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Hexelis

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Everything posted by Hexelis

  1. My group has attempted the same thing, for cybernetics we have simply used Super Powers, so far. Magic hasn't been much of an issue yet. We've only played twice with months in between, since the group lives far away, but i'll have to keep track of your progress and maybe we'll pull a few ideas.
  2. Hexelis

    Superworld

    I just love the BRP system, I know it well, my players know it well, it's an endless toolbox. Just tweak, rename, create powers as needed. We had characters who were traveling to parellell worlds and time traveling, for something like that i never fleshed it out. It was more story and plot devise. And I just can't bring myself to bother with learning another system, time is short as it is, as Matt pointed out.
  3. Hexelis

    Superworld

    I used BGB with superworld for the extras, I never had a problem with the powers. We had street-level to cosmic level side by side, I also used all the power types from BGB. If we needed something we didn't have we'd make it up, but therein lies the beauty of BRP.
  4. Hexelis

    Superworld

    I ran a superhero BRP game for 2 or 3 years and after words i'd type up a brief description of what went down as if it were an issue. It was cool, now I can look back and recap our adventures from issue #1 to #50. we also had spin-off titles. It was also good way to quickly recap (previously in...). But we ended up with so many teams and individuals that I also had to make an encyclopedia for stuff like so-and-so's first appearance and such. Fun stuff. If i could draw i would have had a real comic.
  5. I got the download QS, I have sat down and made a character, though haven't actually played yet. It seems character creation is easier for newbies as far as dividing up skill points, but boring for a more experienced player who whats a wider range of skill choices. I don't see where any of these changes are improvements over the old way, only another rule system. I still want to run through a game and give it an honest go but I doubt I'll be converting I love the traditional BRP rules, I already know them and how to tweak and change them as needed. Also I don't like the idea of two rule books, next we'll have a monster manuel, magic books, and books for every feesible occupation under the sun(ie WotC), I'll pass on that.
  6. I got this when it came out and just this past weekend we made characters and started to play. I gotta say it was awesome. This setting has a lot of potential, I'd love to see some supplemental material. Can you put a pdf of a character sheet on here?
  7. thanks for the review. I always say that with the BGB, you don't really need to buy anything ever again, so I'm sure I don't need it, but I want it anyway.
  8. OK, so it's been out for awhile. Has anyone picked it up yet and what do think? I haven't been able to get it yet.
  9. this sounds great, i want it
  10. I just got this, its looks awesome. I plan on dropping it into my own Masters of M'theria campaign very soon. Thanks for a great monograph.
  11. I'd like to see a new and improved Superworld and some kind of Space Opera (that's not star wars)
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