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soltakss

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Everything posted by soltakss

  1. Yes. I have a number of people who have offered help, but am looking for some more.
  2. For Mongoose RQII it shouldn't be a problem as they are very similar. MRQ2 has absolute adds to skills, whereas RQ6 has skill lists to which you allocate your points, so all you need to do is to use the skills from MRQII and possibly convert them to their RQ6 names.
  3. Presumably the same for African, Asian, Central/South American and Oceanic authors?
  4. The RF (Rate of Fire) for Bows is 1/SR, which means that you can fire off as many shots as you can in a round. If you are using Strike Ranks, I take this to mean that you get the first shot at your DEX SR, the next 3 SRs later, the next 3 SRs later and so on. The Three Arrow Trick allows you to fire off more shots per round by preparing 3 arrows at once. If you are using DEX Ranks, I take this to mean that you get the first shot at your DEX Rank, the next at DEX Rank - 5 later, the next at DEX Rank - 10 until you run out of DEX Ranks. The Three Arrow Trick allows you to fire off more shots per round by preparing 3 arrows at once. It looks as though the Attk and RF options are mutually incompatible. I think that the Volley Fire is meant to allow weapons that use 1 shot per round to make more shots but at a lower chance to hit. If you want to combine Rate of Fire Attacks per Round/Volley Fire, then allow the extra shots to be a Strike Rank/DEX Rank faster, but make the shot harder. So, as couple of examples. Shergar Sunhoof has a DEX of 24 (He's a centaur with training!) and so has a DEX SR of 1 or a DEX Rank of 24. He fires arrows from his composite bow as follows: Strike Ranks: SR 1, 4, 7, 10, allowing him to fire 4 shots per round, assuming he has an arrow cocked at the start, or at 4, 7, 10 if he has to fetch the first arrow. DEX Ranks: DEX Rank 24, 19, 14, 9, 4, allowing him 5 shots per round, also assuming he has an arrow prepared, otherwise 4 per round. Using the Three Arrow Trick, he prepares 3 arrows with his first fetch, so he shoots as follows: Strike Ranks: SR 1 he gets the arrows, he shoots at SR 4, 6, 8 as he has 2 faster arrows to use. DEX Ranks: DEX Rank 24 he gets the arrows, 19 for the first shot, then at 15 and 11 for the next two shots, as he only has 3 arrows. For a more reasonable example, Arry the Archer has 13 DEX, so has a DEX SR of 3. Strike Ranks: SR 3, 7, 10, allowing him to fire 3 shots per round, assuming he has an arrow cocked at the start, or at 7, 10 if he has to fetch the first arrow. DEX Ranks: DEX Rank 13, 8, 3, allowing him 3 shots per round, also assuming he has an arrow prepared, otherwise 2 per round. Using the Three Arrow Trick, he prepares 3 arrows with his first fetch, so he shoots as follows: Strike Ranks: SR 3 he gets the arrows, he shoots at SR 7, 9 as he has 2 faster arrows to use, so it gives him no advantage DEX Ranks: DEX Rank 13 he gets the arrows, 8 for the first shot, then at 4 for the next shot, as he only has 3 arrows. The examples might be a bit confusing - I wouldn't use the Volley Fire rule, just stick with Rate of Fire.
  5. You could, but it saves so much time just having a "1H Sword" skill and allowing the PCs to use any one-handed sword at that skill. I used to care that a Bastard Sword and a Broadsword were different, but I also cared about different Attack/Parry and Right/Left-Handed skills. Now it's 1H Sword, 2H Axe and so on. Maybe one day it will be "Swords", "Axes", ignoring the number of hands used, but that day hasn't come, yet.
  6. Some dinosaurs are, others were created by Maran Gor. Things have different origin stories. As for traits which cause a dragonewt to turn into a wyrm, wisdom, perhaps, or Knowledge, depends on which Dragonewt Traits you use. The Empire of the Wyrms Friends chose to be friends with Wyrms, not Dragons. Maybe that's because Wyrms are easier to relate to, maybe because Wyrms are Dragons.
  7. Many Turkic tribes used the "Three Arrow Trick", whereby they drew 3 arrows, held 2 in their mouths, fired the third and then very quickly drew and fired the 2 arrows held in the mouth. This gave them a high rate of fire. In RQ3, I'd give them a shorter reload time (2 SRs rather than 3). In Legend/RQ6, it would not take a Combat Action to reload, allowing someone with 3 Combat actions to have 2 shots (1 to take out the arrows, 2 left for missiles). In BRP, if you are using Strike Ranks then treat reloading as costing 2 SRs, if you are using DEX Ranks then the next shot should be at -4 Dex Ranks, not -5 DEX Ranks. If the Persian archer draws multiple arrows at a time then that would be the equivalent of the Three Arrow trick.
  8. Hawkmoon is an interesting mix of fantasy and SciFi. Corum is pure Swords and Sorcery. Jerry Cornelius is a romp through an unstable time stream, with a psychedelic 60s/70s feel to them. Elric is dark, brooding Swords and Sorcery. Oswald Bastable is pure Steampunk, but with fate locked in. The End of Time books are comical rampages through a hedonistic far future. Von Bek is a serious alternate history with a bit of the Multiverse thrown in. Kane of Mars is a throwback to the old Space Fantasy/Planetary Romance books They are all worth reading, although Michael Moorcock was better, in my opinion, when he was dusting off a single book in a day than when writing huge, serious novels.
  9. I wouldn't expect any Eternal Champion stuff for D100 games at all. Although the systems fit the Eternal Champion line very well, there is just too much variety in the settings. Elric, Corum, Hawkmoon, Jerry Cornelius, Von Bek, Oswald Bastable and Michael Kane all have rich settings that could fill a dozen supplements each to do them justice. Who has the time and money to invest in these licences?
