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soltakss

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Everything posted by soltakss

  1. Please excuse my ignorance, but what is Fantasy Grounds? I could Google it, I suppose, but you'll know the answer ...
  2. Funnily enough, I've never had any problems converting HeroQuest scenarios into RQ* ones. The basis is the same - you have a plot, the PCs follow the plot and do various things. All you are changing is the mechanism by which they do it. Magic is very easy to convert (at least it was for Hero Wars/HeroQuest 1) and most other things convert to skills or abilities. Skill levels are a bit trickier, but I always convert to the skill level of the PCs in my campaigns rather than to a speficis skill level. HeroQuests are even easier to convert as they are just stories with mundane or magical benefits. I've even run HeroQuest scenarios in RQ with conversion on the fly. It turned out very easy to do. * BRP should be the same as BRP and RQ are so similar to be virtually interchangeable.
  3. It might be worth looking at Deus Vult as well. Although it's very specialised, and for MRQ2, it has an interesting take on the period. It would suit either as the basis of a medieval campaign or as an excellent source of NPC foes. Val de Loupe, for BRP, would also make a good campaign setting, but set in central Europe.
  4. Stupor Mundi is set from about 1220 onwards. Crusaders of the Amber Coast is set a bit earlier, but I don't have it yet so can't give dates. Merrie England covers from 1154 to 1216, so it covers the period before Stupor Mundi and overlaps slightly with CoTAC. Converting is easy, as Paolo says. In fact, you could pick up a copy of any and pretty much run with the stats in a BRP/RQ3/RQM1/2 game. You might have to use a few different spells and things like magic point/power point costs will be slightly different. Hit Points, locations and weapon stats are also slightly different, but you could either rationalise these as being slightly different types of the weapon or having slightly different body types/builds. In any case, they are minor differences.
  5. I'll probably convert some key areas into RQ3, which is close enough to BRP and MRQ to be useful. It won't be soon, though, as I haven't much time and have a lot of things I need to do.
  6. soltakss

    420

    Think whatever you want.
  7. soltakss

    420

    The quote, in context, comes from Dead Blue Clown's rant on the Mongoose Forum.
  8. soltakss

