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soltakss

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Everything posted by soltakss

  1. If you succeed in attacking with a halberd, the next action could be a STR vs STR roll to pull the rider from his horse. You might want to make the first roll a special, so that it acts a bit like a swordbreaker. As a swordbreaker, it could be used to disarm people, make a special roll and then make a STR vs STR to tank the weapon out of the hands. To trip a character up, make a special and then make a STR vs DEX roll.
  2. The trick with contradictory historical and academic source material is to ignore it. This is a game and supplements are not theses. However, you could include the contradictory elements as points of view, notes in the text or just setting weirdness.
  3. A rough guide for man-sized humanoids is 1 SIZ = 1 Stone or approx 6.3 Kg. I think it used to be 1 SIZ = 6 ENC, so 1 ENC = 1 Kg. Work out how heavy the object is in Kg, divide by 6 and that's the SIZ equivalent. YMMV.
  4. But, everyone knows that RPG books should not be subject to inflation and should cost the same now as when we started playing. In fact, they should be cheaper because of the savings that modern technology brings.
  5. I'd allow them to ignore armour when using as a coup de grace. Daggers and dirks might be too wide or unwieldy to do so.
  6. Which nicely avoids the amusingly-sounding Genertela.
  7. 3D6 has a range of 3-18, with an average of 10-11. 2D6+6 has a range of 8-18, with an average of 13. Generally, replacing a D6 with a 6 increases the minimum and average scores but leaves the maximum unaffected. So 1D6+ 12 is better than 2D6+6 is better than 3D6.
  8. To keep the torch lit, stick with STRm, to hit the priest with an unlit torch STRx3m. Of course, pulpy CoC PCs might need to keep the batteries in the torch to make it a bit heavier when it hits the priest. Or you could use a lantern and roll to see it breaks. Hand grenades are far more effective though.
  9. Ah, I see, that wasn't very clear. Unfortunately, I'm not that clear on Traveller rules and don't have a feel for what a DM +/- 2 means, so I am not the best person to ask. Just had a quick google and I can't find anything particularly useful. I'd go with straight adds, +10, +20, +30 and so on. The exact values would depend on what the DMs would mean in a Traveller game.
  10. I would ignore it as well. Once converted to BRP, use BRP rules and ignore Traveller rules. Where equipment adds a bonus/penalty then take the equivalent BRP bonus/penalty That way, Traveller can be used for setting, but BRP for rules, as I think BRP is better at rules than Traveller.
  11. I'd use HeroQuest for supers over BRP any day.
  12. Yes, normally a resistance roll determines the effect of the active party, so a successful poison roll means the character is poisoned. However, in this case, the result means the character passes through the hole. It's a bit odd but this is how squeezes have worked in RQ since the Dyksund Caverns, in RQ2. I would only roll if the SIZ of the hole was less than or equal to the character;s SIZ, so SIZ 12 character vs SIZ 13 hole means he squeezes through without a roll. It makes things easier.
  13. soltakss

