black blood, like oil, if you prefer. I cannot remember any offhand, but why not have them? I am sure that there are, however I cannot think of any examples. All responses are in my own opinion, of course. I think that by the tone of the questions, you might be confusing the original Mostali with Clay Mostali, or Dwarves. The original Mostali are more like metal constructs, formed in metallic vats and pulled fully-formed from those metals. Clay Mostali, or Dwarves, were also originally pulled from the Clay Vat, but now live, and reproduce, like other beings, although they spend several shameful hours grinding away with their mortar and pestle to do so. For me, Clay Mostali had a healthy dollop of Grandfather Mortal, or the Man Rune, in their creation, so are more like Elves, Trolls, and Humans than their metallic ancestors.
  18. I am pleased to announce another Jonstown Compendium supplement with Leon Kirshtein, this time not for Dorastor. Welcome to Draconic Enlightenment, a supplement covering the draconic equivalent of Illumination for RuneQuest. This supplement contains the skill of Draconic Wisdom, two new Runespells, two new Magic Items, and three Scenarios. https://www.drivethrurpg.com/product/476064/draconic-enlightenment?affiliate_id=66807&src=Stormspearia
  19. I am pleased to announce another Jonstown Compendium supplement with Leon Kirshtein, this time not for Dorastor. Welcome to Draconic Enlightenment, a supplement covering the draconic equivalent of Illumination for RuneQuest. This supplement contains the skill of Draconic Wisdom, two new Runespells, two new Magic Items, and three Scenarios. https://www.drivethrurpg.com/product/476064/draconic-enlightenment?affiliate_id=66807&src=Stormspearia
  20. Yes, the way I see it is that Chalana Arroy actively helps people fight off infections, so crossing her means that she simply doesn't do that and they can catch disease more easily.
  21. As I said ... I can understand why companies have taken a position against generative AI, but I would like to see more generative AI being used. I am happy for AI to train on any of my published supplements. It would be great to see what an AI could write for Dorastor, for example.
  22. Soltak Stormspear gained several new Runespells, became Illuminated, and gained some Nysalor Riddles through such interactions, they were great fun.
  23. I agree, but one of the issues with AI is that it has been trained on images without the explicit consent of copyright owners. Sure, it is OK to train AI on images which are out of copyright, so the paintings of long-dead artists are fair game, but when an artist is alive and says "I do not consent to my images being used to train AI", then there is a difficulty. RPG supplements feed a fair amount of income to artists, I know that I have paid artists thousands of dollars, that income might be lost if we used generative AI instead of commissioning from artists. I know that there is a counter-argument of many professions being made redundant by advances in technology, for example we don't see typing pools or rooms of clerks filling in ledgers nowadays. Personally, I would like a balance where I can use generative art but prefer to commission and pay artists.
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