  10. It is a friendly and helpful forum, so welcome aboard! There are a lot of people here whose first language is not English and it is sometimes hard to tell. "Freedom and wild imagination" describes BRP/RQ games very well - I like that.
  11. RQ3 says that Wyverns are relatives to dragons, but that Wyrms "bony armour and draconic head show a relationship to dragons". I have always thought that Wyrms are a kind of Dream Dragon, or are the product of a Dragonewt who has taken a different path to Dragonhood. Wyverns might be hatched from immature dragon eggs that have either become tainted with chaos or have been hatched by a sorcerer.
  12. Also, I think that some games have introduced slightly different rules to differentiate themselves from the other games. Which is even worse.
  13. Happy New Year! No longer Brother of the Chuckle, I see. Definitely playing RQ, until the end of the campaign. Maybe Legend in 2015, if the current campaign finishes in time.
  14. It always does - any abstraction of characteristics causes debate about whet they mean, how they relate to the real world and so on. Muscle-bound weightlifters are extremely strong but are quite slow and not at all nimble. People with high intelligence don't necessarily have fast reaction times. For me, DEX measures nimbleness and flexibility, as well as speed of action/reaction. Or of magical force in a fantasy game. Force of personality is measured by CHA. In fact, APP is just appearance, CHA is magnetism/force of personality. Someone can be drop-dead handsome and unable to inspire leadership, whereas someone else could be pug-ugly but will be followed by a devoted group of people. You could measure INT as being IQ / 10, especially when using the 3D6 INT of RQ2 But IQ Scores are, in themselves, controversial, so that is not an ideal measure. SIZ for Mass works reasonably well. SIZ for height works well with humanoids. But, a fat dwarf or skinny giant might have the same overall SIZ. That's why I use MAS and LEN in SciFi games. STR can be used to lift things with the Resistance Table, so it always gives you a chance, but the higher the chance the more you can lift. APP can be measured - I did put a sample table up but it was withdrawn for some "taste" reasons, can't understand why.
  15. This looks like a combination of RQ'2 Divine Magic/Theism and Divine Intervention. That sounds like Divine Intervention. That sounds like Divine Magic from Basic Magic/RQ. However, assuming that the PC already has access to Divine Magic and that the PC wants an emergency level of Divine Aid, I'd use Allegiance in BRP as the base chance of gaining anything from the deity. The level of the miracle should reflect either/both of the PC's position in the cult or his perceived Piety/Devotion to the cult (Your campaign might model these as Allegiance).
  16. http://rpg.drivethrustuff.com/product/82514/Empires
  17. Personally, I don't really care either way. The values seem to work OK in practice, even if they are not absolutely historically correct. If chain had less APs and more ENC than plate then nobody would buy chain, as it is people buy chain and then plate when they can afford it.
  18. Over the past year or so, I have been working on several Legend supplements, and have reached the point where I need some help to continue. The text has been completed on at least two supplements, but I need help on content, proof-reading, editing, layout and illustrations. So, I am looking for people to assist in the following areas: Content – Answering the following questions: Is it suitable for publication? What shouldn't be included? What extra needs to be included? What needs changing? Proof-reading – Correcting any grammatical errors, typos and inconsistencies. Editing – Cutting down and reformatting of the text (I may think I am perfect, but others quite rightly disagree) Layout – Apparently, dumping it from Word isn't the right way to do the layout, so I need someone who knows what they are doing. Illustrations – I cannot draw, but I can do some rudimentary diagrams and maps, so I need people who can give me small drawings (Black and White preferred) to illustrate the text. Payment would be in the form of a free copy of the supplement, plus a share of any profits the supplements make. I would not expect this to be particularly high, though. If anyone is interested, please contact me at soltakss@yahoo.com for more information. The Legend supplements in the pipeline are: The Land of Ice and Stone (Roleplaying in the Old Stone Age around 40,000 BC) The Dark Isles (Britain during the Dark Ages) The Dark Isles Companion(Cults and places of the Dark Isles) Legend Sci-Fi (A Sci-Fi conversion of the Legend Rules) Robyn Hode (Using Robin Hood with Legend)
  19. Being small and weak isn't that much of a penalty in combat, especially if quick. I'd have let you have the broadsword as part of starting equipment, though.
  20. Yes, by and large this is a friendly forum, friendlier than most. In fact, BannedBeetle started the forum in response to an unfriendlier forum, as I remember, so he is especially tolerant of people's views and actions. No need to be a troll when we can pretend to be trolls in Glorantha.
  21. You are better off getting Legend (cheap as a PDF). That has a better character generation system and has better support for sorcery. MRQ had a lot of holes regarding bolting magic onto chargen.
  22. They do generally mix and match fairly well. BRP has an odd mix of magic, with Magic being a bit like RQ sorcery and Sorcery being a bit like old RQ Battle Magic, but it has Classic Magic which brings back the RQ-style Spirit/Divine/Sorcery.
  23. Ah, that's because, in Glorantha, unenchanted iron is a magic-sink, making it harder to use and be affected by magic. Enchanted iron is fine, though, and has no penalty. Wearing armour makes spell-casting harder, not because it's armour but because it's heavy. Carrying a huge backpack would have the same effect. That is by far the best way - use the base system that suits you best and being in rules from other systems. Most of the rules from the D100 family fit in reasonably well with all the other systems.
  24. He does call on Crom, though. Why not give his Shield and Truesword? They would be explained away by resistance to damage and doing more damage than normal people. After all, if you can have demons and sorcerers then why not a little bit of Divine Magic.
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