    Brewer career

    I'd do something like this (It's a cross between an alchemist and a crafter): Brewer: Standard Skills: Customs, Drive, Influence, Insight, Locale, Perception, Willpower Professional Skills: Commerce, Craft (Brewing), Engineering, Language (any), Lore (any), Mechanisms, Streetwise Brewer is as difficult a profession as any other. However, it is easy to model with the Craft (brewer) skill which should allow the brewer to make beers/ales/mead/whatever. The Lore might allow the brewer to make special beers that heal, give visions or whatever.
  14. Although light-hearted and not meant to be offensive, it is difficult to quantify a characteristic such as APP without referring to relative values. Is there any way to quantify a characteristic such as APP in a manner that offends nobody?
  15. In my experience, people all move at roughly the same rate, give or take. When I was younger, I walked faster than I do now, but my SIZ has not drastically changed and my DEX is the same as it ever was, in fact my SIZ has probably increased by 1 or 2, so according to a formula I should probably walk faster now than then. I know some very tall people (6' 6") who actually walk quite slowly and some shorter people who beetle around very quickly. I don't see much benefit in using a formula to work it out, although you might give a +1 or +2 bonus to those with long legs or a -1 or -2 penalty to the morbidly obese or those with very short legs.
  16. I'd say the scale is off somewhat. 18 is the best a normal person can be, without training. 21 is the best with training. So, a Ninja Master would have DEX 21+, probably higher than 21 because of magical improvement, a Professional Gymnast would have a DEX of 19-21. Master Swordsmen don't necessarily have a high DEX, but it helps. My rough guide is as follows: INT = IQ / 10, so add a 0 to the end to get the IQ classification - Wikipedia, the free encyclopedia - it is as flawed as the IQ Test, but gives a rough guide, especially when using 3D6 INT. SIZ uses tables that are in the RQ2/RQ3 books for height and weight. Add in extra effects for body shape and you get an idea of what SIZ 15 means. However, a short fat man and a tall thin one could both be SIZ 15. STR allows you to pick up the equivalent SIZ, so STR 15 allows you to pick up a SIZ 15 person 50% of the time first go. Work out tjhe mass of the person and that shows how strong you are. CON is trickier, as it is a nebulous idea of health. I don't know houw you would scale this. POW is similar to CON. In one way it denotes luck, which I don't like at all - why are all magically powerful people lucky? It makes no sense to me. On the other hand, it denotes magical strength, for which we don't have a measure in the real world. APP is a measure of how attractive the person is. As this is subjective, the best way would be for 100 people to give a score between 3 and 18 for a person and take the average. CHA is a measure of personality rather than attractiveness. This is the intangible attribute that made Napoleon a leader of men and helped Rasputin seduce the Russian Court. [[[ Edited by the Moderator ]]]
  17. One of the major annoyances about Glorantha was that Sartar was clearly a really important are, for Orlanthi and the Hero Wars, but virtually nothing was written about it. We had Apple Lane and Snakepipe Hollow, but that was it. Then came HeroWars, which had a lot of focus on Dragon Pass and Orlanthi culture, with 2 culture books and 4 scenario books, but again virtually nothing about the places. Then came the Gazetteer, which covered all of Dragon Pass in exquisite detail. Finally, came Sartar/Sartar Companion for HeroQuest, which is why some people complain that it has been done to death. So, Griffin Mountain was a culture book/scenario pack combination, but the Dragon Pass Gazetteer was simply a description of the places of Dragon Pass. Sartar would probably be a better book to compare with Griffin Mountain.
  18. There are two "Login" buttons on the login page, one actually logs you in and is hidden right at the bottom of the current screen, the other is a shortcut that takes you to the login page, i.e. the same page that you were already on. Guess which one I kept pressing? Nothing to see here, move on please ...
  19. I can't log on to the Mongoose forums. Windows reinstalled Google Chrome and since then my login (soltakss) has not worked, despite requesting a new password twice. There doesn't seem to be an email address to ask for help ...
  20. There wouldn't be much point, in my view. There are unauthorised PDFs available, if you know where to look. They are perfectly acceptable in terms if quality, but are not searchable. Obviously, I would not condone selling or buying such PDFs. My point is that it is possible to produce them at a reasonable quality.
  21. No and probably not. From what I have seen, some things made it into Sartar and Sartar Companion, but in a limited form. Some things were expanded on, though. I would expect the same to apply to other works. However, I have not seen the text of the Guide to Glorantha.
  22. I recorded this on Friday and just watched it. It would make an interesting, if frustrating, scenario for the Clockwork and Chivalry setting, just throw in a clockwork soldier and you are ready to go. Is it a boy or a girl?
  23. Spotting the trap would take a Perception roll, maybe Hard or Difficult. I'd make a Luck Roll to allow weapons to be retained, if the PC was carrying one. Making an Acrobatics roll should allow an attack on the vines, albeit a Difficult one. People with magic might be able to burn through a vine. People with plant magic might be able to control the vines to order them to let go.
  24. Yes, many of the creatures in Gateway Bestiary have been reprinted for RQ3/CoC/BRP. I can't think of any reason to buy All the World's Monsters, to be honest. I bought a copy years ago and regretted it as soon as I saw it.
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