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Belgath

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Everything posted by Belgath

  1. So we would need Lore Wesen historic, Lore Wesen Current, Lore Grimm, Lore magic? What other areas would be needed?
  2. So for a Grimm. Meditation would renamed Grimms fate. All new PC Grimms would start with Grimm Fate at bace lvl and with no mysticism talents or paths. Mysticism paths are natural defense system that is only unlocked By a significant event. So say a new PC Grimm that was locked away in a dungeon for two weeks without sleep, food or light. After that event with the appropriate XP point expenditure and skill lvl of Grimm fate. A Grimm would be able to add a new mysticism skill that gives the Grimm Axis to night sight, Denial food and fatigue.
  3. If any of you think up a cool trait or dependency. I would love for you to post your ideas.
  4. It would be the localized policework with the monster of the week As this will be for my kids ages 16 14 11 and 9 if they start looking for more intrigue ill add that in. For right now I have one that want to be a Grimm and the rest Wesen. So i was going to lit the players build PC as normal in LA. But the traits available and dependency would be determined by Wesen type. non Wesen would not be able to use psionics or spells. Grimm would have 1 trait and Mysticism. I would probably make Hexenbeasts have to chose spells or psionics. The hardest part will be building a list of most of the possible traits and greatly expanded list of dependency.
  5. Oh and if and if you know the show well, or a good resource for The creature types and their abilities it would be much appreciated. I really don't want to have to watch all the TV shows to get the names right or their abilities. I'm sure if I get it wrong my kids will let me know. Which I hope to avoid doing too much.
  6. OK been running a M-Space LutherArkwright campaign twice a week with my kids for couple months now. We were having a grate time with M-space untill my oldest son {the ship captain} The left at the beginning of January for college. Tried running game twice since then, and all I Managed was to get my kids depressed. Well over the long holiday break that just ended today my kids have been watching the last five seasons of Grimm. So they now want me to run a Game based in the Grimm world. So I'm thinking LutherArkwright will be the best System to use. 1st It is based in the modern. 2 The rules for traits would be easy to adapt to use for the different type of Humanoids. 3 Use The dependency rules to model the hard to control aspects of each humanoid type. I would probably try to have a list of trates and abilities available for each humanoid type. The players then would be able to pick two or three traits and a special ability from that list. A player choosing to be a Hexen Beast for example would get to choose Sorcery or Psionic for their special abilitie. Dependencies would be violence & Authority. Traits Menacing & Sensitive to things using Sorcery or Psionics The wolf type don't remember what they're called Would have increased smell perceptions, strength and tuffnes. Exc exc. I guess I'm just looking for ideas and how you would run this, or model this type of game.
  7. Belgath

    Hex Grid Maps

    Yes jest a Fantasy adventure useing detailed hex maps for all the terrain information.
  8. Belgath

    Hex Grid Maps

    OK at first look I have never liked Hex Grid maps. So much so I've always avoided them and in all my years of gaming have never given them a chance. Just recently, I took a good look at some Hex grid maps. (for the express purpose to convert them over to standard maps.) It was only in trying to draw the maps that I started to realize truly how much detail is hidden in plain sight in those clunky looking maps. I was having a very hard time in the conversion, as I was spending hours making new texture set after texture to match the information available, in the plan old Hexgrid map. It was at this point I really had a realization how much I was missing in avoiding this map style. So I took the time to really read about the map stile and the rules associated with. I have to say I am now a convert and regret not using them or their rules for the HexCrawl in the past. To top off all this I spent hours making my own clunky looking HexGrid maps.
  9. Thanks for the update, Unearthed Companion will be very much anticipated. Now you just need to send out goblin hordes to capture and inprison your writers untill it's finished.
  10. I have seemed to have lost my copy of the The Derelict and cant seem to find the down lode link. Anybody where to find the link?
  11. Is there more Information for the world of Gremoor. Looking for a map and general info?
  12. A 22 inch tall Spider-Man I made for my grandson. He broke spides neck. So he is back for repair. Going to make the Anathaym next. It will take over 100 3d printed parts. But will be cool to have TDM Mythras mascot.
  13. Changed the bridge and added some farms.
  14. A village that PC grew up in, for Classic Fantasy
  15. It in my mind is what the GM want to allow in the game. In my own game DS would be a vary tightly held secret, that would be rumored to exist in fables and legends. So as you stated it is about flavor. I use mysticism quite a bit in my LutherArkwright games but I don't allow any of the player to start with it. It has to be sout out, and when someone is found that can teach it. Then the player must first prove himself worthy of the knowledge.
  16. I excited to see all the well deserved momentum Mythras is ganning.
  17. Mythras etched into some Osage Orange
  18. Thanks I really like this interpretation. It fits well with my "scar the cradle camping" with the Giants babies end up going to The never never a place in the underworld that sits outside of compromise and hidden from chaos.
  19. Love LutherArkwright its my kids favorite RPG (but as a PG version) even my new camping I started with M-Space sorta morphed back into LutherArkwight as the kids have decided that their spaceship must've been self aware and able to jump between parallels as well as hop around the galaxy. That wasn't the plan but I went with it. So the ship now takes them from parallel parallel and between universes as it deems necessary dropping The players off to stop the next universe Ending catastrophe. So the game is now M-Space/LutherArkwright/Doctor Who thay are having a blast. Very eagerly awaiting "parallel lines" thanks for all the hard work.
  20. Ok the giants that use the cradle's to take their babies to the underworld to, grow up. Are thay cusiderd dead? One other question if giants going into the underworld is a natural part of the giants lifecycle what did they do befor The spike exploded?
  21. Red agate was commonly used for seals in the Bronze Age so thought maybe a dragon seal would look cool at the end of the pommel. added some examples of Red agate carvings and seals
  22. Lol you had me choking on my food my wife was asking me what was wrong.
  23. Maybe carving DM dragon's in red agate and black onyx i wood put one into the pommel and another in to the handle of a self bow.
  24. Am hoping to have the finished sword be vary Mythras themed. But not shure how I would do that. Was mainly thinking of using the Artwork that would be part of the handle and scabbard to do this. Replicating the DM dragon as a insignia? Any ideas?
  25. Some of the wood I have for the handle I think I'm going to use the dark brown wood.
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