    420

    It's the number of the Limited Edition copy of BRP Zero that they bought. There were only 420 printed, each was numbered, and people are so proud that they advertise that they bought it. Sort of like Personalised Numberplates, but not as cool.
  9. Good news , that's the easiest bit, though - teling my wife that I am going, that's the tricky part ...
  10. In any case, I would want martial artists using these abilities to be overpowering. In fiction and films/TV they are overpowering, each being the equivalent of 10-20 normal people.
  11. I use Excel as it is really easy to line things up and we can calculate bonuses etc using formulae. Each of my players have customised their sheets slightly, so every one is different. We use basic fonts for text (Arial is the normal one, I think) but Gloranthan Runes use the old RQ Runes font, whatever that's called. Since I found out, from this forum I think, that Excel allows you to mix fonts in individual cells, I tend to put a Rune and its description in the same cell, to save space.
  12. I've got pretty much all the stories as text files - some kind person sent me them - so I sometimes have a read if I've mellowed and think "Lovecraft's not that bad" just to put me straight.
  13. Well done, that sounds like quite a bargain, I hope you enjoy it. On a similar note, I didn't get the Complete Works of HP Lovecraft and so saved $12.95 and I'd probably enjoy it more.
  14. Hmmm, I was hoping to wait until June before booking, but what the hell? I didn't need to go on holiday this year, anyway. Payment sent ...
  15. I'd have a "dying" status that lasts for a while, where someone could be healed, so that PCs don't die immediately, to cut down on PC deaths. Of course, having your head chopped off could be immediately fatal. Bringing the corpse back to a particular place sounds OK. Healing it first is fine. Fighting Death is a reasonable idea, although it doesn't have to be a combat. Remeber Bill and Ted challenging Death to a game of Twister? That's as valid as any other contest and is a good "trickster" solution. Where the character ends up might be important as well. It might be harder to get the character out of the Hell of an enemy religion than it would from the character's own Afterlife. Characters who find themselves in a medieval Hell might want to come back, those who find themselves in Heaven might want to stay there, especially if served by 72 virgins. I'm not sure if Death should necessarily get more powerful, it makes sense to a certain extent. The spell should definitely be rare and hard to obtain, but not overly rare. Remember Miracle Max in the Princess Bride, he could raise the "mostly dead". Medieval Living Saints could possibly raise the dead, but probably not after 3 days. Another way would be to physcially go into Hell/Heaven/Purgatory/The Afterlife and reclaim the dead soul, binding it back to the body. That would be a HeroQuest in effect and would take several sessions to run.
  16. I've been busy at work, with no time to post, and haven't turned on the PC at home, until now ... That's the thing, if a SciFi supplement contains elements of multiple genres then I'd say it was generic, or just SciFi. So, a supplement based two hundred years after an alien invasion of the Earth, culminating in the driving out of the aliens and the eventual emergence into space using captured alien ships and the subsequent exploration of space would Space Opera. But, cybernetic implants gives it a cyberpunk flavour, especially in the final years of the rebellion. Hence the original question. I suppose that writing something and letting other people decide what it is would probably be the best option. I'd prefer Easy SciFi, but there you go.
  17. I've already explained the term "anal" as being very mild English slang. Sorry if it caused offense.
  18. As a matter of interest, the reason why I was asking was because I was thinking of writing a SciFi monograph or supplement and I was wondering whether it could be a general one of whether it should be tailored for one of the categories. I'll not be bothering now, though, as it would be seen as clownish. By the way, I should probably have used "touchy" or "sensitive" rather than "anal", but over here in the UK "anal" is seen as a mild slang term for "anally retentive", meaning "very uptight". Sorry if I offended anyone.
  19. I see you've taken a leaf from Banned Beetle's book and created a new logon. Well done. Although you'll need an I* ********er to get around Banned Beetle's beetle sense. I'm glad that after a couple of months of depressing work-related and home-related issues, I can still find time to amuse you. Be sure to point out any more clownish comments I make while trying to understand issues, as it really does help. I'm going now to my weekly games session where I'll unleash a hellstorm on my unsuspecting players. When they ask why, I'll point them your way. They'll appreciate that.
  20. Well, in my day we had Physics, Chemistry and Biology at school, now we just have Science ... Not particularly. Well, I'm a SciFi fan as well, and have been for a long, long, time. Was I? I didn't realise. Thanks for telling me what I was trying to do, that's bery helpful. Oh, insults as well. Never mind. I just wanted to know why people prefer to have very distinct categories for SciFi genres where, in general, people don't have particular categories for fantasy genres. It appears that different people want/understand different things from each term and those terms define a very specific kind of genre/seting, so that explains it. No need for any more insults ...
  21. From another thread and taken absolutely out of context ... Why is it that SciFi fans always make distictions between Hard Sci Fi, Science Fantasy, Space Opera and so on? It's all SciFi, isn't it? You don't get fantasy fans splitting hairs about different types of fantasy, even though they do exist, so why are SciFi fans so uptight about this?
  22. Reply with Quote, copy the whole reply, cancel the reply (or use the back button), click on the edit button on your post and paste the copied text in with the quote and hey presto! Added the quote after editing to show it can be done
  23. If my fading memory serves ... RQ2: Max for each die + 1 per die, + 1 per increase of 3-6 RQ3: Max rollable + Min rollable. So, nD6 in both gives 7n, 3D6+1 gives 21 for RQ2 and 23 for RQ3, 3D6+3 gives 25 for RQ2 and 30 for RQ3, 3D6+6 gives 28 for RQ2 and 33 for RQ3.
  24. It's a mixture of Species Maximum and Personal Maximum. The Species Maxes (avoiding the Maximums/Maxima dilemma) reflect the fact that humans shouldn't have more than 21 in any characteristic. Let's leave aside the fact that we have had 9 foot humans or 60 stone humans as unusual examples. The other maxes reflect personal characteristics. The original Characteristic x 1.5 was brought in to stop people starting really weak and weedy or clumsy and training up so that they are the strongest or minblest of people. I'd scrap it, personally. The STR/CON/SIZ was brought in, I think, to show that you cannot have runaway training and that there are physical limitations over and above the species limitations. What I tend to do is allow increases above the personal maxes, but to halve the chance of gaining them. So, someone with STR 15, CON 15, SIZ 15 who trains STR would normally have a (21-15) * 5 chance of succeeding, but because STR is increasing above the natural limit the chance is halved to 15%. It makes it harder but possible. Similarly, increasing above the 1.5 x original value could be at half chance as well, for the same reason. It might have been better to have a single paragraph in one place setting out the species maxes and personal maxes rather than spreading the rules everywhere.
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