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jajagappa

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Everything posted by jajagappa

  1. But that text also says that Ethilrist was crossing the Rockwoods, not the Mislari, to get to the Arrolian Properties. So the High Pools could be in Ralios, or Maniria. I won't discount the location, but don't think we have enough evidence to support it.
  2. Possible. But based on the map on p.359, there's a series of small lakes just north of the Mislari Mountains below Ramor(?) Mountain. Those would be much higher elevation than the 100 Lakes near Swarz and might have a better claim as the High Pools.
  3. Possibly, except that the signature does not look reversed. Seems more likely the case that the artist got left and right hand confused. Either way unfortunate as it makes it more challenging to interpret.
  4. Or perhaps a fragment of Lodril fell here to mingle with some child of Maran Gor (or other suitable cthonic goddess)? Alternately, a dream dragon child of Oslira (or Arcos) may have writhed along and found this place to settle and burrow into. And it has subsequently spawned its own children.
  5. They also appear on the older Hero Wars cover, though on that they are still waiting to fight. Aside from saying an Orlanthi Wind Lord and a Lunar priestess, I don't believe they are ever identified.
  6. Yes. And I've even been in Helsinki (twice, though not during mid-winter)! There was definitely a feel for being a far northern port on a large open sea/lake, which is why I noted it. Now I just have to decide whether to pick Enclosure #1 or Enclosure #2 (hmm, is that part of some Alkothi game?). Something like this tall domed tower from Yemen might fit:
  7. First Blessed of all the provinces, and not a comment yet on it! Have to give it some honor. What caught my eye first was Flower Poem, the spirit founder of the Taran-il. One of the Egi and a Lunar Immortal. Hasn't been seen in two generations. Her direct line seems to be nearing extinction. Seems like a good opportunity for a Lunar (or Rinliddi) opportunist to venture to the Moon, court her, and bring her back to First Blessed. Of course, the rise of the new Pentan threat might create problems, or perhaps is a motivation to bring her back. And other clan members might not be too happy either. The fact that the "Taran-il are known as fey magicians, often mad" is intriguing. Yuthuppan Star Towers - intriguing that they have no floors, but may have stairs winding around the inside of the walls. "The upper reaches of these towers reach the Sky World, not by virtue of their great height, but through magical means inherent in their design." I could easily picture these appearing in some dream sequence (or HeroQuest) where you are trying to uncover the mystery of a certain tower or find the truth to some unexplained story as written in the stars, and then you're drawn upward and find yourself in the Sky, and then all these angry Sky folk come because you're impure and cast you out.... Karvisti - who is Basekora, whose husbands are Lodril and Shidan? Torang - I picture the long line of pilgrims waiting to enter the holy room of the Renativity. "Renativity?" "Yes" "Good. Out of the door, line on the left, one lunar each." [somewhat paraphrasing an old scene] Elz Ast - the Duluth (or perhaps Helsinki or Archangel for those of European bent) of the Lunar Empire. Bustling river boat harbor by Fireseason, ice-laden and bitter cold waste by Darkseason. Tough crowd there, I think. Great place to send that Etyries merchant you don't like. And so close to the Blue Moon Plateau. What strange emanations come down from there to plague the valleys?
