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Belgath

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Everything posted by Belgath

  1. I ran 4 sessions of Classic Fantasy last year at GenCon. And will be running 1 this year on Wednesday. Had one sessions where all the players where new to Mythras but where all previously D&D pathfinder players they seemed to really enjoy it. I was similar enough that they were able to settle right in. But quickly came to the realization that it was much more dangerous. If they did not think things through. I only took them about 30 min to get the hang of it, having a great dungeon crawl. My son played in two of Sessions one with mostly player new to the game and the last game that had all old Runequest players he was rely supersize how much fun the last group had even though they made it through almost unscathed using good tactics. What I noted is the game works well with both types of players. Also after ruining a 6 mouth long campaign. The player love the freedom to put there exp rolls anyplace they wanted, the gradual realistic progression in power. Coupled with looking forward to and receiving the new ranks, which entailed a big burst power and skills was a big deal for the players. Classic Fantasy has done an amazing job of tying two game types into one fluid system that has a broader appeal to more players. On my roll 20 campaign I had two old D&D players that stated they would have never tried Mythras before playing Classic Fantasy and 3 others that don't like D&D but love CF. So in My experience Classic Fantasy has made it easier for me to find players by appealing to the broader group.
  2. Belgath

    Gen Con 2017

    On Friday 4PM there 5 tickets open Not sure why maybe bad timing. But would love to see this fill up. Game ID: RPG17111151 Gaming Group / Company: Title: Silver Pictures Move So Slow Short Description: A trade delegation of the Ukrainian Imperial Government is en-route to London to negotiate a critical trade deal with the British Empire. With an assassination attempt on the duke a likelihood. Long Description: Archduke Kovalenko and a trade delegation of the Ukrainian Imperial Government is en-route to London to negotiate a critical trade deal with the British Empire. W.O.T.A.N has predicted a high chance of Disruptor involvement with an assassination attempt on the duke a likelihood. Working undercover the characters must board the Ukrainian Airship ‘Empress Katerina’ in a bid to uncover the Disruptor plot and ensure Archduke Kovalenko and the other VIP passengers reach London safely. But is everyone who they seem? Are there Crimean Separatists on board? Is there a wider plot to be uncovered? Only Valhalla’s finest can find out… Event Type: RPG - Role Playing Game Game System: Mythras Rules Edition: Luther Arkwright Minimum Number of Players: 2 Maximum Number of Players: 6 Minimum Age: Mature (18+) Experience Required: None (You've never played before - rules will be taught) Materials Provided: Yes, materials are provided for this game. You do not need to bring your own. Start Date & Time: Friday at 4:00 PM Duration: 4.5 hours End Date & Time: Friday at 8:30 PM Location: JW : White River Blrm J : 3 GM(s): Web Address for more information: thedesignmechanism.com/products.php#!/Luther-Arkwright-Roleplaying-Across-the-Parallels/p/50719277/category=5186110 Email Address for more information: belgath@outlook.com Tournament: No, this is not a tournament. Cost: $6.00 Additional Details Status: AA-Active Gen Con comments: Attendee Registration: Yes, they can register for this round without having played in any other events Preferred Date and Time: 2017/08/18 04:00 PM Start date: 2017/08/18 04:00 PM End date: 2017/08/18 08:30 PM Gamemaster(s): Message to Registered Players: But is everyone who they seem? Are there Crimean Separatists on board? Is there a wider plot to be uncovered? Only Valhalla’s finest can find out… This is a Luther Arkwright: Roleplaying Across the Parallels adventure. If you would like to make your own PC
  3. Belgath

    Gen Con 2017

    At GenCon Starting On Friday 10AM 4hr and Continuing on Saturday 6:00Pm 4hr Will be ruining a extended Luther Arkwright With toned down PG version for My Own Children 10 - 15 years old and there Friends there is two spots open. So if there any Parent kid combos that would like to join thees Games let me know.
  4. Parallel Lines is a superb supplement. I will be starting the Parallel Lines campaign this next week, vary excited to run this. Also have the opportunity to run Silver Pictures Move So Slow at GEN CON. Thanks for all the hard work.
  5. Belgath

    Gen Con 2017

    Ok cool did not know about the Wed events.
  6. Belgath

    Gen Con 2017

    Only 5 tickets left of the 24 for Luther Arkwright.
  7. Belgath

    Gen Con 2017

    Are you sure it was Wednesday? That is the 16th trade day. GenCon is 17-21st.
  8. Belgath

    Gen Con 2017

    cool "A Gift from Shamash" would be a superb event to run.
  9. Belgath

    Gen Con 2017

    Last year there was a lot more Mythras GMs so a bit bummed.
  10. Belgath

    Gen Con 2017

    Good, bringing my Wife and 3 of my kids. We had a blast the last two years so looking foreword to this year.
  11. Belgath

    Gen Con 2017

    I will be running the Luther Arkwright looking forward to seeing any of you join a Game.
  12. It has a steep learning curve. But you can do jest about anything with it. It comes with a licence for commercial use. So there no silly restrictions that some of the other map making software impose. If you go to this youtube channel https://www.youtube.com/user/joesweeney88 you get a much better idea on the ProFan capability's and how easy it is to use the basic features.
  13. The world map was made with ProFantasys Fractal Terrains3. https://secure.profantasy.com/products/ft.asp The Sigillum of Caelestis map was made using ProFantasys Campaign Cartographer 3+ https://secure.profantasy.com/products/cc3-plus.asp the finishing work will be done in Adobe Photoshop. I also use Photoshop to make symbols sets and bitmap for Campaign Cartographer 3+
  14. Map started working on for the "The Unseen" have a long way to go but its getting there.
  15. The world for my new campaign "The Unseen"
  16. A gravitational locked world inspired by this thread and the Game world Bilharzia created for one of his recent campaigns. The large landmass on the sides is tide-locked facing the sun.
  17. Still waiting on mine. I was not a Kickstarter but I did order it over 3 months ago so i hope it ships soon.
  18. I hope you enjoyed the game, it was a blast for me. Will be ruining more games this year as well.
  19. Yes that was the one. The tree of life and waters of life had become corrupted.
  20. I Sorta thought that the Grimm being one of two things. A human genetic response to Wesen predation. Or a type of Wesen them selves jest unable to vogue. Though Grimm eyes do change. There seems to always be an instinctive violent reaction win a Grimm and Wesen meet. But this seems sort of reaction can Be seen when a predator Wesen runs into one of its prey type. So I think for my game world one of the secrets players will uncover is that a Grimm was at one point (probably during The Bronze Age) was a super predator among Wesen Which had a very protective instinct for it own kind. This Wesen cursed because if it's brutality to remain forever In it's human form. Overtime forgot entirely about his heritage thus extending its protective instinct to humans. This would explain why there such instinctual fear among the Wesen and why the Grimm would kill Wesen indiscriminately.
  21. I sorta felt Trubel had a bunch of powers but I maybe over thinking it. As she was able to take on two of three Wesen at one time and survive befor she had any training. So to replicate what she could do I would have give her the following Mysticism powers Enhanced action points, healing, and damage modifier. Augment endurance and agility. Or should I replicate there physical abilities deferentially maybe with higher characteristics maybe give them 100 points to determine there characteristics Grimm max (str,dex,con,pow 22) (SIZ,INT,CHA 18) I am cleaning Leaning more useing Mysticism as thay would to need to be carful how they speed there MP.
  22. So how about a grimm with no guidance or training could only gain more ability's by traumatic events. Other wise do as Matt and Simlasa has suggested. This would explain how Trubel was able to survive with no training.
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