  8. Seems like the best spot to discuss the People of Note: Akgarbash of Laurmal - who is he really and why is he in Aggar? Laurmal appears in book 2, part of Old Seshnela, and now a ruin. "This ruin is still important because the dwarves, ever conservative, still go there to trade their iron, as they did in the First Age." Akgarbash is said to be ancient, so... I would guess that he either predates the fall of Laurmal when the Luathans struck, or had some occasion to venture into the subsequent ruins. "He is relentlessly pursued by equally ancient demons." Did he rob the dwarfs, who sent their constructs after him? Or attempt to use demons to rob the dwarfs, which when it failed got him in trouble with the demons? Did he offend the Luathans and encounter the Purple Ship? And now pursued by demons of the Dusk? Aggar, situated 'behind' the Rockwoods, might well be 'hidden' from the Eye of Rausa. Appius Luxius - yes, an imperial son. He rules the provinces as the Red Emperor's proxy (and also makes sure no independent provincial king tries to do the same). He's busy trying to found his own imperial lineage. Too bad he dies in the Dragonrise (Glorantha Sourcebook p.134). Kind of leaves Mirin's Cross up for grabs by all sorts of folks - probably a busy time for assassins, bodyguards, etc. I've attached the image of the Appius Luxius coin I put together. Front: standard Imperial Lunar; reverse: Appius Luxius – Saird (commemorating his installation as Lunar Provincial Governor 1586). Gormoral, King of Vanch - if the description sounds like something MOB would create, you'd be right! Here's a bit more that I've put together: "Gormoral is the latest representative of the Vendorsvaling dynasty, referred to as the Redwings by some, which succeeded the Lawspeaker dynasty after the event called the Crow’s Bane. He and his predecessors wear formal masks in public and each mask is named. The Lunars claim that this is in imitation of the Emperor himself and that the Vanchites, as usual, have stolen the idea. The Vanchites say that this is a reflection of Gormoral's dedication to his god. King Gormoral's mask is called The Gatherer. In this guise, he has acquired land from Imther, including New Lolon, with the aid and cooperation of the Lunar Provincial Government, though some of the lands he wants have fallen to Holay instead. While Gormoral would like to rule all of Imther and hold control over the dwarfs of Imther, his attentions always return to his books and his parties. He has a great desire to gain Wearomon’s New Lolon Gospel for himself." Hahlgrim Ironsword and Hakon the Swimmer - nice to see some of the Bilini/Talastar folk included here. I loved the old stories in Cults of Terror where they first appeared. Icilius Overholy, General Priestess of the Provincial Church - the Glorantha Sourcebook doesn't say, but my guess is that she's another victim of the Dragonrise. How could she not be there!? Inrana, Queen of Holay - nice vow, and undoubtedly she has many challenges to put before her suitors, not to mention hiring folk to help her cause. Margor, King of Imther - think I commented on him in the Imther chapter section. However here's a bit more of my writeup on him: "Margor is a wealthy, though dour and brooding man. In appearance, he is short, lame, and bald, though his black beard is long in the old Dara Happan style and oiled. To cover his bald head, the vain king wears a black hairpiece sown by his servants from the finest goat hair, and then fitted with one of his many crowns. He uses his wealth to acquire many fine clothes including silken shirts and handsomely dyed cloaks, as well as the finest and fiercest black hounds from Saird. In order to disguise his short stature, he sits on a high, raised throne and requires all who dine with him to sit below him. He is always attended by the Speaker of the Line - a skald who can recite the entire lineage of the kings of Imther back 1600+ years to ancient Sidar.... King Margor thinks himself a brilliant strategist [having emerged victorious in the Imtherian Civil War] and ruler and is humored by the sycophants of his court and given panegyrics by the emissaries of the surrounding rulers (even as they gobble up his lands). The Lunar Provincial Governor considers Margor to be an incompetent fool, though a necessary one to keep the trade with the dwarfs open (a feeling held by neighboring rulers such as King Gormoral of Vanch)." Quinscion the Patient - on the plus side, Quinscion gets to stay behind while others go off to dedicate the New Lunar Temple in Sartar. I'm fairly certain he is not of a satrapal lineage, but he and his kin Anqus Farquinils come from Red Fish City and the latter is a Yelm priest so perhaps Quinscion is also of the Farquinil family, and thus one of the priestly families of DH. I suspect he has strong Eel-ariash connections as he came to the provinces with Phargentes who was the 1st Lunar Provincial Admin. Ralzakark - lots of other tidbits on him elsewhere in the Guide. Rascius, King of Aggar - of the Provincial Kings and Queens, he may have the best chance of surviving. Then again, the hordes of Dorastor may spill out across Aggar.
  9. I seem to remember some reference to them as Mostali magical suppression zones. As you note it may have been in a draft version.
  10. I'd probably play these as the same. One of the supposed Iron Cardinal's Egg retrieved by Hwarin, makes it's way south to Tarsh, and somehow ends up with Gringle. But it is in fact the egg of an Iron Vrok. Yelmites or Yelmalions would love to get such.
  11. Can't leave out the art! p.301 - Finally a picture with Beat-pot Aelwrin (leaving aside the old Jar-eel Assassin t-shirt). We've seen more now with Prince of Sartar, but gives a view of a much harder, older figure than reading the description of him back in the old WBRM/Dragon Pass game (or even the included text). This Jar-eel looks more like a successful commander than a radiant goddess. I'm sure that how she most commonly appears. p.306 - It's a huge statue of the Red Goddess. And the Sky Bear looks rather sad. But still have a sense of an enormous temple here. What was interesting for the wizard was the tools at his belt: mirror, shears, etc. Suggests that sorcerous rituals need a lot of accoutrements. I like the faceplate for the Yanafali warrior - nicely suggestive of the moon's demonic powers. The Lunar priestess dances on, seemingly oblivious to actions around her. p.315 - Great to see the contrasting style of art here, and a very evocative piece. Hon-eel looks blissfully happy as she takes her harvest. Nice blend of solar and lunar styles for the Red Emperor here. The Horse Queen still looks rather proud, even if defeated - they'll be back. The Storm Barbarian, on the other hand, is far more submissive.
  12. Nothing like a few good maps. p.297 - We're so used to thinking about the Lunar glowline and the centers for those temples. But adding in the Orlanthi Great Sacred Mountains with that gives a very different perspective. It suddenly looks like the Red Goddess is having to push through the strongholds of Orlanth - and really follows the great river valley. It was interesting to me to discover that Giant Top Mountain in Imther was one of the Sacred Mountains. Gave a new perspective on Imther's position in the barbarian belt; and led to a rethinking of the clans in the mountains and eastern wilds - those really are folk who believe that 'no one can make you do anything', so refugee clans and families have gone there and kept up their Orlanthi ways despite Lunar proximity as they are beyond the Glowline. I also liked the Mostali 'nullity' zones as I like to think of them (something about the dark grey color used). p.302 - Rice growing areas. What's interesting is just how northerly the rice-growing is. We think of terrestrial rice is associated with areas of a lot of rain and warmth. Yet much of the Lunar empire is far more like parts of the Great Plains of the US centered on the Mississippi River. Suggests that the rice of DH may be more like the wild rice found in the lakes regions of northern Minnesota and Wisconsin. p.305 - I don't remember noticing Lakistalia on the Blue Moon Plateau before. Also get a better sense of the upper Arcos Valley - an area often overlooked. Not many cities in the latter area: Darjeeb, Poralals, Serene Victory. Suggests that this is a region of nomadic herders, descendants of the ancient Zarkosites with their goats, along with other horse herders. Almost surprising that the trolls of the Elder Wilds haven't swarmed against them yet. p.310 - the great swamplands/rice fields are quite visible (and of course the Crater). And Darjjiin is just densely populated.
  13. It is true. As @David Scott notes they are in the Bestiary. It was mentioned. "The products scheduled for 2017 release are the RuneQuest: Roleplaying in Glorantha core rules, a Gloranthan Bestiary, and a scenarios book..." See: https://www.chaosium.com/blog/rqgnew-runequest-edition-to-be-known-as-runequest-roleplaying-in-glorantha/
  14. "The philosophers of the West describe the Law Rune as one of the great Powers, in polarity with the Chaos Rune." There's a few runes that can fit a few categories. Law could be Power or Condition. Moon can be Element or Condition. Chaos can be Form or Condition, or maybe even a Power. Luck (and Fate which was not included in HQG) can be Conditions or opposed Powers. The main thing with the Law Rune is that if a character wants to be a sorcerer they need it as one of their three. (Similarly if a character wants to be a shaman, they want the Spirit rune.)
  15. Just got my shipping notice yesterday. Now enroute, and due early next week.
  16. I'd suggest some branch of Andin demon from the East Isles, which definitely fall into the antigod path.
  17. As I noted in the G+ forum for reference: To my knowledge, none of the Queen-Priestesses of Ezel are named. I do know that of the great Nochet Houses, House Oranaeo is the one most closely associated with Ezel. I also know that one of Great Queen Bruvala's daughters (currently unnamed) ended up as a Queen-Priestess there. And the Grandmothers' Council is based there. Also to consider: Samastina goes there after returning from her mission to Cragspider, and before staging her coup in Nochet (i.e. during the Great Winter). She gains the Queen-Priestess as an ally. The Queen-Priestess is still allied to Samastina as of 1625-6. Likely the Queen-Priestess is a supporter of the Old Earth Alliance. What we don't know is when the varied Queen-Priestesses have been succeeded by others. They are the highest representative of Ernalda in at least Esrolia. Therefore, they are: of an Enfranchised House (noble), magically powerful, of blessed descent (likely all in the last 100 years have some connection to Queen Bruvala), and are mothers. They continue until they retire (when they are no longer fertile), or they are removed via assassination or magical disaster. Figure 10-20 years is typical rule for a given Queen-Priestess.
  18. I have both. Carse became Karse. I think @Joerg used it extensively in his old campaigns? Thieves World is Refuge, the odd city tucked below the Heortland plateau next to the tidal marshes of God Forgot. I haven't looked at either in years to see how you would fit them in currently. (In fact, only just relocated my Carse book about a month ago, tucked in with some old Tunnels and Trolls books.)
  19. Have a read through the couple posts I made on the HQ Basics Page noted above. That should be enough to get started, but most of us here are happy to answer any questions. In most cases, it really is as simple as framing the contest, having the players identify the ability to use, assigning the difficulty, and rolling the dice. Then determining what the result was.
  20. Yes, that is the correct way to read it. The War and Peace labels really should be reversed.
  21. From the time I discovered RQ2 and Glorantha, I've liked the Lunar Empire. And there's lots here to review and explore. Much like @metcalph's comment above, I've always wondered how many Mad Sultanates actually exist. There's certainly the one in Dorastor. Ostensibly there is still one in Tork. But are there others? The plural usage always seems to suggest so. There's finally more mention of the Arcos River, and its great valley. Definitely one of the most forgotten places of Genertela. At least it's no longer a Blank Land. "the Arcos remained free and wild" - given it's somewhat 'sibling' status to the Oslir, one wonders if there's a draconic being associated with it? Something lurking in the depths of the Elf Sea perhaps. p.293 - Nice single map view of all Peloria including the oft-forgotten, or oft-ignored, regions such as Brolia, Anadiki, and Talastar on one hand and the Arcos Valley on the other. If you look closely, you'll also discover that the 2nd Daughter's Road points directly to Top of the World Mountain. And I bet you can guess what the 1st Daughter's Road points to! ;-) Climate - I used to think that there was something of a temperature inversion in DH with Yelm's grace keeping it generally warm year-round. But, no. Yuthuppa is more on par with Minneapolis and environs. Elz Ast with Duluth, Minnesota. No wonder I feel an affinity with DH lands. Population - interesting to see how densely populated Darjiin, First Blessed, and Sylila are.
  22. Ah, Vanch! Nothing like a bunch of scavenging, raccoon-god worshipping folk! To be fair, they are indeed merely pragmatic and mercenary. They survive. Despite not being directly named, Tunoral, the beloved Raccoon God, still hides in the pages as is his rather furtive and reclusive nature. So much the better to take advantage of unwary visitors such as the Light-blinded Yelmalions who chance to take a Tunoraling as their guide to the Hill of Gold. If I recall correctly, Tunoral got his start in my correspondence with Greg as I drafted the Verenmars Saga. He made his first appearance in Enclosure #2 back in 1998 in the story "The Fall of Heliakal", which was yet another Hill of Gold story. Heliakal (var. Heliacal) doesn't make his appearance in the Guide until p.711. Much of Vanchite geography also got its start back in Enclosure #2. You'll find the rivers there: the Bikosin (aka Green Vale), the Aryela, the Silverstone, the Dorayela, the Jader. Bikhy dates back to at least the old Genertela book though just noted as the "capital of Vanch". I don't recall when or where New Lolon first appears. As with Imther, there's more Orlanthi culture here than you might think. But it's well-mixed with DH, Yelmalion, and other bits and pieces added over the centuries. A lot of syncretism here. Noted in the errata thread, Peralam should not be sitting atop the Hill of Gold. It should be one hex to the south-east. There's a lot of charlatans, tricksters, and con-men there, as befits a place of pilgrimage. And then there are those drafted to play Orlanth, Zorak Zoran, etc. Pity the poor Yelmalion when the real ones show up in their quests! Hopefully, one of these days, more of Vanch will make more of an appearance. In the meantime, there's always some bits here:
  23. There's no announced plans to issue an updated HQG pdf at this point. And I wouldn't let errata discourage you. I had not GM'd with HQ at all before getting HQG, so was a brand-new system to me (I had GM'd with RQ2/3 in the past). There wasn't even a single piece of errata at the time I began. The system is really quite straightforward. I put together some HQG Basics here: That said, if the above notes on RQG/RQ Classic are more appealing based on style of game/play, there's lots of content to draw on.
  24. Just checked, and yes, there too. It really should be in the hex to the southeast.
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